Copyright © 2005 Gene Michael Stover. All rights reserved. Permission to copy, store, & view this document unmodified & in its entirety is granted.
Herein are some notes about Interactive Fiction.
Here is the definition of interactive fiction according to [6]:
Interactive fiction (IF) is computer-mediated narrative, resembling a very finely-grained ``Choose Your Own Adventure'' story. The interactor reads a short textual description (``You are standing at the end of a road before a small brick building.''), and types instructions to the computer (``enter building''). The plot can change based on what the interactor types. It has the potential to be more truly interactive than hypertext.
As I'm writing this, I've renewed my interest in test-only interactive fiction, but I'd like to point out that interactive fiction need not be text-only. Examples of graphical interactive fiction include: Silent Hill series, Fatal Frame series, Kuon, & most games in the Resident Evil series.
I do not consider role playing games as interactive fiction because it places more emphasis on personalization than story. Also, RPGs have more emphasis on combat than does interactive fiction. Where is the dividing line between IF and RPG? It's fuzzy, & I don't know where it lies.
Lots of material. Accessible via FTP also.
I write almost all of my documents in LATEX ([8], [4]). I compile to PDF with latex, dvips, & ps2pdf. I compile to HTML with latex2html ([3], [5]).
Gene Michael Stover 2008-04-20