# You can turn this into a real configuration notecard # by creating a copy of it & renaming that copy # "Config". # # Lines containing only space characters are ignored. # # Lines beginning with "#" are ignored. # # Otherwise, the line has the form... # KEY: VALUE # # (Notice the colon(:) and space that separate the # key from the value.) # # Known keys are: # Trace: BOOLEAN # Eject: BOOLEAN # Height: METERS # Interval: SECONDS # Trace: BOOLEAN # # BOOLEAN should be "true" or "false". # We also allow "1" in place of true or "0" in place of false. # Other values are treated as true except that they also # get you a warning message. # When Trace is true, the script prints more detailed # messages about what it's doing. It prints them for # owner only. At other times, it only prints warnings, # errors, & some other information. # Defaults to true. # Trace: true # Eject: BOOLEAN # # BOOLEAN should be "true" or "false". # We also allow "1" in place of true or "0" in place of false. # Other values are treated as true except that they also # get you a warning message. # When Eject is true, the script uses llEjectFromLand(...) # as part of kicking a toon from the parcel. After ejecting # all the errant toons, it adds those same toons to the # parcel's ban list. It always adds the toons to the ban # list. This Eject flag determines whether it calles # llEjectFromLand(...) first. # Defaults to true. # Eject: false # Height: METERS # # The value is a floating point number of meters. # Avatars higher than METERS are allowed access. # To ignore height & make the authorization check # consider only the group, set the height so large # that no avatar can be that high. Or don't set a height # at all. If height is non-positive, we set it so high # that no avatar can fly that high. # To simulate the behaviour of banning someone, set # the Height to about 50 meters. # For default (a toon's height doesn't matter), leave # the following lines commented. # To simulate banning someone from your parcel, # un-comment the following line. # Height: 50 # Interval: SECONDS # # SECONDS is a floating point number. # It is the number of seconds to wait between # checking toons that are on the parcel. # Lower values kick unwanted visitors more # quickly, but they also put a higher straight # on the sim. Also notice that, besides kicking an # unwanted visitor, we ban them, so once kicked, # they won't return again. And in each pass, we # can kick any number of unwanted visitors. # In other words, it is NOT like we kick one unwanted # visitor every SECONDS. Instead, every SECONDS, we # kick any unwanted visitors. # My own feeling is that 3.0 seconds is a good value. Interval: 3.0 # end of file