Notes about .hack

Gene Michael Stover

created Monday, 2003 June 16
updated Sunday, 2006 November 19

Copyright © 2003-2006 Gene Michael Stover. All rights reserved. Permission to copy, store, & view this document unmodified & in its entirety is granted.


Contents

1. Introduction

These are personal notes about .hack. There are spoilers in this file! Read it at your own risk!

.hack is a computer roll-playing game. I reviewed it in [Sto03], & the Web site for the .hack project is http://www.dothack.com/.

I love the game, & it's complex enough that I am compelled to keep some notes on it. Here they are. They are for my personal use. Suitability for any other purpose or any other reader is purely coincidental.

2. Epitaph of Twilight

The most complete copy of ``The Epitaph of Twilight'' I've seen is at dothackers. It's too short to be the full Epitaph of Twilight, since the full one is known as ``the hundred tales of the hundred stories'' & is reputed to be long & rambling. This copy is probably assembled from the fragments of the poem that you can find while playing .hack.

Another copy is at http://flare.misabel.com/blog/epitaph.php.

The entry for ``Epitaph of Twilight'' on Wikipedia has the same words, though they are not scansioned.

3. Favorite Characters

My two favorite characters are Mistral & Terajima Ryoko.

Mistral is too cute. Love her voice & all the things she says. She's also animated the best, I think. See how she crouches when she casts spells? Good stuff. Once she gets to a high level & you give her some good magic wands or staffs, she's really powerful. It was somewhere in the middle of .hack//Outbreak, after giving her a good staff or wand, that I noticed Mistral was doing about half the damage to monsters. I'm upset that I haven't been able to use Mistral since .hack 2.

My next favorite character is Gardenia, then Natsume.

4. Online Personalities (spoiler)

I think the twin blade Bell is a singer named Yuka in the ``real world'' of .hack. Bell had hinted that she was a famous person in Mutation, but it wasn't until I ran into her at Fort Ouph that she hinted she was a person named Yuka. Bell suggests that Yuka left her band for a solo career because the band's manager made romantic or sexual advances towards her.

M-78 is a liar, of course. The amazing thing is that I've met people a lot like him in real online games. Eew.

5. Dungeon-Crawling Algorithm

If you use the left-hand rule to travel the dungeons, you can visit all the rooms in a dungeon, beat-up all the monsters, open all the portals, without using a Sprite Ocarina & without getting lost.

To use the left-hand rule, pretend that Kite's left hand it stuck to the wall. Let that determine your path through the dungeon. You won't need a Fairy Orb to map it first; you won't even need to display the map. You won't get lost. You'll visit everything. You'll pass through some rooms multiple times, but Kite's hand will be attached to a different wall each time. You won't get lost. You won't need to worry about whether you visited all the rooms. You won't need to plan ahead. Hell, you hardly won't need to think.

There is a right-hand rule which is equivalent.

The only disadvantage to the left-hand rule happens in special dungeons, where there is a scene or movie at the end. As you probably noticed already, after such scenes, you are teleported back to a root town. So if you didn't visit everything in the dungeon before that scene, you'll have to visit the dungeon again to see all those things. The left-hand rule does not guarantee that you'll clear-out a level before going to the next, so it is possible, maybe even likely, that you'll miss parts of a dungeon that has a scene at the bottom.

The left-hand rule won't visit all of a dungeon if the dungeon has a cycle in it. I have seen just one such dungeon in the first two parts of the game. It was in .hack//Mutation.

The left-hand rule won't work on the last dungeon of .hack//Mutation.

6. The Final Area of //Mutation

The first time I went through the final area, I did a data-drain on the first monsters we met on the second level of the dungeon & got a rare weapon for heavy blade. (Black Rose thanked me for it.) I forget what the sword was called, but it was level 32. Later in that same trek, I think I data-drained a ``SWORD'' for blademasters from some monster. At the bottom of the final area of .hack//Mutation is a boss. We got killed.

The second time through, I data-drained another rare weapon from the very first monster. It was ``Grand Elite'', a rare, level 20 wand for wavemaster. (Mistral loved it.) Again, I think I data-drained some other rare weapon later in that trek. We were killed by the boss again.

The third time through, I didn't data-drain any rare weapons from the monsters. We beat Magus that time.

Then I went back to the same dungeon & data-drained lots & lots of monsters. In that one trek, I obtained another Grand Elite for Mistral; some type of rare, level 23(?) pole-ax for long arm; a very good (though not rare) piece of armor for Kite; & a level 23(?), very good but not rare weapon for Kite.

So, you can data-drain some bitchin weapons & armor from the monsters in that last dungeon, & you can do it before or after finishing the game. Maybe you can data-drain the same type of things from the same type of monsters in other areas. I haven't tried (yet).

7. Goblin Races

I've completed eight, I think, of the goblin races.

In early versions, I used magic & speed charms. In the last two or three, I just chased down the little bugger & did an attack skill (like ``Thunder Dance'' or whatever) on him. It takes about three such attacks to take out the goblin.

After the fact, chasing him down, without speed charms & without even trying magic, was the easiest. The things I learned in the last two or three goblins are

  1. Use the stick to control Kite, but also rotate the camera.

  2. Keep a finger poised over the Triangle button. Tap it when you are close enough that you might be able to attack him, even if you haven't seen the red targeting square yet. Sometimes you won't be close enough. Just tape the Circle button to back out of the menu to continue the chase.

  3. Don't stop chasing him! If you have used a speed charm, he'll heal, which effectively erases whatever progress you've made. If you haven't used a speed charm, I think he doesn't heal, but it still seems better to continue running toward him than to stop.

  4. Don't give up. You can do it if you keep at it. It's just a matter of getting lucky with your Triangle taps three times. Those three special attacks will take him out.

I hated the first few goblin races, but after learning these things, I've had some fun with them. (If you are a game designer, please don't interpret this as a request for more goblin races.)


8. How Big is ``The World''

On the second DVD of the .hack//SIGN television series are some ``extras''. Some of the extras are scenes from, I guess, episodes of the show that I haven't seen yet. Or maybe from Japanese-only scenes. Or maybe scenes that were never finished. Anyway, I haven't seen them on the two .hack//SIGN DVDs I've seen or the first two parts of the video game.

In one of those extra scenes, Crim & BT talk about the keyword system. One of them says that in ``The World'', areas are selected from three lists of keywords. (If you've played the game, this is hardly news to you.) In the precursor to ``The World'', which was called ``Fragment''8.1, Crim says areas were chosen by lists of letters. He says that the area-selection system of ``The World'' is built on the old system from Fragment. The letters are still there, but ``The World'' only lets users choose from lists of words. So many areas probably still exist but are inaccessible.

I'm not saying that ``The World'' (or .hack the game) use systems of letters, but such a letters system is technically feasible, so let's do some math.

In ``The World'' as of the end of .hack part 3, keyword list A contains 29 entries, B contains 28, & C contains 28. So in ``The World'', there are $29 \times 28 \times 28 = 22,736$ areas.

22,736 is a lot of areas, but if the system of letters in ``Fragment'' uses 30 letters to select an area, & if the ``letters'' are the 26, case-insensitive letters from the English alphabet, plus the space character8.2, there are $27^{30} \approx 8.72 \times 10^{42}$. In English, I think that's more than eight billion billion billion billion million.

What portion of Fragment's areas are available to ``The World''? ``The World'' contains $\frac{22,736}{8.72 \times 10^{42}} \approx
2.60 \times 10^{-39}$ of the areas from ``Fragment''. That's an infinitessimal fraction of the areas that were in ``Fragment''. More than 99.999 percent of Fragment's areas are inaccessible in ``The World''.

In various places in the game8.3, I've read that the world-wide user base for ``The World'' is 20 million people. Because of time zones, probably about $\frac{1}{3}$ of the users could be online at a time, but not everyone who can login will be logged in. Totally pulling a number out of the air (or an orifice), let's say that $\frac{1}{3}$ of those people who can login, do login. So at any time, there are about $\frac{1}{3} \times \frac{1}{3} \times 20 \times 10^6
= 2,222,222$ people in ``The World''. If all of those people left the root towns & went adventuring at the same time, there would be $2,222,222 / 22,736 = 98$ people per area on the mean. Even if people spent half of their online time in root towns, you'd hardly be alone when you visited an area.

9. Interesting Areas

Here is a very useful message from Game FAQs.

From Sun Quan
Posted 7/17/2003 2:53:39 PM

Hey, all. I?ve compiled a list of good keywords to use to find a lot of the tradable items, i.e. Sports Drink, Cooked Bile, etc? and Grunty Food for //Infection. Keep in mind that these keywords are for //Infection. The fields and dungeons change from game to game so these might not work too well for //Mutation. I haven?t had the time to test them there, yet. This post will get additions as I go along, so please keep it bumped.

Major kudos to people like reciprocity, Pokekiller and Pendant of Courage from GameFAQs forums who cared enough to post some good keywords to try that were added to this list.

A few things to remember before we get to the list: - Some of these items and Grunty Foods are really difficult to find. Listed are areas that either have a lot of those items or foods, or you can find more than usual. For example, Piney Apples are difficult to find, and you only get between one and five per field, thus I?ve listed places where you can find three or more. - Usually the dungeons that I have listed have at least one good room with between six and twelve jars or eggs that can be broken to find Holy Sap, Burning Oil, etc? For some of the more rare items, though, the dungeon will only have ONE such room. When possible, I try to list dungeons that have that room on the first floor. - Some of the Keywords necessary to go to these places don?t become available until later in //Infection, so you?re going to have to be patient before you can explore them. - All fields and dungeons reset when you go from field to dungeon, dungeon to field, field to Root Town, thus if there?s a Grunty Food near the entrance to a dungeon or a field, you can simply go from one to the other and the food will reset each time. - Since this list is still being made, some of the items and foods have one or no keywords to them. I?ll add more as I find them.

Grunty Foods ?

Cordyceps: Delta: Detestable Oblivious Holy Ground

Grunt Mints: Delta: Raging Passionate Melody Delta: Discovered Primitive Touchstone

La Pumpkin: Delta: Bursting Passed Over Paradise (I personally picked up 52 La Pumpkins in one visit to this field) Theta: Bursting Passed Over Paradise

Mandragora: (Note: Just about any keyword that ends in Aqua Field will have a Spring Of Myst as well as a number of Mandragoras on it. These two keywords just have a LOT.) Delta: Bursting Passed Over Aqua Field Delta: Discovered Passed Out Twin Hills

Mushroom: Delta: Bursting Solitary Hypha Delta: Plenteous Smiling Hypha Delta: Putrid Hot Blooded Scaffold

Oh No Melon: Delta: Expansive Haunted Sea Of Sand Delta: Detestable Golden Messenger

Piney Apple: Theta: Soft Solitary Tri Pansy

Root Vegetable: Delta: Hidden Passed Over Fort Walls (There were only about seven on the field, but one was right next to the place where Kite enters the field, so you can just grab it, go back to the Root Town, go back to the field, grab another, and so on?) Delta: Detestable Golden New Truth Delta: Bursting Forbidden Spiral

Snakey Cactus: Delta: Expansive Despaired Fiery Sands

White Cherry: Delta: Voluptuous Oblivious White Devil Delta: Discovered Eternal March (Found around forty-two here) Delta: Greedy Her White Devil From: Sun Quan | Posted: 7/17/2003 2:55:17 PM | Message Detail Grunty Foods continued...

Golden Eggs: Delta: Sinking Smiling Fort Walls (Go down, left, straight. In the first room there is a portal and bearcat egg, go left and there is a golden egg. If you go straight again there is another portal and a bearcat egg. Get the eggs, go out of the dungeon and it will reset, then go back in.) Delta: Putrid Hot Blooded Scaffold Delta: Dog Dancing Forbidden Scent Delta: Bursting Passed Over March Delta: Bursting Passed Over Twin Hills Theta: Soft Solitary Tri Pansy

Bear Cat Eggs: Delta: Sinking Smiling Fort Walls (Go down, left, straight. In the first room there is a portal and bearcat egg, go left and there is a golden egg. If you go straight again there is another portal and a bearcat egg. Get the eggs, go out of the dungeon and it will reset, then go back in.)

Invisible Eggs: Delta: Plenteous Smiling Hypha Delta: Hideous Organ Market Scaffold Delta: Putrid Hot Blooded Scaffold

Immature Eggs: None (I forgot to write them down ;.;)

Bloody Eggs: None yet

Tradable Elemental Items ?

Burning Oil: (These are incredibly easy to find.) Delta: Hideous Destroyer?s Far Thunder Delta: Discovered Primitive Touchstone

Cooked Bile: (Not easy to find at all.) Theta: Cursed Despaired Paradise (Just one room, but the dungeon?s tiny)

Holy Sap: (Another easy one.) Delta: Plenteous Smiling Hypha Delta: Hideous Organ Market Scaffold (Rooms with twelve jars abound here) Delta: Putrid Hot Blooded Scaffold Theta: Collapsed Despaired Hypha

Pure Water: Theta: Quiet Eternal White Devil

Sports Drink: Delta: Bursting Passed Over Twin Hills (One room in the lower right end of the dungeon) Delta: Noisy Orange March Theta: Bursting Passed Over Twin Hills

Well Water: Delta: Indiscreet Gluttonous Pilgrimage Delta: Dog Dancing Forbidden Scent Theta: Dog Dancing Passionate Tri Pansy

Well, that?s it. Hope these Keywords help some of you out. Like I said, please keep these bumped and I?ll continue to add to it as I go along. I?ll also try them out in //Mutation eventually but I?ve already found out that there?s now only one Piney Apple in Theta: Soft Solitary Tri Pansy there, even if it is right by the entrance. And another thing? if any of you find any Keywords that I haven?t listed that have easily accessible elemental items or Grunty Foods, please feel free to reply with them and I'll check them out.

9.1 Another message

Here's another message from Game FAQs that mentions areas to visit.

From: VakuA
Posted: 7/30/2003 8:19:29 PM  

Cat-Player
Author: Anonymous

I saw a cat-player character, it was wearing a hat and looked like it had patched fur. I can't tell you where I saw this character, but if you come to $\Lambda $ Nameless Distant Core I'll tell you. Oh yeah, I'd like you to come alone.

9.2 More Areas

Another message on Game FAQs suggests these:

Try $\Delta $ Chronicling Pagen Sunny Demon for a Zeit statue race.

Try hideous organ market scaffold to get the ice bar.

It's said that if you return to $\Delta $ Hidden Forbidden Holy Ground, you see some flashback scenes from ./hack // Sign.

Some level 50 fire areas where you can find ``Wander Demons''. All on $\Lambda $ server.

  1. Soaring Sky Ghostly Wavemaster
  2. Generous Worst Spiral
  3. Shapeless Worst Mirror World
  4. Rejecting Hot-Blooded Wavemaster
  5. Bitter Ghostly Wavemaster
  6. Discovered Ghostly Wavemaster
  7. Cursed Ghostly Wavemaster
  8. Predatory Vengeful Limit.
  9. Chosen Hopeless Mirror World
  10. Lotsa Ghostly Wavemasters

Someone else on Game FAQs gave this list of keywords from the .hack // Legend of the Twilight anime, which I haven't seen. He said there were no servers with the keywords, so you have to try some, see what happens.

10. My Online Databank

I keep a databank of the areas I visit in .hack. Here are some reports generated from that databank.

10.1 Areas sorted by name

server A part B part C part level field type section
$\Omega $ ABRASIVE BLOODY LIMIT 85 NIL 10.5.1
$\Delta $ ABRASIVE EMERALD CRACK 7 JUNGLE 10.5.2
$\Sigma $ ABRASIVE FALSE TRAGEDY 69 NIL 10.5.3
$\Sigma $ ANCIENT DESTROYERS BATTLEFIELD 65 NIL 10.5.4
$\Omega $ ANCIENT FANTASY CAPSULE 73 HUMUS 10.5.5
$\Delta $ ANCIENT FAREWELL CHAOS 9 HUMUS 10.5.6
$\Omega $ ANCIENT ILLUSIONARY CHAOS 87 HUMUS 10.5.7
$\Sigma $ ANCIENT SOLITARY FAR-THUNDER 58 NIL 10.5.8
$\Omega $ ANCIENT SOUL FOOTSTEP 85 HUMUS 10.5.9
$\Delta $ ATTRACTING WORST PRAIRY 9 GRASSLAND 10.5.10
$\Omega $ BARKING FATAL SACRIFICE 72 NIL 10.5.11
$\Sigma $ BARKING HOT-BLOODED 500-LOHAN 62 NIL 10.5.12
$\Sigma $ BEAUTIFUL GRIEVING ABYSS 52 NIL 10.5.13
$\Omega $ BEAUTIFUL ORANGE 500-LOHAN 81 HUMUS 10.5.14
$\Lambda $ BITTER DESTROYERS TWIN-HILLS 40 NIL 10.5.15
$\Lambda $ BOTTOMLESS SOUL KALEIDOSCOPE 47 NIL 10.5.16
$\Lambda $ BOUNDLESS SOLITARY ABYSS 34 NIL 10.5.17
$\Theta $ BURSTING FORBIDDEN NEW-TRUTH 17 NIL 10.5.18
$\Lambda $ BURSTING SOLITARY KALEIDOSCOPE 32 NIL 10.5.19
$\Lambda $ CAPRICIOUS UNENDING CORRIDOR 38 NIL 10.5.20
$\Delta $ CHATTING IMPRISONED FALLEN-ANGEL 2 WASTELAND 10.5.21
$\Sigma $ CHOSEN DISTANT CORE 69 RED-HEAT 10.5.22
$\Omega $ CHOSEN DISTANT CORE 95 RED-HEAT 10.5.23
$\Omega $ CHOSEN ORANGE TREASURE-GEM 92 HUMUS 10.5.24
$\Delta $ CHRONICLING HAUNTED AQUA-FIELD 11 NIL 10.5.25
$\Theta $ CHRONICLING HER TWIN-HILLS 17 NIL 10.5.26
$\Sigma $ CLEAN IMPRISONED FALLEN-ANGEL 53 SNOW-1 10.5.27
$\Omega $ CORRODED REBORN GREAT-SEAL 75 SCORCHING-1 10.5.28
$\Omega $ CRUEL VINDICTIVE SCARS 75 NIL 10.5.29
$\Sigma $ CURSED PAGAN LYRIC-POET 67 NIL 10.5.30
$\Omega $ DAZZLING GOLDEN GIANT 72 NIL 10.5.31
$\Lambda $ DETESTIBLE DISGRACED MARCH 35 HUMUS 10.5.32
$\Theta $ DISCOVERED PASSIONATE HOLY-GROUND NIL NIL 10.5.33
$\Lambda $ DOG-DANCING CORRUPTED HYPHA 41 HUMUS 10.5.34
$\Theta $ DOG-DANCING FAREWELL KNIGHTS 27 SCORCHING-2 10.5.35
$\Theta $ DOG-DANCING PASSIONATE TRI-PANSY 19 NIL 10.5.36
$\Theta $ DRIPPING SILENT RAW-ORE 23 NIL 10.5.37
$\Delta $ DYING SNARING CORE 17 NIL 10.5.38
$\Omega $ EXCESSIVE AGONIZING FURNACE 75 NIL 10.5.39
$\Sigma $ EXPANSIVE CORRUPTED RIDGELINE 56 NIL 10.5.40
$\Sigma $ FLEETING FALLOW CHAOS NIL NIL 10.5.41
$\Sigma $ GENEROUS BEMUSED VIRGIN 62 NIL 10.5.42
$\Delta $ GREAT AGONIZING TWIN-HILLS 28 GRASSLAND 10.5.43
$\Lambda $ GREAT SOLITARY KALEIDOSCOPE 46 NIL 10.5.44
$\Theta $ GREEDY CONFUSED TWIN-HILLS 25 GRASSLAND 10.5.45
$\Sigma $ GREEDY GAMBLERS DRIFT 67 NIL 10.5.46
$\Theta $ GREEDY SOLITARY MELODY NIL NIL 10.5.47
$\Theta $ GREEDY SOLITARY REMNANT 26 NIL 10.5.48
$\Delta $ HIDDEN FORBIDDEN HOLY-GROUND 6 NIL 10.5.49
$\Lambda $ HIDEOUS ORGAN-MARKET LIMIT 36 NIL 10.5.50
$\Delta $ HIDEOUS ORGAN-MARKET SCAFFOLD 14 NIL 10.5.51
$\Omega $ INCESSANT DESTROYERS PILGRIMAGE NIL NIL 10.5.52
$\Sigma $ INTIMIDATING PASSIONATE AQUA-FIELD 59 GRASSLAND 10.5.53
$\Lambda $ LIGHTLESS IMPRISONED CODE 41 NIL 10.5.54
$\Lambda $ LIGHTLESS SACRED REMAINS 47 NIL 10.5.55
$\Omega $ LONELY DUSK PARADISE 90 EARTH 10.5.56
$\Delta $ LONELY FATAL SECRET-TOWER 17 JUNGLE 10.5.57
$\Sigma $ LOST RELETAVISTIC SAFE-HAVEN 56 DESERT-? 10.5.58
$\Omega $ LOST TRAVELERS STRAY-BALL 75 NIL 10.5.59
$\Omega $ MERCILESS CONFUSED VIRGIN 79 NIL 10.5.60
$\Omega $ MERCILESS FATAL CORE 89 NIL 10.5.61
$\Delta $ MYSTERIOUS FORBIDDEN HOLY-GROUND 16 SNOW-1 10.5.62
$\Theta $ MYSTERIOUS GAMBLERS CABBAGE 23 NIL 10.5.63
$\Lambda $ NAMELESS DISTANT CORE 50 NIL 10.5.64
$\Sigma $ NOISY SACRED RINGING-EARS 61 NIL 10.5.65
$\Theta $ OUTPOURING FATAL HYPHA 29 NIL 10.5.66
$\Sigma $ PLENTEOUS HARD-ROE SCAFFOLD 61 SNOW-??? 10.5.67
$\Lambda $ PLUNDERED DUSK TWIN-HILLS 49 GRASSLAND 10.5.68
$\Omega $ PREDATORY CONFUSED TWINS 86 WASTELAND 10.5.69
$\Delta $ PREDATORY GHOSTLY SPIRAL NIL NIL 10.5.70
$\Lambda $ PULSATING TRUTHS CORE 30 NIL 10.5.71
$\Delta $ QUIET OBLIVIOUS MESSENGER 10 NIL 10.5.72
$\Theta $ RAGING AGONIZING NOTHINGNESS NIL NIL 10.5.73
$\Lambda $ REINCARNATED SOMEONES FORT-WALLS 44 NIL 10.5.74
$\Theta $ REJECTING BLOODY PURE-DEFENSE 23 NIL 10.5.75
$\Omega $ REJECTING FAREWELL VIRGIN 75 GRASSLAND 10.5.76
$\Lambda $ REJECTING RELATIVISTIC TWIN-HILLS 43 NIL 10.5.77
$\Delta $ RESONATING SOUL EXCAVATION 17 SNOW-1 10.5.78
$\Theta $ RESURRECTING SNARING PILGRIMAGE 29 NIL 10.5.79
$\Sigma $ RISING IMPLACABLE SIPPING-BUG 56 NIL 10.5.80
$\Sigma $ SCATTERING FACING-MIRRORS COMPASS 63 NIL 10.5.81
$\Omega $ SCATTERING LIGHT-TRAP GIANT 85 SNOW 10.5.82
$\Delta $ SCATTERING PSEUDO TREASURY 17 NIL 10.5.83
$\Omega $ SCATTERING SOLITARY SUNNY-DAEMON 85 NIL 10.5.84
$\Sigma $ SCREAMING WIND-SANDS FATE-CASTLE 70 NIL 10.5.85
$\Delta $ SECRETIVE DESTROYERS TRAGECTORY 2 DESERT 10.5.86
$\Omega $ SICKENED IMPRISONED WIDOW 73 NIL 10.5.87
$\Omega $ SINKING EVIL-EYED TWINS 85 NIL 10.5.88
$\Sigma $ SINKING SMILING MELODY 57 NIL 10.5.89
$\Theta $ SLEEPY SOLITARY MELODY 30 NIL 10.5.90
$\Sigma $ SOARING-SKY MADNESS COMPASS 56 NIL 10.5.91
$\Theta $ SOFT SOLITARY TRI-PANSY 14 NIL 10.5.92
$\Sigma $ SORROWFUL COUNTLESS TRI-PANSY 63 EARTH 10.5.93
$\Omega $ SORROWFUL DESPARED NEW-TRUTH 80 NIL 10.5.94
$\Sigma $ SORROWFUL SWELTERING ARENA 62 NIL 10.5.95
$\Sigma $ SPUN BLOODY TRAGEDY 55 NIL 10.5.96
$\Lambda $ STALKING BETRAYED NOTHINGNESS 70 NIL 10.5.97
$\Delta $ STALKING PASSED-OVER TWINS 16 NIL 10.5.98
$\Lambda $ STRAYED GAMBLERS FATE-CASTLE 32 NIL 10.5.99
$\Sigma $ TESTED MORPHEAN ALCHEMY NIL NIL 10.5.100
$\Sigma $ TESTED QUICKSILVER VALKYRIE 52 NIL 10.5.101
$\Sigma $ TURBULENT DISTRUSTING ICE-WALL 54 NIL 10.5.102
$\Sigma $ TURBULENT MADNESS REMAINS 56 NIL 10.5.103
$\Delta $ TURBULENT MOMENTARY CODE 7 NIL 10.5.104
$\Sigma $ UNMATCHED WORSE ABYSS 72 SNOW 10.5.105
$\Omega $ UNSPEAKABLE FATED DOWNY-GROWTH 80 NIL 10.5.106
$\Sigma $ UNUSUAL GHOSTLY REMNANT 62 NIL 10.5.107
$\Delta $ VAGUELY BETRAYED FORT-WALLS 14 SNOW-1 10.5.108
$\Theta $ VOLUPTUOUS GOLDEN HYPHA NIL NIL 10.5.109
$\Delta $ VOLUPTUOUS HER REMNANT 3 NIL 10.5.110

10.2 Areas sorted by level

server A part B part C part level field type section
$\Omega $ INCESSANT DESTROYERS PILGRIMAGE NIL NIL 10.5.52
$\Sigma $ TESTED MORPHEAN