Notes about .hack

Gene Michael Stover

created Monday, 2003 June 16
updated Sunday, 2006 November 19

Copyright © 2003-2006 Gene Michael Stover. All rights reserved. Permission to copy, store, & view this document unmodified & in its entirety is granted.


Contents

1. Introduction

These are personal notes about .hack. There are spoilers in this file! Read it at your own risk!

.hack is a computer roll-playing game. I reviewed it in [Sto03], & the Web site for the .hack project is http://www.dothack.com/.

I love the game, & it's complex enough that I am compelled to keep some notes on it. Here they are. They are for my personal use. Suitability for any other purpose or any other reader is purely coincidental.

2. Epitaph of Twilight

The most complete copy of ``The Epitaph of Twilight'' I've seen is at dothackers. It's too short to be the full Epitaph of Twilight, since the full one is known as ``the hundred tales of the hundred stories'' & is reputed to be long & rambling. This copy is probably assembled from the fragments of the poem that you can find while playing .hack.

Another copy is at http://flare.misabel.com/blog/epitaph.php.

The entry for ``Epitaph of Twilight'' on Wikipedia has the same words, though they are not scansioned.

3. Favorite Characters

My two favorite characters are Mistral & Terajima Ryoko.

Mistral is too cute. Love her voice & all the things she says. She's also animated the best, I think. See how she crouches when she casts spells? Good stuff. Once she gets to a high level & you give her some good magic wands or staffs, she's really powerful. It was somewhere in the middle of .hack//Outbreak, after giving her a good staff or wand, that I noticed Mistral was doing about half the damage to monsters. I'm upset that I haven't been able to use Mistral since .hack 2.

My next favorite character is Gardenia, then Natsume.

4. Online Personalities (spoiler)

I think the twin blade Bell is a singer named Yuka in the ``real world'' of .hack. Bell had hinted that she was a famous person in Mutation, but it wasn't until I ran into her at Fort Ouph that she hinted she was a person named Yuka. Bell suggests that Yuka left her band for a solo career because the band's manager made romantic or sexual advances towards her.

M-78 is a liar, of course. The amazing thing is that I've met people a lot like him in real online games. Eew.

5. Dungeon-Crawling Algorithm

If you use the left-hand rule to travel the dungeons, you can visit all the rooms in a dungeon, beat-up all the monsters, open all the portals, without using a Sprite Ocarina & without getting lost.

To use the left-hand rule, pretend that Kite's left hand it stuck to the wall. Let that determine your path through the dungeon. You won't need a Fairy Orb to map it first; you won't even need to display the map. You won't get lost. You'll visit everything. You'll pass through some rooms multiple times, but Kite's hand will be attached to a different wall each time. You won't get lost. You won't need to worry about whether you visited all the rooms. You won't need to plan ahead. Hell, you hardly won't need to think.

There is a right-hand rule which is equivalent.

The only disadvantage to the left-hand rule happens in special dungeons, where there is a scene or movie at the end. As you probably noticed already, after such scenes, you are teleported back to a root town. So if you didn't visit everything in the dungeon before that scene, you'll have to visit the dungeon again to see all those things. The left-hand rule does not guarantee that you'll clear-out a level before going to the next, so it is possible, maybe even likely, that you'll miss parts of a dungeon that has a scene at the bottom.

The left-hand rule won't visit all of a dungeon if the dungeon has a cycle in it. I have seen just one such dungeon in the first two parts of the game. It was in .hack//Mutation.

The left-hand rule won't work on the last dungeon of .hack//Mutation.

6. The Final Area of //Mutation

The first time I went through the final area, I did a data-drain on the first monsters we met on the second level of the dungeon & got a rare weapon for heavy blade. (Black Rose thanked me for it.) I forget what the sword was called, but it was level 32. Later in that same trek, I think I data-drained a ``SWORD'' for blademasters from some monster. At the bottom of the final area of .hack//Mutation is a boss. We got killed.

The second time through, I data-drained another rare weapon from the very first monster. It was ``Grand Elite'', a rare, level 20 wand for wavemaster. (Mistral loved it.) Again, I think I data-drained some other rare weapon later in that trek. We were killed by the boss again.

The third time through, I didn't data-drain any rare weapons from the monsters. We beat Magus that time.

Then I went back to the same dungeon & data-drained lots & lots of monsters. In that one trek, I obtained another Grand Elite for Mistral; some type of rare, level 23(?) pole-ax for long arm; a very good (though not rare) piece of armor for Kite; & a level 23(?), very good but not rare weapon for Kite.

So, you can data-drain some bitchin weapons & armor from the monsters in that last dungeon, & you can do it before or after finishing the game. Maybe you can data-drain the same type of things from the same type of monsters in other areas. I haven't tried (yet).

7. Goblin Races

I've completed eight, I think, of the goblin races.

In early versions, I used magic & speed charms. In the last two or three, I just chased down the little bugger & did an attack skill (like ``Thunder Dance'' or whatever) on him. It takes about three such attacks to take out the goblin.

After the fact, chasing him down, without speed charms & without even trying magic, was the easiest. The things I learned in the last two or three goblins are

  1. Use the stick to control Kite, but also rotate the camera.

  2. Keep a finger poised over the Triangle button. Tap it when you are close enough that you might be able to attack him, even if you haven't seen the red targeting square yet. Sometimes you won't be close enough. Just tape the Circle button to back out of the menu to continue the chase.

  3. Don't stop chasing him! If you have used a speed charm, he'll heal, which effectively erases whatever progress you've made. If you haven't used a speed charm, I think he doesn't heal, but it still seems better to continue running toward him than to stop.

  4. Don't give up. You can do it if you keep at it. It's just a matter of getting lucky with your Triangle taps three times. Those three special attacks will take him out.

I hated the first few goblin races, but after learning these things, I've had some fun with them. (If you are a game designer, please don't interpret this as a request for more goblin races.)


8. How Big is ``The World''

On the second DVD of the .hack//SIGN television series are some ``extras''. Some of the extras are scenes from, I guess, episodes of the show that I haven't seen yet. Or maybe from Japanese-only scenes. Or maybe scenes that were never finished. Anyway, I haven't seen them on the two .hack//SIGN DVDs I've seen or the first two parts of the video game.

In one of those extra scenes, Crim & BT talk about the keyword system. One of them says that in ``The World'', areas are selected from three lists of keywords. (If you've played the game, this is hardly news to you.) In the precursor to ``The World'', which was called ``Fragment''8.1, Crim says areas were chosen by lists of letters. He says that the area-selection system of ``The World'' is built on the old system from Fragment. The letters are still there, but ``The World'' only lets users choose from lists of words. So many areas probably still exist but are inaccessible.

I'm not saying that ``The World'' (or .hack the game) use systems of letters, but such a letters system is technically feasible, so let's do some math.

In ``The World'' as of the end of .hack part 3, keyword list A contains 29 entries, B contains 28, & C contains 28. So in ``The World'', there are $29 \times 28 \times 28 = 22,736$ areas.

22,736 is a lot of areas, but if the system of letters in ``Fragment'' uses 30 letters to select an area, & if the ``letters'' are the 26, case-insensitive letters from the English alphabet, plus the space character8.2, there are $27^{30} \approx 8.72 \times 10^{42}$. In English, I think that's more than eight billion billion billion billion million.

What portion of Fragment's areas are available to ``The World''? ``The World'' contains $\frac{22,736}{8.72 \times 10^{42}} \approx
2.60 \times 10^{-39}$ of the areas from ``Fragment''. That's an infinitessimal fraction of the areas that were in ``Fragment''. More than 99.999 percent of Fragment's areas are inaccessible in ``The World''.

In various places in the game8.3, I've read that the world-wide user base for ``The World'' is 20 million people. Because of time zones, probably about $\frac{1}{3}$ of the users could be online at a time, but not everyone who can login will be logged in. Totally pulling a number out of the air (or an orifice), let's say that $\frac{1}{3}$ of those people who can login, do login. So at any time, there are about $\frac{1}{3} \times \frac{1}{3} \times 20 \times 10^6
= 2,222,222$ people in ``The World''. If all of those people left the root towns & went adventuring at the same time, there would be $2,222,222 / 22,736 = 98$ people per area on the mean. Even if people spent half of their online time in root towns, you'd hardly be alone when you visited an area.

9. Interesting Areas

Here is a very useful message from Game FAQs.

From Sun Quan
Posted 7/17/2003 2:53:39 PM

Hey, all. I?ve compiled a list of good keywords to use to find a lot of the tradable items, i.e. Sports Drink, Cooked Bile, etc? and Grunty Food for //Infection. Keep in mind that these keywords are for //Infection. The fields and dungeons change from game to game so these might not work too well for //Mutation. I haven?t had the time to test them there, yet. This post will get additions as I go along, so please keep it bumped.

Major kudos to people like reciprocity, Pokekiller and Pendant of Courage from GameFAQs forums who cared enough to post some good keywords to try that were added to this list.

A few things to remember before we get to the list: - Some of these items and Grunty Foods are really difficult to find. Listed are areas that either have a lot of those items or foods, or you can find more than usual. For example, Piney Apples are difficult to find, and you only get between one and five per field, thus I?ve listed places where you can find three or more. - Usually the dungeons that I have listed have at least one good room with between six and twelve jars or eggs that can be broken to find Holy Sap, Burning Oil, etc? For some of the more rare items, though, the dungeon will only have ONE such room. When possible, I try to list dungeons that have that room on the first floor. - Some of the Keywords necessary to go to these places don?t become available until later in //Infection, so you?re going to have to be patient before you can explore them. - All fields and dungeons reset when you go from field to dungeon, dungeon to field, field to Root Town, thus if there?s a Grunty Food near the entrance to a dungeon or a field, you can simply go from one to the other and the food will reset each time. - Since this list is still being made, some of the items and foods have one or no keywords to them. I?ll add more as I find them.

Grunty Foods ?

Cordyceps: Delta: Detestable Oblivious Holy Ground

Grunt Mints: Delta: Raging Passionate Melody Delta: Discovered Primitive Touchstone

La Pumpkin: Delta: Bursting Passed Over Paradise (I personally picked up 52 La Pumpkins in one visit to this field) Theta: Bursting Passed Over Paradise

Mandragora: (Note: Just about any keyword that ends in Aqua Field will have a Spring Of Myst as well as a number of Mandragoras on it. These two keywords just have a LOT.) Delta: Bursting Passed Over Aqua Field Delta: Discovered Passed Out Twin Hills

Mushroom: Delta: Bursting Solitary Hypha Delta: Plenteous Smiling Hypha Delta: Putrid Hot Blooded Scaffold

Oh No Melon: Delta: Expansive Haunted Sea Of Sand Delta: Detestable Golden Messenger

Piney Apple: Theta: Soft Solitary Tri Pansy

Root Vegetable: Delta: Hidden Passed Over Fort Walls (There were only about seven on the field, but one was right next to the place where Kite enters the field, so you can just grab it, go back to the Root Town, go back to the field, grab another, and so on?) Delta: Detestable Golden New Truth Delta: Bursting Forbidden Spiral

Snakey Cactus: Delta: Expansive Despaired Fiery Sands

White Cherry: Delta: Voluptuous Oblivious White Devil Delta: Discovered Eternal March (Found around forty-two here) Delta: Greedy Her White Devil From: Sun Quan | Posted: 7/17/2003 2:55:17 PM | Message Detail Grunty Foods continued...

Golden Eggs: Delta: Sinking Smiling Fort Walls (Go down, left, straight. In the first room there is a portal and bearcat egg, go left and there is a golden egg. If you go straight again there is another portal and a bearcat egg. Get the eggs, go out of the dungeon and it will reset, then go back in.) Delta: Putrid Hot Blooded Scaffold Delta: Dog Dancing Forbidden Scent Delta: Bursting Passed Over March Delta: Bursting Passed Over Twin Hills Theta: Soft Solitary Tri Pansy

Bear Cat Eggs: Delta: Sinking Smiling Fort Walls (Go down, left, straight. In the first room there is a portal and bearcat egg, go left and there is a golden egg. If you go straight again there is another portal and a bearcat egg. Get the eggs, go out of the dungeon and it will reset, then go back in.)

Invisible Eggs: Delta: Plenteous Smiling Hypha Delta: Hideous Organ Market Scaffold Delta: Putrid Hot Blooded Scaffold

Immature Eggs: None (I forgot to write them down ;.;)

Bloody Eggs: None yet

Tradable Elemental Items ?

Burning Oil: (These are incredibly easy to find.) Delta: Hideous Destroyer?s Far Thunder Delta: Discovered Primitive Touchstone

Cooked Bile: (Not easy to find at all.) Theta: Cursed Despaired Paradise (Just one room, but the dungeon?s tiny)

Holy Sap: (Another easy one.) Delta: Plenteous Smiling Hypha Delta: Hideous Organ Market Scaffold (Rooms with twelve jars abound here) Delta: Putrid Hot Blooded Scaffold Theta: Collapsed Despaired Hypha

Pure Water: Theta: Quiet Eternal White Devil

Sports Drink: Delta: Bursting Passed Over Twin Hills (One room in the lower right end of the dungeon) Delta: Noisy Orange March Theta: Bursting Passed Over Twin Hills

Well Water: Delta: Indiscreet Gluttonous Pilgrimage Delta: Dog Dancing Forbidden Scent Theta: Dog Dancing Passionate Tri Pansy

Well, that?s it. Hope these Keywords help some of you out. Like I said, please keep these bumped and I?ll continue to add to it as I go along. I?ll also try them out in //Mutation eventually but I?ve already found out that there?s now only one Piney Apple in Theta: Soft Solitary Tri Pansy there, even if it is right by the entrance. And another thing? if any of you find any Keywords that I haven?t listed that have easily accessible elemental items or Grunty Foods, please feel free to reply with them and I'll check them out.

9.1 Another message

Here's another message from Game FAQs that mentions areas to visit.

From: VakuA
Posted: 7/30/2003 8:19:29 PM  

Cat-Player
Author: Anonymous

I saw a cat-player character, it was wearing a hat and looked like it had patched fur. I can't tell you where I saw this character, but if you come to $\Lambda $ Nameless Distant Core I'll tell you. Oh yeah, I'd like you to come alone.

9.2 More Areas

Another message on Game FAQs suggests these:

Try $\Delta $ Chronicling Pagen Sunny Demon for a Zeit statue race.

Try hideous organ market scaffold to get the ice bar.

It's said that if you return to $\Delta $ Hidden Forbidden Holy Ground, you see some flashback scenes from ./hack // Sign.

Some level 50 fire areas where you can find ``Wander Demons''. All on $\Lambda $ server.

  1. Soaring Sky Ghostly Wavemaster
  2. Generous Worst Spiral
  3. Shapeless Worst Mirror World
  4. Rejecting Hot-Blooded Wavemaster
  5. Bitter Ghostly Wavemaster
  6. Discovered Ghostly Wavemaster
  7. Cursed Ghostly Wavemaster
  8. Predatory Vengeful Limit.
  9. Chosen Hopeless Mirror World
  10. Lotsa Ghostly Wavemasters

Someone else on Game FAQs gave this list of keywords from the .hack // Legend of the Twilight anime, which I haven't seen. He said there were no servers with the keywords, so you have to try some, see what happens.

10. My Online Databank

I keep a databank of the areas I visit in .hack. Here are some reports generated from that databank.

10.1 Areas sorted by name

server A part B part C part level field type section
$\Omega $ ABRASIVE BLOODY LIMIT 85 NIL 10.5.1
$\Delta $ ABRASIVE EMERALD CRACK 7 JUNGLE 10.5.2
$\Sigma $ ABRASIVE FALSE TRAGEDY 69 NIL 10.5.3
$\Sigma $ ANCIENT DESTROYERS BATTLEFIELD 65 NIL 10.5.4
$\Omega $ ANCIENT FANTASY CAPSULE 73 HUMUS 10.5.5
$\Delta $ ANCIENT FAREWELL CHAOS 9 HUMUS 10.5.6
$\Omega $ ANCIENT ILLUSIONARY CHAOS 87 HUMUS 10.5.7
$\Sigma $ ANCIENT SOLITARY FAR-THUNDER 58 NIL 10.5.8
$\Omega $ ANCIENT SOUL FOOTSTEP 85 HUMUS 10.5.9
$\Delta $ ATTRACTING WORST PRAIRY 9 GRASSLAND 10.5.10
$\Omega $ BARKING FATAL SACRIFICE 72 NIL 10.5.11
$\Sigma $ BARKING HOT-BLOODED 500-LOHAN 62 NIL 10.5.12
$\Sigma $ BEAUTIFUL GRIEVING ABYSS 52 NIL 10.5.13
$\Omega $ BEAUTIFUL ORANGE 500-LOHAN 81 HUMUS 10.5.14
$\Lambda $ BITTER DESTROYERS TWIN-HILLS 40 NIL 10.5.15
$\Lambda $ BOTTOMLESS SOUL KALEIDOSCOPE 47 NIL 10.5.16
$\Lambda $ BOUNDLESS SOLITARY ABYSS 34 NIL 10.5.17
$\Theta $ BURSTING FORBIDDEN NEW-TRUTH 17 NIL 10.5.18
$\Lambda $ BURSTING SOLITARY KALEIDOSCOPE 32 NIL 10.5.19
$\Lambda $ CAPRICIOUS UNENDING CORRIDOR 38 NIL 10.5.20
$\Delta $ CHATTING IMPRISONED FALLEN-ANGEL 2 WASTELAND 10.5.21
$\Sigma $ CHOSEN DISTANT CORE 69 RED-HEAT 10.5.22
$\Omega $ CHOSEN DISTANT CORE 95 RED-HEAT 10.5.23
$\Omega $ CHOSEN ORANGE TREASURE-GEM 92 HUMUS 10.5.24
$\Delta $ CHRONICLING HAUNTED AQUA-FIELD 11 NIL 10.5.25
$\Theta $ CHRONICLING HER TWIN-HILLS 17 NIL 10.5.26
$\Sigma $ CLEAN IMPRISONED FALLEN-ANGEL 53 SNOW-1 10.5.27
$\Omega $ CORRODED REBORN GREAT-SEAL 75 SCORCHING-1 10.5.28
$\Omega $ CRUEL VINDICTIVE SCARS 75 NIL 10.5.29
$\Sigma $ CURSED PAGAN LYRIC-POET 67 NIL 10.5.30
$\Omega $ DAZZLING GOLDEN GIANT 72 NIL 10.5.31
$\Lambda $ DETESTIBLE DISGRACED MARCH 35 HUMUS 10.5.32
$\Theta $ DISCOVERED PASSIONATE HOLY-GROUND NIL NIL 10.5.33
$\Lambda $ DOG-DANCING CORRUPTED HYPHA 41 HUMUS 10.5.34
$\Theta $ DOG-DANCING FAREWELL KNIGHTS 27 SCORCHING-2 10.5.35
$\Theta $ DOG-DANCING PASSIONATE TRI-PANSY 19 NIL 10.5.36
$\Theta $ DRIPPING SILENT RAW-ORE 23 NIL 10.5.37
$\Delta $ DYING SNARING CORE 17 NIL 10.5.38
$\Omega $ EXCESSIVE AGONIZING FURNACE 75 NIL 10.5.39
$\Sigma $ EXPANSIVE CORRUPTED RIDGELINE 56 NIL 10.5.40
$\Sigma $ FLEETING FALLOW CHAOS NIL NIL 10.5.41
$\Sigma $ GENEROUS BEMUSED VIRGIN 62 NIL 10.5.42
$\Delta $ GREAT AGONIZING TWIN-HILLS 28 GRASSLAND 10.5.43
$\Lambda $ GREAT SOLITARY KALEIDOSCOPE 46 NIL 10.5.44
$\Theta $ GREEDY CONFUSED TWIN-HILLS 25 GRASSLAND 10.5.45
$\Sigma $ GREEDY GAMBLERS DRIFT 67 NIL 10.5.46
$\Theta $ GREEDY SOLITARY MELODY NIL NIL 10.5.47
$\Theta $ GREEDY SOLITARY REMNANT 26 NIL 10.5.48
$\Delta $ HIDDEN FORBIDDEN HOLY-GROUND 6 NIL 10.5.49
$\Lambda $ HIDEOUS ORGAN-MARKET LIMIT 36 NIL 10.5.50
$\Delta $ HIDEOUS ORGAN-MARKET SCAFFOLD 14 NIL 10.5.51
$\Omega $ INCESSANT DESTROYERS PILGRIMAGE NIL NIL 10.5.52
$\Sigma $ INTIMIDATING PASSIONATE AQUA-FIELD 59 GRASSLAND 10.5.53
$\Lambda $ LIGHTLESS IMPRISONED CODE 41 NIL 10.5.54
$\Lambda $ LIGHTLESS SACRED REMAINS 47 NIL 10.5.55
$\Omega $ LONELY DUSK PARADISE 90 EARTH 10.5.56
$\Delta $ LONELY FATAL SECRET-TOWER 17 JUNGLE 10.5.57
$\Sigma $ LOST RELETAVISTIC SAFE-HAVEN 56 DESERT-? 10.5.58
$\Omega $ LOST TRAVELERS STRAY-BALL 75 NIL 10.5.59
$\Omega $ MERCILESS CONFUSED VIRGIN 79 NIL 10.5.60
$\Omega $ MERCILESS FATAL CORE 89 NIL 10.5.61
$\Delta $ MYSTERIOUS FORBIDDEN HOLY-GROUND 16 SNOW-1 10.5.62
$\Theta $ MYSTERIOUS GAMBLERS CABBAGE 23 NIL 10.5.63
$\Lambda $ NAMELESS DISTANT CORE 50 NIL 10.5.64
$\Sigma $ NOISY SACRED RINGING-EARS 61 NIL 10.5.65
$\Theta $ OUTPOURING FATAL HYPHA 29 NIL 10.5.66
$\Sigma $ PLENTEOUS HARD-ROE SCAFFOLD 61 SNOW-??? 10.5.67
$\Lambda $ PLUNDERED DUSK TWIN-HILLS 49 GRASSLAND 10.5.68
$\Omega $ PREDATORY CONFUSED TWINS 86 WASTELAND 10.5.69
$\Delta $ PREDATORY GHOSTLY SPIRAL NIL NIL 10.5.70
$\Lambda $ PULSATING TRUTHS CORE 30 NIL 10.5.71
$\Delta $ QUIET OBLIVIOUS MESSENGER 10 NIL 10.5.72
$\Theta $ RAGING AGONIZING NOTHINGNESS NIL NIL 10.5.73
$\Lambda $ REINCARNATED SOMEONES FORT-WALLS 44 NIL 10.5.74
$\Theta $ REJECTING BLOODY PURE-DEFENSE 23 NIL 10.5.75
$\Omega $ REJECTING FAREWELL VIRGIN 75 GRASSLAND 10.5.76
$\Lambda $ REJECTING RELATIVISTIC TWIN-HILLS 43 NIL 10.5.77
$\Delta $ RESONATING SOUL EXCAVATION 17 SNOW-1 10.5.78
$\Theta $ RESURRECTING SNARING PILGRIMAGE 29 NIL 10.5.79
$\Sigma $ RISING IMPLACABLE SIPPING-BUG 56 NIL 10.5.80
$\Sigma $ SCATTERING FACING-MIRRORS COMPASS 63 NIL 10.5.81
$\Omega $ SCATTERING LIGHT-TRAP GIANT 85 SNOW 10.5.82
$\Delta $ SCATTERING PSEUDO TREASURY 17 NIL 10.5.83
$\Omega $ SCATTERING SOLITARY SUNNY-DAEMON 85 NIL 10.5.84
$\Sigma $ SCREAMING WIND-SANDS FATE-CASTLE 70 NIL 10.5.85
$\Delta $ SECRETIVE DESTROYERS TRAGECTORY 2 DESERT 10.5.86
$\Omega $ SICKENED IMPRISONED WIDOW 73 NIL 10.5.87
$\Omega $ SINKING EVIL-EYED TWINS 85 NIL 10.5.88
$\Sigma $ SINKING SMILING MELODY 57 NIL 10.5.89
$\Theta $ SLEEPY SOLITARY MELODY 30 NIL 10.5.90
$\Sigma $ SOARING-SKY MADNESS COMPASS 56 NIL 10.5.91
$\Theta $ SOFT SOLITARY TRI-PANSY 14 NIL 10.5.92
$\Sigma $ SORROWFUL COUNTLESS TRI-PANSY 63 EARTH 10.5.93
$\Omega $ SORROWFUL DESPARED NEW-TRUTH 80 NIL 10.5.94
$\Sigma $ SORROWFUL SWELTERING ARENA 62 NIL 10.5.95
$\Sigma $ SPUN BLOODY TRAGEDY 55 NIL 10.5.96
$\Lambda $ STALKING BETRAYED NOTHINGNESS 70 NIL 10.5.97
$\Delta $ STALKING PASSED-OVER TWINS 16 NIL 10.5.98
$\Lambda $ STRAYED GAMBLERS FATE-CASTLE 32 NIL 10.5.99
$\Sigma $ TESTED MORPHEAN ALCHEMY NIL NIL 10.5.100
$\Sigma $ TESTED QUICKSILVER VALKYRIE 52 NIL 10.5.101
$\Sigma $ TURBULENT DISTRUSTING ICE-WALL 54 NIL 10.5.102
$\Sigma $ TURBULENT MADNESS REMAINS 56 NIL 10.5.103
$\Delta $ TURBULENT MOMENTARY CODE 7 NIL 10.5.104
$\Sigma $ UNMATCHED WORSE ABYSS 72 SNOW 10.5.105
$\Omega $ UNSPEAKABLE FATED DOWNY-GROWTH 80 NIL 10.5.106
$\Sigma $ UNUSUAL GHOSTLY REMNANT 62 NIL 10.5.107
$\Delta $ VAGUELY BETRAYED FORT-WALLS 14 SNOW-1 10.5.108
$\Theta $ VOLUPTUOUS GOLDEN HYPHA NIL NIL 10.5.109
$\Delta $ VOLUPTUOUS HER REMNANT 3 NIL 10.5.110

10.2 Areas sorted by level

server A part B part C part level field type section
$\Omega $ INCESSANT DESTROYERS PILGRIMAGE NIL NIL 10.5.52
$\Sigma $ TESTED MORPHEAN ALCHEMY NIL NIL 10.5.100
$\Sigma $ FLEETING FALLOW CHAOS NIL NIL 10.5.41
$\Delta $ PREDATORY GHOSTLY SPIRAL NIL NIL 10.5.70
$\Theta $ DISCOVERED PASSIONATE HOLY-GROUND NIL NIL 10.5.33
$\Theta $ VOLUPTUOUS GOLDEN HYPHA NIL NIL 10.5.109
$\Theta $ RAGING AGONIZING NOTHINGNESS NIL NIL 10.5.73
$\Theta $ GREEDY SOLITARY MELODY NIL NIL 10.5.47
$\Delta $ CHATTING IMPRISONED FALLEN-ANGEL 2 WASTELAND 10.5.21
$\Delta $ SECRETIVE DESTROYERS TRAGECTORY 2 DESERT 10.5.86
$\Delta $ VOLUPTUOUS HER REMNANT 3 NIL 10.5.110
$\Delta $ HIDDEN FORBIDDEN HOLY-GROUND 6 NIL 10.5.49
$\Delta $ TURBULENT MOMENTARY CODE 7 NIL 10.5.104
$\Delta $ ABRASIVE EMERALD CRACK 7 JUNGLE 10.5.2
$\Delta $ ATTRACTING WORST PRAIRY 9 GRASSLAND 10.5.10
$\Delta $ ANCIENT FAREWELL CHAOS 9 HUMUS 10.5.6
$\Delta $ QUIET OBLIVIOUS MESSENGER 10 NIL 10.5.72
$\Delta $ CHRONICLING HAUNTED AQUA-FIELD 11 NIL 10.5.25
$\Delta $ VAGUELY BETRAYED FORT-WALLS 14 SNOW-1 10.5.108
$\Delta $ HIDEOUS ORGAN-MARKET SCAFFOLD 14 NIL 10.5.51
$\Theta $ SOFT SOLITARY TRI-PANSY 14 NIL 10.5.92
$\Delta $ STALKING PASSED-OVER TWINS 16 NIL 10.5.98
$\Delta $ MYSTERIOUS FORBIDDEN HOLY-GROUND 16 SNOW-1 10.5.62
$\Delta $ RESONATING SOUL EXCAVATION 17 SNOW-1 10.5.78
$\Delta $ DYING SNARING CORE 17 NIL 10.5.38
$\Delta $ LONELY FATAL SECRET-TOWER 17 JUNGLE 10.5.57
$\Theta $ CHRONICLING HER TWIN-HILLS 17 NIL 10.5.26
$\Theta $ BURSTING FORBIDDEN NEW-TRUTH 17 NIL 10.5.18
$\Delta $ SCATTERING PSEUDO TREASURY 17 NIL 10.5.83
$\Theta $ DOG-DANCING PASSIONATE TRI-PANSY 19 NIL 10.5.36
$\Theta $ DRIPPING SILENT RAW-ORE 23 NIL 10.5.37
$\Theta $ MYSTERIOUS GAMBLERS CABBAGE 23 NIL 10.5.63
$\Theta $ REJECTING BLOODY PURE-DEFENSE 23 NIL 10.5.75
$\Theta $ GREEDY CONFUSED TWIN-HILLS 25 GRASSLAND 10.5.45
$\Theta $ GREEDY SOLITARY REMNANT 26 NIL 10.5.48
$\Theta $ DOG-DANCING FAREWELL KNIGHTS 27 SCORCHING-2 10.5.35
$\Delta $ GREAT AGONIZING TWIN-HILLS 28 GRASSLAND 10.5.43
$\Theta $ OUTPOURING FATAL HYPHA 29 NIL 10.5.66
$\Theta $ RESURRECTING SNARING PILGRIMAGE 29 NIL 10.5.79
$\Lambda $ PULSATING TRUTHS CORE 30 NIL 10.5.71
$\Theta $ SLEEPY SOLITARY MELODY 30 NIL 10.5.90
$\Lambda $ BURSTING SOLITARY KALEIDOSCOPE 32 NIL 10.5.19
$\Lambda $ STRAYED GAMBLERS FATE-CASTLE 32 NIL 10.5.99
$\Lambda $ BOUNDLESS SOLITARY ABYSS 34 NIL 10.5.17
$\Lambda $ DETESTIBLE DISGRACED MARCH 35 HUMUS 10.5.32
$\Lambda $ HIDEOUS ORGAN-MARKET LIMIT 36 NIL 10.5.50
$\Lambda $ CAPRICIOUS UNENDING CORRIDOR 38 NIL 10.5.20
$\Lambda $ BITTER DESTROYERS TWIN-HILLS 40 NIL 10.5.15
$\Lambda $ LIGHTLESS IMPRISONED CODE 41 NIL 10.5.54
$\Lambda $ DOG-DANCING CORRUPTED HYPHA 41 HUMUS 10.5.34
$\Lambda $ REJECTING RELATIVISTIC TWIN-HILLS 43 NIL 10.5.77
$\Lambda $ REINCARNATED SOMEONES FORT-WALLS 44 NIL 10.5.74
$\Lambda $ GREAT SOLITARY KALEIDOSCOPE 46 NIL 10.5.44
$\Lambda $ LIGHTLESS SACRED REMAINS 47 NIL 10.5.55
$\Lambda $ BOTTOMLESS SOUL KALEIDOSCOPE 47 NIL 10.5.16
$\Lambda $ PLUNDERED DUSK TWIN-HILLS 49 GRASSLAND 10.5.68
$\Lambda $ NAMELESS DISTANT CORE 50 NIL 10.5.64
$\Sigma $ TESTED QUICKSILVER VALKYRIE 52 NIL 10.5.101
$\Sigma $ BEAUTIFUL GRIEVING ABYSS 52 NIL 10.5.13
$\Sigma $ CLEAN IMPRISONED FALLEN-ANGEL 53 SNOW-1 10.5.27
$\Sigma $ TURBULENT DISTRUSTING ICE-WALL 54 NIL 10.5.102
$\Sigma $ SPUN BLOODY TRAGEDY 55 NIL 10.5.96
$\Sigma $ EXPANSIVE CORRUPTED RIDGELINE 56 NIL 10.5.40
$\Sigma $ TURBULENT MADNESS REMAINS 56 NIL 10.5.103
$\Sigma $ RISING IMPLACABLE SIPPING-BUG 56 NIL 10.5.80
$\Sigma $ SOARING-SKY MADNESS COMPASS 56 NIL 10.5.91
$\Sigma $ LOST RELETAVISTIC SAFE-HAVEN 56 DESERT-? 10.5.58
$\Sigma $ SINKING SMILING MELODY 57 NIL 10.5.89
$\Sigma $ ANCIENT SOLITARY FAR-THUNDER 58 NIL 10.5.8
$\Sigma $ INTIMIDATING PASSIONATE AQUA-FIELD 59 GRASSLAND 10.5.53
$\Sigma $ NOISY SACRED RINGING-EARS 61 NIL 10.5.65
$\Sigma $ PLENTEOUS HARD-ROE SCAFFOLD 61 SNOW-??? 10.5.67
$\Sigma $ SORROWFUL SWELTERING ARENA 62 NIL 10.5.95
$\Sigma $ UNUSUAL GHOSTLY REMNANT 62 NIL 10.5.107
$\Sigma $ BARKING HOT-BLOODED 500-LOHAN 62 NIL 10.5.12
$\Sigma $ GENEROUS BEMUSED VIRGIN 62 NIL 10.5.42
$\Sigma $ SORROWFUL COUNTLESS TRI-PANSY 63 EARTH 10.5.93
$\Sigma $ SCATTERING FACING-MIRRORS COMPASS 63 NIL 10.5.81
$\Sigma $ ANCIENT DESTROYERS BATTLEFIELD 65 NIL 10.5.4
$\Sigma $ GREEDY GAMBLERS DRIFT 67 NIL 10.5.46
$\Sigma $ CURSED PAGAN LYRIC-POET 67 NIL 10.5.30
$\Sigma $ ABRASIVE FALSE TRAGEDY 69 NIL 10.5.3
$\Sigma $ CHOSEN DISTANT CORE 69 RED-HEAT 10.5.22
$\Sigma $ SCREAMING WIND-SANDS FATE-CASTLE 70 NIL 10.5.85
$\Lambda $ STALKING BETRAYED NOTHINGNESS 70 NIL 10.5.97
$\Sigma $ UNMATCHED WORSE ABYSS 72 SNOW 10.5.105
$\Omega $ DAZZLING GOLDEN GIANT 72 NIL 10.5.31
$\Omega $ BARKING FATAL SACRIFICE 72 NIL 10.5.11
$\Omega $ SICKENED IMPRISONED WIDOW 73 NIL 10.5.87
$\Omega $ ANCIENT FANTASY CAPSULE 73 HUMUS 10.5.5
$\Omega $ CORRODED REBORN GREAT-SEAL 75 SCORCHING-1 10.5.28
$\Omega $ CRUEL VINDICTIVE SCARS 75 NIL 10.5.29
$\Omega $ EXCESSIVE AGONIZING FURNACE 75 NIL 10.5.39
$\Omega $ REJECTING FAREWELL VIRGIN 75 GRASSLAND 10.5.76
$\Omega $ LOST TRAVELERS STRAY-BALL 75 NIL 10.5.59
$\Omega $ MERCILESS CONFUSED VIRGIN 79 NIL 10.5.60
$\Omega $ SORROWFUL DESPARED NEW-TRUTH 80 NIL 10.5.94
$\Omega $ UNSPEAKABLE FATED DOWNY-GROWTH 80 NIL 10.5.106
$\Omega $ BEAUTIFUL ORANGE 500-LOHAN 81 HUMUS 10.5.14
$\Omega $ ANCIENT SOUL FOOTSTEP 85 HUMUS 10.5.9
$\Omega $ ABRASIVE BLOODY LIMIT 85 NIL 10.5.1
$\Omega $ SCATTERING LIGHT-TRAP GIANT 85 SNOW 10.5.82
$\Omega $ SCATTERING SOLITARY SUNNY-DAEMON 85 NIL 10.5.84
$\Omega $ SINKING EVIL-EYED TWINS 85 NIL 10.5.88
$\Omega $ PREDATORY CONFUSED TWINS 86 WASTELAND 10.5.69
$\Omega $ ANCIENT ILLUSIONARY CHAOS 87 HUMUS 10.5.7
$\Omega $ MERCILESS FATAL CORE 89 NIL 10.5.61
$\Omega $ LONELY DUSK PARADISE 90 EARTH 10.5.56
$\Omega $ CHOSEN ORANGE TREASURE-GEM 92 HUMUS 10.5.24
$\Omega $ CHOSEN DISTANT CORE 95 RED-HEAT 10.5.23

10.3 Areas grouped by field type

server A part B part C part level field type section
$\Delta $ SECRETIVE DESTROYERS TRAGECTORY 2 DESERT 10.5.86
$\Sigma $ LOST RELETAVISTIC SAFE-HAVEN 56 DESERT-? 10.5.58
$\Sigma $ SORROWFUL COUNTLESS TRI-PANSY 63 EARTH 10.5.93
$\Omega $ LONELY DUSK PARADISE 90 EARTH 10.5.56
$\Theta $ GREEDY CONFUSED TWIN-HILLS 25 GRASSLAND 10.5.45
$\Delta $ GREAT AGONIZING TWIN-HILLS 28 GRASSLAND 10.5.43
$\Delta $ ATTRACTING WORST PRAIRY 9 GRASSLAND 10.5.10
$\Omega $ REJECTING FAREWELL VIRGIN 75 GRASSLAND 10.5.76
$\Lambda $ PLUNDERED DUSK TWIN-HILLS 49 GRASSLAND 10.5.68
$\Sigma $ INTIMIDATING PASSIONATE AQUA-FIELD 59 GRASSLAND 10.5.53
$\Omega $ CHOSEN ORANGE TREASURE-GEM 92 HUMUS 10.5.24
$\Omega $ ANCIENT SOUL FOOTSTEP 85 HUMUS 10.5.9
$\Omega $ BEAUTIFUL ORANGE 500-LOHAN 81 HUMUS 10.5.14
$\Lambda $ DETESTIBLE DISGRACED MARCH 35 HUMUS 10.5.32
$\Omega $ ANCIENT FANTASY CAPSULE 73 HUMUS 10.5.5
$\Lambda $ DOG-DANCING CORRUPTED HYPHA 41 HUMUS 10.5.34
$\Delta $ ANCIENT FAREWELL CHAOS 9 HUMUS 10.5.6
$\Omega $ ANCIENT ILLUSIONARY CHAOS 87 HUMUS 10.5.7
$\Delta $ LONELY FATAL SECRET-TOWER 17 JUNGLE 10.5.57
$\Delta $ ABRASIVE EMERALD CRACK 7 JUNGLE 10.5.2
$\Lambda $ LIGHTLESS IMPRISONED CODE 41 NIL 10.5.54
$\Delta $ DYING SNARING CORE 17 NIL 10.5.38
$\Sigma $ SCREAMING WIND-SANDS FATE-CASTLE 70 NIL 10.5.85
$\Sigma $ ABRASIVE FALSE TRAGEDY 69 NIL 10.5.3
$\Omega $ SICKENED IMPRISONED WIDOW 73 NIL 10.5.87
$\Omega $ DAZZLING GOLDEN GIANT 72 NIL 10.5.31
$\Omega $ INCESSANT DESTROYERS PILGRIMAGE NIL NIL 10.5.52
$\Omega $ SORROWFUL DESPARED NEW-TRUTH 80 NIL 10.5.94
$\Sigma $ TESTED MORPHEAN ALCHEMY NIL NIL 10.5.100
$\Sigma $ FLEETING FALLOW CHAOS NIL NIL 10.5.41
$\Sigma $ GREEDY GAMBLERS DRIFT 67 NIL 10.5.46
$\Sigma $ SORROWFUL SWELTERING ARENA 62 NIL 10.5.95
$\Sigma $ EXPANSIVE CORRUPTED RIDGELINE 56 NIL 10.5.40
$\Sigma $ ANCIENT DESTROYERS BATTLEFIELD 65 NIL 10.5.4
$\Lambda $ LIGHTLESS SACRED REMAINS 47 NIL 10.5.55
$\Lambda $ BOTTOMLESS SOUL KALEIDOSCOPE 47 NIL 10.5.16
$\Sigma $ TURBULENT MADNESS REMAINS 56 NIL 10.5.103
$\Sigma $ ANCIENT SOLITARY FAR-THUNDER 58 NIL 10.5.8
$\Sigma $ NOISY SACRED RINGING-EARS 61 NIL 10.5.65
$\Sigma $ RISING IMPLACABLE SIPPING-BUG 56 NIL 10.5.80
$\Theta $ DRIPPING SILENT RAW-ORE 23 NIL 10.5.37
$\Sigma $ UNUSUAL GHOSTLY REMNANT 62 NIL 10.5.107
$\Delta $ HIDDEN FORBIDDEN HOLY-GROUND 6 NIL 10.5.49
$\Lambda $ STALKING BETRAYED NOTHINGNESS 70 NIL 10.5.97
$\Sigma $ TURBULENT DISTRUSTING ICE-WALL 54 NIL 10.5.102
$\Sigma $ BARKING HOT-BLOODED 500-LOHAN 62 NIL 10.5.12
$\Sigma $ GENEROUS BEMUSED VIRGIN 62 NIL 10.5.42
$\Sigma $ SINKING SMILING MELODY 57 NIL 10.5.89
$\Sigma $ TESTED QUICKSILVER VALKYRIE 52 NIL 10.5.101
$\Lambda $ CAPRICIOUS UNENDING CORRIDOR 38 NIL 10.5.20
$\Theta $ DOG-DANCING PASSIONATE TRI-PANSY 19 NIL 10.5.36
$\Delta $ HIDEOUS ORGAN-MARKET SCAFFOLD 14 NIL 10.5.51
$\Delta $ VOLUPTUOUS HER REMNANT 3 NIL 10.5.110
$\Theta $ OUTPOURING FATAL HYPHA 29 NIL 10.5.66
$\Delta $ QUIET OBLIVIOUS MESSENGER 10 NIL 10.5.72
$\Lambda $ PULSATING TRUTHS CORE 30 NIL 10.5.71
$\Lambda $ NAMELESS DISTANT CORE 50 NIL 10.5.64
$\Lambda $ HIDEOUS ORGAN-MARKET LIMIT 36 NIL 10.5.50
$\Lambda $ REJECTING RELATIVISTIC TWIN-HILLS 43 NIL 10.5.77
$\Sigma $ SPUN BLOODY TRAGEDY 55 NIL 10.5.96
$\Sigma $ SOARING-SKY MADNESS COMPASS 56 NIL 10.5.91
$\Lambda $ BITTER DESTROYERS TWIN-HILLS 40 NIL 10.5.15
$\Theta $ CHRONICLING HER TWIN-HILLS 17 NIL 10.5.26
$\Theta $ GREEDY SOLITARY REMNANT 26 NIL 10.5.48
$\Lambda $ BOUNDLESS SOLITARY ABYSS 34 NIL 10.5.17
$\Theta $ SOFT SOLITARY TRI-PANSY 14 NIL 10.5.92
$\Theta $ BURSTING FORBIDDEN NEW-TRUTH 17 NIL 10.5.18
$\Theta $ SLEEPY SOLITARY MELODY 30 NIL 10.5.90
$\Lambda $ BURSTING SOLITARY KALEIDOSCOPE 32 NIL 10.5.19
$\Lambda $ GREAT SOLITARY KALEIDOSCOPE 46 NIL 10.5.44
$\Theta $ MYSTERIOUS GAMBLERS CABBAGE 23 NIL 10.5.63
$\Delta $ CHRONICLING HAUNTED AQUA-FIELD 11 NIL 10.5.25
$\Delta $ TURBULENT MOMENTARY CODE 7 NIL 10.5.104
$\Sigma $ CURSED PAGAN LYRIC-POET 67 NIL 10.5.30
$\Omega $ CRUEL VINDICTIVE SCARS 75 NIL 10.5.29
$\Omega $ EXCESSIVE AGONIZING FURNACE 75 NIL 10.5.39
$\Omega $ MERCILESS CONFUSED VIRGIN 79 NIL 10.5.60
$\Omega $ UNSPEAKABLE FATED DOWNY-GROWTH 80 NIL 10.5.106
$\Omega $ ABRASIVE BLOODY LIMIT 85 NIL 10.5.1
$\Theta $ REJECTING BLOODY PURE-DEFENSE 23 NIL 10.5.75
$\Lambda $ REINCARNATED SOMEONES FORT-WALLS 44 NIL 10.5.74
$\Omega $ BARKING FATAL SACRIFICE 72 NIL 10.5.11
$\Delta $ SCATTERING PSEUDO TREASURY 17 NIL 10.5.83
$\Sigma $ SCATTERING FACING-MIRRORS COMPASS 63 NIL 10.5.81
$\Theta $ RESURRECTING SNARING PILGRIMAGE 29 NIL 10.5.79
$\Lambda $ STRAYED GAMBLERS FATE-CASTLE 32 NIL 10.5.99
$\Sigma $ BEAUTIFUL GRIEVING ABYSS 52 NIL 10.5.13
$\Delta $ STALKING PASSED-OVER TWINS 16 NIL 10.5.98
$\Delta $ PREDATORY GHOSTLY SPIRAL NIL NIL 10.5.70
$\Theta $ DISCOVERED PASSIONATE HOLY-GROUND NIL NIL 10.5.33
$\Theta $ VOLUPTUOUS GOLDEN HYPHA NIL NIL 10.5.109
$\Theta $ RAGING AGONIZING NOTHINGNESS NIL NIL 10.5.73
$\Theta $ GREEDY SOLITARY MELODY NIL NIL 10.5.47
$\Omega $ LOST TRAVELERS STRAY-BALL 75 NIL 10.5.59
$\Omega $ SCATTERING SOLITARY SUNNY-DAEMON 85 NIL 10.5.84
$\Omega $ SINKING EVIL-EYED TWINS 85 NIL 10.5.88
$\Omega $ MERCILESS FATAL CORE 89 NIL 10.5.61
$\Sigma $ CHOSEN DISTANT CORE 69 RED-HEAT 10.5.22
$\Omega $ CHOSEN DISTANT CORE 95 RED-HEAT 10.5.23
$\Omega $ CORRODED REBORN GREAT-SEAL 75 SCORCHING-1 10.5.28
$\Theta $ DOG-DANCING FAREWELL KNIGHTS 27 SCORCHING-2 10.5.35
$\Sigma $ UNMATCHED WORSE ABYSS 72 SNOW 10.5.105
$\Omega $ SCATTERING LIGHT-TRAP GIANT 85 SNOW 10.5.82
$\Sigma $ CLEAN IMPRISONED FALLEN-ANGEL 53 SNOW-1 10.5.27
$\Delta $ RESONATING SOUL EXCAVATION 17 SNOW-1 10.5.78
$\Delta $ VAGUELY BETRAYED FORT-WALLS 14 SNOW-1 10.5.108
$\Delta $ MYSTERIOUS FORBIDDEN HOLY-GROUND 16 SNOW-1 10.5.62
$\Sigma $ PLENTEOUS HARD-ROE SCAFFOLD 61 SNOW-??? 10.5.67
$\Delta $ CHATTING IMPRISONED FALLEN-ANGEL 2 WASTELAND 10.5.21
$\Omega $ PREDATORY CONFUSED TWINS 86 WASTELAND 10.5.69

10.4 All flags used in the areas

  1. 3-FLOOR-TOWER
  2. ABSOLUTE-ZERO
  3. ALUCARD
  4. AMATEUR-BLADES
  5. ANKOKUSHIKI
  6. ANTIDOTE
  7. ARMOR-GENERAL
  8. ARMOR-SHOGUN
  9. ARROW-FISH
  10. ARTISANS-SOUL
  11. ASTRO-KING
  12. AURORA-FEATHER
  13. BAT-EARRINGS
  14. BEARCAT-EGG
  15. BEE-COMMANDO
  16. BENKEIS-GUARD
  17. BENT-GLASSES
  18. BIG-EYES
  19. BL-YOKOHAMA
  20. BLAZE-ARMOR
  21. BLAZING-SPEAR
  22. BLOODY-EGG
  23. BOUNCER-GLOVES
  24. BOXED-LUNCH
  25. BUBBLE-ROD
  26. BURNING-OIL
  27. CANNIBAL
  28. CERAMIC-HELM
  29. CERBERUS
  30. CHAOS-SPELL
  31. CHICKEN-HAND
  32. COMAD-GOO
  33. CONQUEROR
  34. COOKED-BILE
  35. CORDYCEPS
  36. CURSED-BLADES
  37. CURSED-HANDS
  38. CYGNUS
  39. DALAGON
  40. DALAGON-DATA-BUG
  41. DARK-STALKER
  42. DARK-STARFISH
  43. DARK-TRAITOR
  44. DEADLY-MOTH
  45. DEADLY-PRESENT
  46. DISCO-KNIFE
  47. DOLL-AMULET
  48. DRAGON-CREST
  49. DRILL-IDOL
  50. DRUID-WITCH
  51. DRYGON
  52. EARTH-BEAST
  53. EARTH-MAIDEN
  54. ENJA
  55. FACE-GUARD
  56. FIELDS-DEED
  57. FIRE-LIZARD
  58. FIRE-MAIDEN
  59. FIRE-TEMPEST
  60. FIREBALL-STORM
  61. FIREDRAKE-MAIL
  62. FIREMANS-COAT
  63. FLAME-BLAST
  64. FLAME-MAIDEN
  65. FLARE-GUARD
  66. FLOATING-RED-EYEBALL
  67. FLOWING-ROBES
  68. FLYING-ROTATING-GIANT
  69. FLYING-SAUCER
  70. FOREST-HSIEN
  71. FOX-CREST
  72. FROST-HAUBERK
  73. GAIA-HANDS
  74. GAIAS-SPELL
  75. GALE-BREATH
  76. GOBLIN
  77. GOIL-MENHIR
  78. GOLDEN-EGG
  79. GOLDEN-GRUNTY
  80. GRANDPA
  81. GRANGON
  82. GREEN-GALE
  83. GRUNT-DOLL
  84. GRUNT-MINTS
  85. GRYGON
  86. GRYGON-DATA-BUG
  87. GUARDIAN
  88. HACHIYOU
  89. HAMMER-GLOVES
  90. HAMMER-SHARK
  91. HANDS-OF-STORM
  92. HEADHUNTER-DATA-BUG
  93. HEADLESS-KING
  94. HEALING-POTION
  95. HEALTH-DRINK
  96. HEAVY-METAL
  97. HELL-HOUND
  98. HELL-SLICER
  99. HELLSTORM
  100. HIKING-GEAR
  101. HOLY-NIGHT
  102. HOLY-SAP
  103. HOUSE-GOLEM
  104. HOUSE-GOLEM-DATA-BUG
  105. ICE-BAR
  106. ICE-DRAGON
  107. ICE-LEG-MAIL
  108. ICE-STRIKE
  109. ICE-TIGER-HOOD
  110. IMMATURE-EGG
  111. IMPS-LEG-MAIL
  112. INFERNO-STRIKE
  113. INVISIBLE-EGG
  114. IRON-ANKLET
  115. IRONBALL-FREAK
  116. IVORY-BARETTE
  117. JEALOUS-COBRA
  118. JUNGLE-RAGE
  119. KILLER-BOX
  120. KRIS-ARMOR
  121. LADY-KILLERS
  122. LADYS-CAP
  123. LADYS-MAIL
  124. LADYS-SHOES
  125. LAMIA-ASSASSIN
  126. LEAD-SNAKOID
  127. LEAFBLIGHT
  128. LIMINALITY-3
  129. LINEN-CUIRASS
  130. MADAM-NIAGARA
  131. MAGES-SOUL
  132. MAGICAL-GOBLIN
  133. MAGNOLIA-MISO
  134. MEGATUMKURO
  135. MENHIR
  136. METEOR-STRIKE
  137. METEOR-SWARM
  138. MIASMA-WYVERN
  139. MONSIER-4
  140. MOONLIGHTER
  141. MOUNTAIN-HELM
  142. MU-GUARDIAN
  143. MUMMY-SCISSORS
  144. MUSHROOM
  145. NAPYLON
  146. NEGA-GUARDIAN
  147. NIGHTMARE
  148. NOBUNAGA-SOUL
  149. NOISY-WISP
  150. OGRE
  151. OMINOUS-SKULL
  152. ONIMUSHA
  153. ORG-NAPYLON
  154. PANDORAS-BOX
  155. PAZUZU
  156. PHANTOM-WING
  157. PINEY-APPLE
  158. PLATE-ARMOR
  159. PROTECT-RING
  160. PSYCHE-VISION
  161. PUMPKIN-HEAD
  162. PURE-WATER
  163. RAGING-EARTH
  164. RAINBOW-CARD
  165. RAINING-ROCKS
  166. RAVEN-CREST
  167. RECOVER-DRINK
  168. RECOVERY-DRINK
  169. RED-SCISSORS
  170. RED-WYRM
  171. RED-WYRM-DATA-BUG
  172. RESTORATIVE
  173. RESURRECT
  174. RING-MAIL
  175. RIVER-SPEAR
  176. ROCK-N-ROLL
  177. RUBY-BROOCH
  178. SAND-HILL
  179. SAND-MOUNTAIN
  180. SCARLET-KING
  181. SCARLET-PLATE
  182. SCENT-OF-GERO
  183. SILVER-SCARAB
  184. SKULL-DEVILGON
  185. SKULL-HERO
  186. SMITHS-GLOVES
  187. SNAKEY-CACTUS
  188. SNAPPY-GRASS
  189. SORAS-BLADES
  190. SOUJN
  191. SOUL-BLADES
  192. SPIN-FIGURE
  193. SPINEY-APPLE
  194. SPLATTER-AXE
  195. SPORTS-DRINK
  196. SPRING-OF-MIST
  197. STAR-EATER
  198. STAR-FISH
  199. STEEL-CAP
  200. STONE-SOLLERET
  201. STONE-TUTTLE
  202. STORM-BRACER
  203. SUMMON-EARTH
  204. SUMMON-FIRE
  205. SUMMON-NIGHT
  206. SUMMON-WATER
  207. SUMMON-WOOD
  208. SWORDMANOID
  209. TADPOLE-SPACESHIP-IN-THE-SKY
  210. THE-DEATH
  211. THE-DEVIL
  212. THE-FOOL
  213. THE-HANGED-MAN
  214. THE-LOVERS
  215. THE-MOON
  216. THIS-DUNGEON-IS-HUGE
  217. THIS-DUNGEON-IS-SMALL
  218. THOUSAND-TREES
  219. THOUSANDS-TREES
  220. THUNDER-ANKLET
  221. THUNDER-ARMOR
  222. UNDEAD-VOODOO
  223. VIRUS-CRYSTAL
  224. WATER-WITCH
  225. WELL-WATER
  226. WHITE-CHERRY
  227. WOOD-MAIDEN
  228. WOOD-SPRITE
  229. WOOD-STOCK
  230. WYRM-HIDE
  231. YELLOW-CANDY

10.5 Area details


10.5.1 $\Omega $ ABRASIVE BLOODY LIMIT

level 85
element FIRE
field type NIL
dungeon type NIL
lowest floor NIL
Flags NIL


10.5.2 $\Delta $ ABRASIVE EMERALD CRACK

level 7
element WOOD
field type JUNGLE
dungeon type NIL
lowest floor 4
Flags NIL

The field has only two portals.


10.5.3 $\Sigma $ ABRASIVE FALSE TRAGEDY

level 69
element FIRE
field type NIL
dungeon type NIL
lowest floor NIL
Flags NIL


10.5.4 $\Sigma $ ANCIENT DESTROYERS BATTLEFIELD

level 65
element WOOD
field type NIL
dungeon type CAVE
lowest floor (4)
Flags (ANTIDOTE ARTISANS-SOUL DALAGON DALAGON-DATA-BUG FLOWING-ROBES FOX-CREST FROST-HAUBERK GRYGON GRYGON-DATA-BUG HEALING-POTION HOLY-SAP ICE-TIGER-HOOD INVISIBLE-EGG JUNGLE-RAGE LADYS-SHOES LEAFBLIGHT MUSHROOM ORG-NAPYLON RECOVERY-DRINK RED-WYRM RED-WYRM-DATA-BUG RESTORATIVE SCARLET-PLATE SCENT-OF-GERO SUMMON-WOOD THE-LOVERS THE-MOON WOOD-SPRITE)


10.5.5 $\Omega $ ANCIENT FANTASY CAPSULE

level 73
element THUNDER
field type HUMUS
dungeon type NIL
lowest floor NIL
Flags NIL


10.5.6 $\Delta $ ANCIENT FAREWELL CHAOS

level 9
element NIL
field type HUMUS
dungeon type NIL
lowest floor 4
Flags (SPRING-OF-MIST)


10.5.7 $\Omega $ ANCIENT ILLUSIONARY CHAOS

level 87
element WATER
field type HUMUS
dungeon type NIL
lowest floor 5
Flags NIL


10.5.8 $\Sigma $ ANCIENT SOLITARY FAR-THUNDER

level 58
element WOOD
field type NIL
dungeon type CAVE
lowest floor NIL
Flags NIL


10.5.9 $\Omega $ ANCIENT SOUL FOOTSTEP

level 85
element WOOD
field type HUMUS
dungeon type CASTLE
lowest floor NIL
Flags (DARK-STARFISH MUSHROOM DRYGON PUMPKIN-HEAD PAZUZU FIRE-MAIDEN)


10.5.10 $\Delta $ ATTRACTING WORST PRAIRY

level 9
element WOOD
field type GRASSLAND
dungeon type NIL
lowest floor NIL
Flags NIL


10.5.11 $\Omega $ BARKING FATAL SACRIFICE

level 72
element THUNDER
field type NIL
dungeon type NIL
lowest floor 3
Flags NIL

This area is unusual because the first two floors of the dungeon are linear. In other words, there are no rooms with more than two doors in either the first or second floor of the dungeon. The third floor has exactly one room with more than two doors. So except for one room in the third floor, the dungeon is completely linear.


10.5.12 $\Sigma $ BARKING HOT-BLOODED 500-LOHAN

level 62
element FIRE
field type NIL
dungeon type LIVING
lowest floor (4)
Flags (MONSIER-4 LIMINALITY-3 MAGNOLIA-MISO SILVER-SCARAB IVORY-BARETTE UNDEAD-VOODOO HOUSE-GOLEM HELLSTORM FIREBALL-STORM STONE-SOLLERET BLOODY-EGG SUMMON-FIRE ANTIDOTE GOLDEN-EGG)

The house golems start as some kind of data bug. Had to beat it up & then data-drain it.


10.5.13 $\Sigma $ BEAUTIFUL GRIEVING ABYSS

level 52
element EARTH
field type NIL
dungeon type NIL
lowest floor NIL
Flags NIL


10.5.14 $\Omega $ BEAUTIFUL ORANGE 500-LOHAN

level 81
element WATER
field type HUMUS
dungeon type NIL
lowest floor (5)
Flags (SPRING-OF-MIST THIS-DUNGEON-IS-HUGE)


10.5.15 $\Lambda $ BITTER DESTROYERS TWIN-HILLS

level 40
element (THUNDER)
field type NIL
dungeon type NIL
lowest floor (4)
Flags NIL


10.5.16 $\Lambda $ BOTTOMLESS SOUL KALEIDOSCOPE

level 47
element FIRE
field type NIL
dungeon type LIVING
lowest floor (3)
Flags (BAT-EARRINGS BENKEIS-GUARD FIREBALL-STORM ANTIDOTE BURNING-OIL BL-YOKOHAMA YELLOW-CANDY MAGES-SOUL)

BL Yokohama is in the Gott statue of this dungeon.


10.5.17 $\Lambda $ BOUNDLESS SOLITARY ABYSS

level 34
element (WOOD)
field type NIL
dungeon type NIL
lowest floor NIL
Flags NIL


10.5.18 $\Theta $ BURSTING FORBIDDEN NEW-TRUTH

level 17
element (WOOD)
field type NIL
dungeon type NIL
lowest floor NIL
Flags NIL


10.5.19 $\Lambda $ BURSTING SOLITARY KALEIDOSCOPE

level 32
element (WOOD)
field type NIL
dungeon type NIL
lowest floor NIL
Flags NIL


10.5.20 $\Lambda $ CAPRICIOUS UNENDING CORRIDOR

level 38
element WATER
field type NIL
dungeon type CASTLE
lowest floor (3)
Flags (HEADLESS-KING MUMMY-SCISSORS KILLER-BOX STAR-FISH ICE-STRIKE PURE-WATER THE-DEATH RESTORATIVE RESURRECT ANTIDOTE STORM-BRACER THE-DEVIL HEALING-POTION HANDS-OF-STORM MAGES-SOUL THUNDER-ARMOR)

from Liminality part 2


10.5.21 $\Delta $ CHATTING IMPRISONED FALLEN-ANGEL

level 2
element EARTH
field type WASTELAND
dungeon type STONE-WALL
lowest floor 2
Flags (SWORDMANOID GOBLIN DEADLY-MOTH DISCO-KNIFE WELL-WATER)


10.5.22 $\Sigma $ CHOSEN DISTANT CORE

level 69
element FIRE
field type RED-HEAT
dungeon type CASTLE
lowest floor 4
Flags NIL


10.5.23 $\Omega $ CHOSEN DISTANT CORE

level 95
element FIRE
field type RED-HEAT
dungeon type CASTLE
lowest floor 4
Flags (OMINOUS-SKULL PANDORAS-BOX ARMOR-GENERAL PSYCHE-VISION ASTRO-KING FLAME-MAIDEN)


10.5.24 $\Omega $ CHOSEN ORANGE TREASURE-GEM

level 92
element THUNDER
field type HUMUS
dungeon type CAVE
lowest floor 5
Flags (DRYGON MADAM-NIAGARA PANDORAS-BOX GRANDPA CERBERUS HELL-SLICER PSYCHE-VISION)

Many monsters in this field & this dungeon have physical tolerance. It might be best to take two wave masters.


10.5.25 $\Delta $ CHRONICLING HAUNTED AQUA-FIELD

level 11
element (WOOD)
field type NIL
dungeon type NIL
lowest floor NIL
Flags NIL


10.5.26 $\Theta $ CHRONICLING HER TWIN-HILLS

level 17
element (THUNDER)
field type NIL
dungeon type NIL
lowest floor NIL
Flags NIL


10.5.27 $\Sigma $ CLEAN IMPRISONED FALLEN-ANGEL

level 53
element WATER
field type SNOW-1
dungeon type CASTLE
lowest floor 2
Flags (EARTH-MAIDEN NAPYLON FOREST-HSIEN PURE-WATER DEADLY-PRESENT SKULL-HERO)

Clean: prty=P field=snow-1

Imprisoned: prty=Q wtr=afternoon

Fallen-Angel: prty=O


10.5.28 $\Omega $ CORRODED REBORN GREAT-SEAL

level 75
element FIRE
field type SCORCHING-1
dungeon type NIL
lowest floor 4
Flags (ALUCARD)

Corroded: PRTY = P, Field = Desert 1, Portals = Many, OBT = Start

Rebort: PRTY = Q, Dun = +7, Wtr = Evening, OBT = Start

Great Seal: PRTY = F, Field = Scorching 1, Wtr = Night, OBT = Event

So I predict Scorching 1, Night.


10.5.29 $\Omega $ CRUEL VINDICTIVE SCARS

level 75
element (FIRE)
field type NIL
dungeon type NIL
lowest floor NIL
Flags NIL

Visit this area as part of Wiseman's plan.


10.5.30 $\Sigma $ CURSED PAGAN LYRIC-POET

level 67
element (WATER)
field type NIL
dungeon type NIL
lowest floor 4
Flags (PURE-WATER)

The music for this area is Piros's Theme instead of the music that is usual for this field type.


10.5.31 $\Omega $ DAZZLING GOLDEN GIANT

level 72
element FIRE
field type NIL
dungeon type NIL
lowest floor (4)
Flags (AURORA-FEATHER WOOD-MAIDEN JEALOUS-COBRA HELLSTORM ROCK-N-ROLL THE-HANGED-MAN RESURRECT ENJA SNAKEY-CACTUS SPRING-OF-MIST SOUJN SPLATTER-AXE BLOODY-EGG INFERNO-STRIKE THE-DEATH GOLDEN-EGG BLAZING-SPEAR THE-LOVERS HACHIYOU HEALING-POTION RECOVERY-DRINK RESTORATIVE INFERNO-STRIKE CONQUEROR RAVEN-CREST RUBY-BROOCH ANTIDOTE ALUCARD DRILL-IDOL BURNING-OIL ARTISANS-SOUL)


10.5.32 $\Lambda $ DETESTIBLE DISGRACED MARCH

level 35
element (WATER)
field type HUMUS
dungeon type NIL
lowest floor 4
Flags (SPRING-OF-MIST TADPOLE-SPACESHIP-IN-THE-SKY)


10.5.33 $\Theta $ DISCOVERED PASSIONATE HOLY-GROUND

level NIL
element NIL
field type NIL
dungeon type NIL
lowest floor NIL
Flags (FLYING-SAUCER)


10.5.34 $\Lambda $ DOG-DANCING CORRUPTED HYPHA

level 41
element NIL
field type HUMUS
dungeon type NIL
lowest floor NIL
Flags NIL


10.5.35 $\Theta $ DOG-DANCING FAREWELL KNIGHTS

level 27
element FIRE
field type SCORCHING-2
dungeon type NIL
lowest floor 2
Flags (THIS-DUNGEON-IS-SMALL)


10.5.36 $\Theta $ DOG-DANCING PASSIONATE TRI-PANSY

level 19
element EARTH
field type NIL
dungeon type CUT-STONE
lowest floor (3)
Flags (CERAMIC-HELM SILVER-SCARAB RAINBOW-CARD NOISY-WISP PHANTOM-WING MENHIR RAINING-ROCKS THE-HANGED-MAN THE-MOON THE-LOVERS WELL-WATER HEALTH-DRINK GOLDEN-EGG RESTORATIVE RAGING-EARTH IMMATURE-EGG ANTIDOTE FLARE-GUARD FIRE-LIZARD SOUL-BLADES HEALING-POTION IRON-ANKLET SMITHS-GLOVES)

I think the keywords for this area are from Liminality part 1.


10.5.37 $\Theta $ DRIPPING SILENT RAW-ORE

level 23
element DARKNESS
field type NIL
dungeon type NIL
lowest floor NIL
Flags NIL


10.5.38 $\Delta $ DYING SNARING CORE

level 17
element FIRE
field type NIL
dungeon type NIL
lowest floor NIL
Flags NIL


10.5.39 $\Omega $ EXCESSIVE AGONIZING FURNACE

level 75
element (FIRE)
field type NIL
dungeon type NIL
lowest floor 5
Flags (BURNING-OIL)


10.5.40 $\Sigma $ EXPANSIVE CORRUPTED RIDGELINE

level 56
element FIRE
field type NIL
dungeon type CAVE
lowest floor NIL
Flags (ANTIDOTE BURNING-OIL DARK-STALKER FLAME-BLAST GRUNT-MINTS INVISIBLE-EGG IMPS-LEG-MAIL RECOVERY-DRINK RESTORATIVE STONE-SOLLERET THE-MOON)

Rachel's Delivery Service


10.5.41 $\Sigma $ FLEETING FALLOW CHAOS

level NIL
element NIL
field type NIL
dungeon type NIL
lowest floor NIL
Flags NIL

Kite goes here because a message on the message board of The World says the area is "cursed", but Kite doesn't find any curse. After defeating the boss, you might return to the area to loot the Gott statue, but you'll find that someone has beat you to it.


10.5.42 $\Sigma $ GENEROUS BEMUSED VIRGIN

level 62
element WATER
field type NIL
dungeon type CASTLE
lowest floor (3)
Flags (GOLDEN-GRUNTY SILVER-SCARAB SILVER-SCARAB BEARCAT-EGG GOLDEN-EGG HOUSE-GOLEM RECOVER-DRINK RESTORATIVE THE-LOVERS THE-MOON)

Terajima Ryoko invites Kite to this area. There is an unnamed, big baddie at the bottom of the dungeon. Kite saves Terajima Ryoko from it.


10.5.43 $\Delta $ GREAT AGONIZING TWIN-HILLS

level 28
element THUNDER
field type GRASSLAND
dungeon type STONE-WALL
lowest floor 3
Flags (OGRE CURSED-BLADES MU-GUARDIAN GRANDPA RED-SCISSORS GOIL-MENHIR HELL-HOUND)

Great: Prty=D

Agonizing: Prty=Q, Field=Scorching 1

Twin-Hills: Prty=F, Field=Grassland, Wtr=Stormy Afternoon


10.5.44 $\Lambda $ GREAT SOLITARY KALEIDOSCOPE

level 46
element (WOOD)
field type NIL
dungeon type NIL
lowest floor NIL
Flags NIL


10.5.45 $\Theta $ GREEDY CONFUSED TWIN-HILLS

level 25
element THUNDER
field type GRASSLAND
dungeon type STONE-WALL
lowest floor 5
Flags (IRONBALL-FREAK GRANDPA ARMOR-SHOGUN LEAD-SNAKOID SNAPPY-GRASS HAMMER-SHARK CANNIBAL SPORTS-DRINK)

Greedy: Prty=P Time=Night

Confused: Prty=H Wtr=Cloudy

Twin-Hills: Prty=F, Field=Grassland, Wtr=Stormy Afternoon


10.5.46 $\Sigma $ GREEDY GAMBLERS DRIFT

level 67
element WATER
field type NIL
dungeon type CASTLE
lowest floor NIL
Flags (NIGHTMARE SAND-MOUNTAIN PURE-WATER THE-MOON BEARCAT-EGG HEADHUNTER-DATA-BUG ICE-STRIKE ANTIDOTE CYGNUS LADY-KILLERS BOXED-LUNCH)


10.5.47 $\Theta $ GREEDY SOLITARY MELODY

level NIL
element NIL
field type NIL
dungeon type NIL
lowest floor NIL
Flags (SPINEY-APPLE)


10.5.48 $\Theta $ GREEDY SOLITARY REMNANT

level 26
element (WOOD)
field type NIL
dungeon type NIL
lowest floor NIL
Flags NIL


10.5.49 $\Delta $ HIDDEN FORBIDDEN HOLY-GROUND

level 6
element WATER
field type NIL
dungeon type NIL
lowest floor NIL
Flags NIL

One of the most unique areas. It contains a cathedral, not a regular field & dungeon. This area plays an important part in the stories of both SIGN & the games.

Unlike what Crim says in //SIGN, a Fairy's Orb in the game will no remove the clouds & make a bridge visible.


10.5.50 $\Lambda $ HIDEOUS ORGAN-MARKET LIMIT

level 36
element (WOOD)
field type NIL
dungeon type NIL
lowest floor NIL
Flags NIL


10.5.51 $\Delta $ HIDEOUS ORGAN-MARKET SCAFFOLD

level 14
element (WOOD)
field type NIL
dungeon type DECORATED-CAVE
lowest floor (3)
Flags (FLYING-ROTATING-GIANT ICE-BAR GRUNT-DOLL GRUNT-DOLL HEAVY-METAL WATER-WITCH THOUSANDS-TREES GALE-BREATH HEALTH-DRINK ANTIDOTE HOLY-SAP RESTORATIVE THE-HANGED-MAN HIKING-GEAR INVISIBLE-EGG GREEN-GALE THE-DEATH THE-LOVERS GOLDEN-EGG RESURRECT MAGES-SOUL WYRM-HIDE HEALING-POTION)

I think the keywords for this area are from Liminality part 1.


10.5.52 $\Omega $ INCESSANT DESTROYERS PILGRIMAGE

level NIL
element NIL
field type NIL
dungeon type NIL
lowest floor NIL
Flags NIL


10.5.53 $\Sigma $ INTIMIDATING PASSIONATE AQUA-FIELD

level 59
element WOOD
field type GRASSLAND
dungeon type STONE-WALL
lowest floor 4
Flags NIL


10.5.54 $\Lambda $ LIGHTLESS IMPRISONED CODE

level 41
element WATER
field type NIL
dungeon type CASTLE
lowest floor 5
Flags (NOBUNAGA-SOUL LAMIA-ASSASSIN DRUID-WITCH MOONLIGHTER BIG-EYES)


10.5.55 $\Lambda $ LIGHTLESS SACRED REMAINS

level 47
element WOOD
field type NIL
dungeon type CAVE
lowest floor (3)
Flags (BENT-GLASSES SILVER-SCARAB IVORY-BARETTE PINEY-APPLE)


10.5.56 $\Omega $ LONELY DUSK PARADISE

level 90
element DARKNESS
field type EARTH
dungeon type NIL
lowest floor 5
Flags (SPRING-OF-MIST COOKED-BILE OMINOUS-SKULL)


10.5.57 $\Delta $ LONELY FATAL SECRET-TOWER

level 17
element WOOD
field type JUNGLE
dungeon type NIL
lowest floor NIL
Flags NIL


10.5.58 $\Sigma $ LOST RELETAVISTIC SAFE-HAVEN

level 56
element FIRE
field type DESERT-?
dungeon type NIL
lowest floor NIL
Flags (SPRING-OF-MIST)


10.5.59 $\Omega $ LOST TRAVELERS STRAY-BALL

level 75
element FIRE
field type NIL
dungeon type NIL
lowest floor 5
Flags NIL


10.5.60 $\Omega $ MERCILESS CONFUSED VIRGIN

level 79
element (WOOD)
field type NIL
dungeon type CASTLE
lowest floor NIL
Flags NIL


10.5.61 $\Omega $ MERCILESS FATAL CORE

level 89
element FIRE
field type NIL
dungeon type NIL
lowest floor 4
Flags NIL


10.5.62 $\Delta $ MYSTERIOUS FORBIDDEN HOLY-GROUND

level 16
element WATER
field type SNOW-1
dungeon type CASTLE
lowest floor 3
Flags NIL


10.5.63 $\Theta $ MYSTERIOUS GAMBLERS CABBAGE

level 23
element (FIRE)
field type NIL
dungeon type NIL
lowest floor (3)
Flags NIL


10.5.64 $\Lambda $ NAMELESS DISTANT CORE

level 50
element (FIRE)
field type NIL
dungeon type NIL
lowest floor (3)
Flags (CURSED-HANDS SILVER-SCARAB YELLOW-CANDY)

Recommended, or at least mentioned, in a message on the .hack // Mutation message board on Game FAQs. I didn't find anything special here. The message on the BBS suggested it was just for fun.


10.5.65 $\Sigma $ NOISY SACRED RINGING-EARS

level 61
element WATER
field type NIL
dungeon type NIL
lowest floor NIL
Flags (HOUSE-GOLEM-DATA-BUG LIMINALITY-3 3-FLOOR-TOWER IMPS-LEG-MAIL RECOVERY-DRINK THE-DEVIL HEALING-POTION RESTORATIVE BEARCAT-EGG THE-FOOL HAMMER-GLOVES ICE-STRIKE ANTIDOTE BEE-COMMANDO CYGNUS PURE-WATER ABSOLUTE-ZERO GAIA-HANDS SUMMON-WATER THE-HANGED-MAN RESURRECT SILVER-SCARAB LADYS-CAP)


10.5.66 $\Theta $ OUTPOURING FATAL HYPHA

level 29
element (WOOD)
field type NIL
dungeon type DECORATED-CAVE
lowest floor (3)
Flags (THUNDER-ANKLET YELLOW-CANDY SILVER-SCARAB WOOD-STOCK CURSED-BLADES RED-SCISSORS HELL-HOUND THE-FOOL HEALING-POTION ANTIDOTE RESTORATIVE MAGES-SOUL INVISIBLE-EGG FIREMANS-COAT THE-DEATH RESURRECT BLAZE-ARMOR THE-HANGED-MAN THE-DEVIL FIREDRAKE-MAIL HOLY-SAP GOLDEN-EGG INVISIBLE-EGG)


10.5.67 $\Sigma $ PLENTEOUS HARD-ROE SCAFFOLD

level 61
element WATER
field type SNOW-???
dungeon type NIL
lowest floor NIL
Flags NIL


10.5.68 $\Lambda $ PLUNDERED DUSK TWIN-HILLS

level 49
element THUNDER
field type GRASSLAND
dungeon type STONE-WALL
lowest floor 5
Flags NIL


10.5.69 $\Omega $ PREDATORY CONFUSED TWINS

level 86
element EARTH
field type WASTELAND
dungeon type NIL
lowest floor NIL
Flags NIL


10.5.70 $\Delta $ PREDATORY GHOSTLY SPIRAL

level NIL
element NIL
field type NIL
dungeon type NIL
lowest floor NIL
Flags (GOLDEN-EGG)

There are golden eggs in the second room of the dungeon.


10.5.71 $\Lambda $ PULSATING TRUTHS CORE

level 30
element (WOOD)
field type NIL
dungeon type NIL
lowest floor NIL
Flags NIL

This area is the Net Slum. A message from Helba instructs Kite to travel to $\Sigma $ Tested Quicksilver Valkyrie. Tartarga asks Kite & his friends to kill a monster that has been living in the Net Slum since the end of Mutation.


10.5.72 $\Delta $ QUIET OBLIVIOUS MESSENGER

level 10
element (WOOD)
field type NIL
dungeon type NIL
lowest floor (2)
Flags (MOUNTAIN-HELM YELLOW-CANDY GRUNT-DOLL THE-LOVERS HOLY-SAP GREEN-GALE AMATEUR-BLADES THE-HANGED-MAN HEALTH-DRINK THE-DEATH GALE-BREATH)


10.5.73 $\Theta $ RAGING AGONIZING NOTHINGNESS

level NIL
element NIL
field type NIL
dungeon type NIL
lowest floor NIL
Flags (FLYING-SAUCER)


10.5.74 $\Lambda $ REINCARNATED SOMEONES FORT-WALLS

level 44
element EARTH
field type NIL
dungeon type NIL
lowest floor 5
Flags NIL


10.5.75 $\Theta $ REJECTING BLOODY PURE-DEFENSE

level 23
element WATER
field type NIL
dungeon type NIL
lowest floor NIL
Flags NIL


10.5.76 $\Omega $ REJECTING FAREWELL VIRGIN

level 75
element THUNDER
field type GRASSLAND
dungeon type STONE-WALL
lowest floor 2
Flags NIL


10.5.77 $\Lambda $ REJECTING RELATIVISTIC TWIN-HILLS

level 43
element (THUNDER)
field type NIL
dungeon type NIL
lowest floor (4)
Flags NIL


10.5.78 $\Delta $ RESONATING SOUL EXCAVATION

level 17
element WATER
field type SNOW-1
dungeon type CASTLE
lowest floor 2
Flags (CORDYCEPS MENHIR SCARLET-KING ARROW-FISH ONIMUSHA)

Resonating: Prty = J, Wtr = Evening

Soul: Prty = Q, Field = Night

Excavation: Prty = Q

I'm not entirely certan the field type is SNOW-1.


10.5.79 $\Theta $ RESURRECTING SNARING PILGRIMAGE

level 29
element WOOD
field type NIL
dungeon type NIL
lowest floor NIL
Flags NIL


10.5.80 $\Sigma $ RISING IMPLACABLE SIPPING-BUG

level 56
element DARKNESS
field type NIL
dungeon type NIL
lowest floor NIL
Flags (ANKOKUSHIKI ANTIDOTE BLOODY-EGG CHAOS-SPELL COOKED-BILE DARK-TRAITOR EARTH-BEAST HEALING-POTION HOLY-NIGHT MAGES-SOUL RESTORATIVE THE-HANGED-MAN VIRUS-CRYSTAL)

Lios accompanies Kite & Balmung to this area. Kite's party defeats a data bug for Lios & then learn from Lios that CC corporation might destroy the servers, thereby removing any possibility of finding a cure for the coma victims.


10.5.81 $\Sigma $ SCATTERING FACING-MIRRORS COMPASS

level 63
element THUNDER
field type NIL
dungeon type NIL
lowest floor NIL
Flags NIL


10.5.82 $\Omega $ SCATTERING LIGHT-TRAP GIANT

level 85
element WATER
field type SNOW
dungeon type NIL
lowest floor 5
Flags NIL


10.5.83 $\Delta $ SCATTERING PSEUDO TREASURY

level 17
element WATER
field type NIL
dungeon type NIL
lowest floor NIL
Flags NIL


10.5.84 $\Omega $ SCATTERING SOLITARY SUNNY-DAEMON

level 85
element WOOD
field type NIL
dungeon type NIL
lowest floor NIL
Flags NIL


10.5.85 $\Sigma $ SCREAMING WIND-SANDS FATE-CASTLE

level 70
element FIRE
field type NIL
dungeon type NIL
lowest floor NIL
Flags NIL


10.5.86 $\Delta $ SECRETIVE DESTROYERS TRAGECTORY

level 2
element FIRE
field type DESERT
dungeon type NIL
lowest floor 2
Flags NIL


10.5.87 $\Omega $ SICKENED IMPRISONED WIDOW

level 73
element WATER
field type NIL
dungeon type CASTLE
lowest floor (4)
Flags (CORDYCEPS AURORA-FEATHER DRILL-IDOL BEARCAT-EGG CONQUEROR PURE-WATER ANTIDOTE RESTORATIVE)


10.5.88 $\Omega $ SINKING EVIL-EYED TWINS

level 85
element EARTH
field type NIL
dungeon type NILN
lowest floor NIL
Flags NIL


10.5.89 $\Sigma $ SINKING SMILING MELODY

level 57
element WATER
field type NIL
dungeon type CASTLE
lowest floor (4)
Flags (ICE-LEG-MAIL IVORY-BARETTE SILVER-SCARAB ANTIDOTE BEARCAT-EGG BUBBLE-ROD CYGNUS DARK-STALKER DRAGON-CREST FLOATING-RED-EYEBALL GRANGON HEALING-POTION HOLY-NIGHT ICE-STRIKE ICE-TIGER-HOOD KRIS-ARMOR LINEN-CUIRASS MAGES-SOUL PURE-WATER RECOVERY-DRINK RESTORATIVE RESURRECT RIVER-SPEAR STAR-EATER SUMMON-WATER THE-HANGED-MAN THE-LOVERS THE-MOON)


10.5.90 $\Theta $ SLEEPY SOLITARY MELODY

level 30
element (WOOD)
field type NIL
dungeon type NIL
lowest floor NIL
Flags NIL


10.5.91 $\Sigma $ SOARING-SKY MADNESS COMPASS

level 56
element (DARKNESS)
field type NIL
dungeon type NIL
lowest floor (3)
Flags (ANTIDOTE BLOODY-EGG COOKED-BILE GOLDEN-EGG HEALING-POTION RESTORATIVE RESURRECT RIVER-SPEAR SUMMON-NIGHT THE-HANGED-MAN)

Area where Sanjuro wanted to take the question-&-answer quest for a sword. If you visit this area after Sanjuro's contest, the dungeon contains lots of cooked bile. The field of this area is also a place where you can get virus core H, but you must data drain on a lot of monsters to do it.


10.5.92 $\Theta $ SOFT SOLITARY TRI-PANSY

level 14
element (WOOD)
field type NIL
dungeon type NIL
lowest floor NIL
Flags NIL


10.5.93 $\Sigma $ SORROWFUL COUNTLESS TRI-PANSY

level 63
element DARKNESS
field type EARTH
dungeon type NIL
lowest floor NIL
Flags NIL


10.5.94 $\Omega $ SORROWFUL DESPARED NEW-TRUTH

level 80
element WOOD
field type NIL
dungeon type NIL
lowest floor (3)
Flags NIL


10.5.95 $\Sigma $ SORROWFUL SWELTERING ARENA

level 62
element FIRE
field type NIL
dungeon type CAVE
lowest floor NIL
Flags (ANTIDOTE BEE-COMMANDO BURNING-OIL FLAME-BLAST FLOWING-ROBES GOLDEN-EGG HEALING-POTION INVISIBLE-EGG MEGATUMKURO RECOVERY-DRINK RESTORATIVE THE-LOVERS THE-MOON)


10.5.96 $\Sigma $ SPUN BLOODY TRAGEDY

level 55
element (EARTH)
field type NIL
dungeon type NIL
lowest floor (3)
Flags (ICE-DRAGON SILVER-SCARAB SCARLET-PLATE)

Area where Marlo wanted to go.


10.5.97 $\Lambda $ STALKING BETRAYED NOTHINGNESS

level 70
element WATER
field type NIL
dungeon type CASTLE
lowest floor (3)
Flags (BOUNCER-GLOVES HEALING-POTION PROTECT-RING PURE-WATER SKULL-DEVILGON SORAS-BLADES THE-LOVERS)

Keyword from the BBS in the game. A red wand is witnessed here.


10.5.98 $\Delta $ STALKING PASSED-OVER TWINS

level 16
element EARTH
field type NIL
dungeon type NIL
lowest floor 5
Flags (SPRING-OF-MIST)


10.5.99 $\Lambda $ STRAYED GAMBLERS FATE-CASTLE

level 32
element THUNDER
field type NIL
dungeon type NIL
lowest floor NIL
Flags NIL

BT mentions this area in //SIGN.


10.5.100 $\Sigma $ TESTED MORPHEAN ALCHEMY

level NIL
element NIL
field type NIL
dungeon type NIL
lowest floor NIL
Flags (FIELDS-DEED)


10.5.101 $\Sigma $ TESTED QUICKSILVER VALKYRIE

level 52
element WOOD
field type NIL
dungeon type NIL
lowest floor NIL
Flags (FOX-CREST SILVER-SCARAB IVORY-BARETTE MIASMA-WYVERN NAPYLON FOREST-HSIEN SKULL-HERO PINEY-APPLE STONE-SOLLERET HEALING-POTION ANTIDOTE VIRUS-CRYSTAL WOOD-SPRITE RESTORATIVE HOLY-SAP THE-MOON IMPS-LEG-MAIL LEAFBLIGHT)

In Outbreak, Helba invites Kite to this area for a meeting.


10.5.102 $\Sigma $ TURBULENT DISTRUSTING ICE-WALL

level 54
element WATER
field type NIL
dungeon type CASTLE
lowest floor NIL
Flags (COMAD-GOO DRAGON-CREST ICE-STRIKE MAGES-SOUL SUMMON-WATER THE-HANGED-MAN WHITE-CHERRY)

Helba invites Kite to this area. It is initialy protected & requires some gate hacking to enter. There's a boss at the bottom.


10.5.103 $\Sigma $ TURBULENT MADNESS REMAINS

level 56
element WOOD
field type NIL
dungeon type NIL
lowest floor NIL
Flags NIL


10.5.104 $\Delta $ TURBULENT MOMENTARY CODE

level 7
element (EARTH)
field type NIL
dungeon type STONE-WALL
lowest floor (3)
Flags (WELL-WATER)


10.5.105 $\Sigma $ UNMATCHED WORSE ABYSS

level 72
element WATER
field type SNOW
dungeon type NIL
lowest floor NIL
Flags (FLOATING-RED-EYEBALL)

Piros invites Kite to this area.


10.5.106 $\Omega $ UNSPEAKABLE FATED DOWNY-GROWTH

level 80
element EARTH
field type NIL
dungeon type NIL
lowest floor NIL
Flags NIL


10.5.107 $\Sigma $ UNUSUAL GHOSTLY REMNANT

level 62
element EARTH
field type NIL
dungeon type STONE-WALL
lowest floor (4)
Flags (LIMINALITY-3 DOLL-AMULET SILVER-SCARAB SCARLET-PLATE ANTIDOTE ARTISANS-SOUL BEE-COMMANDO FLOATING-RED-EYEBALL GAIAS-SPELL GOLDEN-EGG HEALING-POTION IMMATURE-EGG LADYS-MAIL METEOR-STRIKE NEGA-GUARDIAN RESTORATIVE RESURRECT SAND-HILL SPIN-FIGURE SUMMON-EARTH THE-LOVERS THE-MOON WELL-WATER)

From Liminality part 3. Contains multiple floating red eyeballs. Many of the monsters are data bugs that must be drained before you can defeat them.


10.5.108 $\Delta $ VAGUELY BETRAYED FORT-WALLS

level 14
element WATER
field type SNOW-1
dungeon type CASTLE
lowest floor 2
Flags (HEAVY-METAL THOUSAND-TREES WATER-WITCH GUARDIAN CORDYCEPS STONE-TUTTLE)

Vaguely: Prty = P, Dun = +1, Wtr = Rainy Night

Betrayed: Prty = B, Field = Snow 1

Fort-Walls: Prty = F, Field = Wilderness 1, Wtr = Cloudy


10.5.109 $\Theta $ VOLUPTUOUS GOLDEN HYPHA

level NIL
element NIL
field type NIL
dungeon type NIL
lowest floor NIL
Flags (FLYING-SAUCER)


10.5.110 $\Delta $ VOLUPTUOUS HER REMNANT

level 3
element (FIRE)
field type NIL
dungeon type DECORATED-CAVE
lowest floor NIL
Flags (MAGICAL-GOBLIN CHICKEN-HAND SWORDMANOID DEADLY-MOTH GRUNT-MINTS THE-LOVERS THE-MOON STEEL-CAP INVISIBLE-EGG BURNING-OIL METEOR-SWARM FIRE-TEMPEST FACE-GUARD RESTORATIVE HEALTH-DRINK RING-MAIL ANTIDOTE PLATE-ARMOR THE-FOOL THE-DEVIL HEALTH-DRINK)

This is a special dungeon in that the gott statue does not reload once you take the items from it. I think the keywords for this area are from Liminality part 1.

10.6 Data Format

The databank of areas is a single file in the file system. It contains many Lisp forms which are not nested. It may also contain comments & other whitespace.

Each top-level form is an association list that describes an area.

The keys & their values permitted in the association lists that describe areas are:


Table 10.1: Servers & the names used for them in the area databank.
server name
$\Delta $ delta
$\Theta $ theta
$\Lambda $ lambda
$\Sigma $ sigma
$\Omega $ omega


name
The server & keywords that identify the area. They are Lisp symbols, not strings. The server names are spelled out; Table 10.1 is a list of server names. The keywords are from the lists of keywords. When a keyword is multiple words, hyphenate them to make a keyword in the databank. If keywords from the game are already hyphenated, retain the hyphen.

level
Its value is a positive integer. It's the ``level'' reported by the area information window before you warp to an area.

element
Its value must be one of the Lisp symbols FIRE, WATER, WOOD, EARTH, THUNDER, or DARKNESS.

field-type
Describes the that part of the area which is not the dungeon. Its value should be one of the Lisp symbols fixme.

weather
Describes the wather of the field. The value must be one of the Lisp symbols CLEAR, OVERCAST, RAIN.

daytime
Describes the general time of day. Its value must be one of the Lisp symbols AFTERNOON, TWILIGHT, or NIGHT.

dungeon-type
Describes the decor of the dungeon. Its value must be one of the Lisp symbols fixme.

lowest-floor
Its value is a positive integer that describes the lowest floor of the dungeon. For all but a handful of areas, the lowest floor will be 1, 2, 3, 4, or 5.

flags
It's value is a list of symbols, each of which indicates a monster, item, or other feature of the area. Monster names & item names are also possible

html
It's value is a free-form string of HTML code. It can contain any natural language commentary that is appropriate. There is no maximum size nor other restrictions placed on this string, but it will not fit well into many reports. When printed, the text will be wrapped in <p> and </p> tags, though the HTML text is not assumed to be a single paragraph.

Only the NAME key/value pair is required.

10.6.1 Simple Example

Here's an example. If I just record the name, element, & level of $\Delta $ Hidden, Forbidden, Holy Ground, I would have a databank entry like this:

((name delta hidden forbidden holy-ground)
(level 6) (element water))

There isn't much detail, but this is the same level of detail I use on most databank entries.

10.6.2 More Complete Example

If I visited $\Sigma $ Soaring-Sky, Madness, Compass & kept detailed records of what was there & why I went, I might have a databank entry like this one:

( (name sigma Soaring-Sky Madness Compass)
(lowest-floor 3)
(html ``Area where Sanjuro wanted to take the question-&amp;-answer quest for a sword. If you visit this area after Sanjuro's contest, the dungeon contains lots of cooked bile. The field of this area is also a place where you can get virus core H, but you must use data drain on a lot of monsters to do it.'')
(level 56)
(element darkness)
(daytime afternoon)
(weather rainy)
(flags antidote bloody-egg cooked-bile golden-egg healing-potion restorative resurrect river-spear summon-night the-hanged-man))

11. Trades

In .hack // Outbreak, I have completely traded with

12. Links

The official .hack portal http://www.dothack.com/. It requires Flash.

Game FAQs has .hack pages at http://www.gamefaqs.com/console/ps2/data/15100.html. Neo987 made a great map of area keywords which is availalble at http://www.angelfire.com/ex/maniac/text/hack_keyword_effects.txt or http://db.gamefaqs.com/console/ps2/file/hack_keyword_effects.txt.

12.1 Wallpaper

altimit-os.net has the best selection of Altimit backgrounds that I've found. They have different resolutions & colors, and there are no copyright lines on the images.

RPG Dreamers has some .hack wallpapers, but they throw pop-up ads & audio ads at you, and some Flash applet on that site sometimes crashes Internet Explorer 7.

theOtaku.com has a lot of .hack wallpapers. Many of them are fan art. They throw some pop-up ads at you.

A. Raw databank

My databank is a bunch of Lisp data. Here it is, in the raw.

;;;
;;; $Header: /home/gene/library/website/docsrc/dhn/RCS/areas.lisp,v 395.1 2008/04/20 17:25:46 gene Exp $
;;;

#S(AREA
   :DUNGEON-TYPE nil
   :ELEMENT fire
   :FIELD-TYPE nil
   :FLAGS ()
   :LATEX ()
   :LEVEL 89
   :LOWEST-FLOOR 4
   :NAME (omega merciless fatal core)
   :TIME nil
   :WEATHER nil)
#S(AREA
   :DUNGEON-TYPE niln
   :ELEMENT earth
   :FIELD-TYPE nil
   :FLAGS ()
   :LATEX ()
   :LEVEL 85
   :LOWEST-FLOOR nil
   :NAME (omega sinking evil-eyed twins)
   :TIME nil
   :WEATHER nil)
#S(AREA
   :DUNGEON-TYPE nil
   :ELEMENT wood
   :FIELD-TYPE nil
   :FLAGS ()
   :LATEX ()
   :LEVEL 85
   :LOWEST-FLOOR nil
   :NAME (omega scattering solitary sunny-daemon)
   :TIME nil
   :WEATHER nil)
#S(AREA
   :DUNGEON-TYPE nil
   :ELEMENT water
   :FIELD-TYPE snow
   :FLAGS ()
   :LATEX ()
   :LEVEL 85
   :LOWEST-FLOOR 5
   :NAME (omega scattering light-trap giant)
   :TIME nil
   :WEATHER nil)
#S(AREA
   :DUNGEON-TYPE nil
   :ELEMENT fire
   :FIELD-TYPE nil
   :FLAGS ()
   :LATEX ()
   :LEVEL 75
   :LOWEST-FLOOR 5
   :NAME (omega lost travelers stray-ball)
   :TIME night
   :WEATHER nil)
#S(AREA
   :DUNGEON-TYPE nil
   :ELEMENT water
   :FIELD-TYPE humus
   :FLAGS ()
   :LATEX ()
   :LEVEL 87
   :LOWEST-FLOOR 5
   :NAME (omega ancient illusionary chaos)
   :TIME night
   :WEATHER rain)
#S(AREA
   :DUNGEON-TYPE nil
   :ELEMENT fire
   :FIELD-TYPE scorching-2
   :FLAGS (this-dungeon-is-small)
   :LATEX ()
   :LEVEL 27
   :LOWEST-FLOOR 2
   :NAME (theta dog-dancing farewell knights)
   :TIME nil
   :WEATHER nil)
#S(AREA
   :DUNGEON-TYPE nil
   :ELEMENT nil
   :FIELD-TYPE humus
   :FLAGS (spring-of-mist)
   :LATEX ()
   :LEVEL 9
   :LOWEST-FLOOR 4
   :NAME (delta ancient farewell chaos)
   :TIME night
   :WEATHER rainy)
#S(AREA
   :DUNGEON-TYPE nil
   :ELEMENT nil
   :FIELD-TYPE humus
   :FLAGS ()
   :LATEX ()
   :LEVEL 41
   :LOWEST-FLOOR nil
   :NAME (lambda dog-dancing corrupted hypha)
   :TIME nil
   :WEATHER nil)
#S(AREA
   :DUNGEON-TYPE nil
   :ELEMENT nil
   :FIELD-TYPE nil
   :FLAGS (spiney-apple)
   :LATEX ()
   :LEVEL nil
   :LOWEST-FLOOR nil
   :NAME (theta greedy solitary melody)
   :TIME nil
   :WEATHER nil)
#S(AREA
   :DUNGEON-TYPE nil
   :ELEMENT nil
   :FIELD-TYPE nil
   :FLAGS (flying-saucer)
   :LATEX ()
   :LEVEL nil
   :LOWEST-FLOOR nil
   :NAME (theta raging agonizing nothingness)
   :TIME nil
   :WEATHER nil)

#S(AREA
   :DUNGEON-TYPE nil
   :ELEMENT nil
   :FIELD-TYPE nil
   :FLAGS (flying-saucer)
   :LATEX ()
   :LEVEL nil
   :LOWEST-FLOOR nil
   :NAME (theta voluptuous golden hypha)
   :TIME nil
   :WEATHER nil)
#S(AREA
   :DUNGEON-TYPE nil
   :ELEMENT nil
   :FIELD-TYPE nil
   :FLAGS (flying-saucer)
   :LATEX ()
   :LEVEL nil
   :LOWEST-FLOOR nil
   :NAME (theta discovered passionate holy-ground)
   :TIME nil
   :WEATHER nil)
#S(AREA
   :DUNGEON-TYPE nil
   :ELEMENT nil
   :FIELD-TYPE nil
   :FLAGS (golden-egg)
   :LATEX ("There are golden eggs in the second room of the dungeon.")
   :LEVEL nil
   :LOWEST-FLOOR nil
   :NAME (delta predatory ghostly spiral)
   :TIME nil
   :WEATHER nil)
#S(AREA
   :DUNGEON-TYPE castle
   :ELEMENT water
   :FIELD-TYPE snow-1
   :FLAGS ()
   :LATEX ()
   :LEVEL 16
   :LOWEST-FLOOR 3
   :NAME (delta mysterious forbidden holy-ground)
   :TIME afternoon
   :WEATHER cloudy)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT darkness
   :FIELD-TYPE earth
   :FLAGS (spring-of-mist cooked-bile ominous-skull)
   :LATEX ()
   :LEVEL 90
   :LOWEST-FLOOR 5
   :NAME (omega lonely dusk paradise)
   :TIME afternoon
   :WEATHER cloudy)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT WOOD
   :FIELD-TYPE JUNGLE
   :FLAGS NIL
   :LATEX ("The field has only two portals.")
   :LEVEL 7
   :LOWEST-FLOOR 4
   :NAME (DELTA ABRASIVE EMERALD CRACK)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT EARTH
   :FIELD-TYPE NIL
   :FLAGS (SPRING-OF-MIST)
   :LATEX NIL
   :LEVEL 16
   :LOWEST-FLOOR 5
   :NAME (DELTA STALKING PASSED-OVER TWINS)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE STONE-WALL
   :ELEMENT WOOD
   :FIELD-TYPE GRASSLAND
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 59
   :LOWEST-FLOOR 4
   :NAME (SIGMA INTIMIDATING PASSIONATE AQUA-FIELD)
   :TIME NIL
   :WEATHER (SUNNY))
#S(AREA
   :DUNGEON-TYPE STONE-WALL
   :ELEMENT THUNDER
   :FIELD-TYPE GRASSLAND
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 49
   :LOWEST-FLOOR 5
   :NAME (LAMBDA PLUNDERED DUSK TWIN-HILLS)
   :TIME NIL
   :WEATHER (STORM))
#S(AREA
   :DUNGEON-TYPE STONE-WALL
   :ELEMENT THUNDER
   :FIELD-TYPE GRASSLAND
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 75
   :LOWEST-FLOOR 2
   :NAME (OMEGA REJECTING FAREWELL VIRGIN)
   :TIME NIL
   :WEATHER (STORM))
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT THUNDER
   :FIELD-TYPE HUMUS
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 73
   :LOWEST-FLOOR NIL
   :NAME (OMEGA ANCIENT FANTASY CAPSULE)
   :TIME NIL
   :WEATHER (STORM))
#S(AREA
   :DUNGEON-TYPE CASTLE
   :ELEMENT FIRE
   :FIELD-TYPE RED-HEAT
   :FLAGS (OMINOUS-SKULL PANDORAS-BOX
			 ARMOR-GENERAL
			 PSYCHE-VISION
			 ASTRO-KING
			 FLAME-MAIDEN)
   :LATEX NIL
   :LEVEL 95
   :LOWEST-FLOOR 4
   :NAME (OMEGA CHOSEN DISTANT CORE)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE CASTLE
   :ELEMENT FIRE
   :FIELD-TYPE RED-HEAT
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 69
   :LOWEST-FLOOR 4
   :NAME (SIGMA CHOSEN DISTANT CORE)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT FIRE
   :FIELD-TYPE DESERT-?
   :FLAGS (SPRING-OF-MiST)
   :LATEX NIL
   :LEVEL 56
   :LOWEST-FLOOR NIL
   :NAME (SIGMA LOST RELETAVISTIC SAFE-HAVEN)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT EARTH
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 52
   :LOWEST-FLOOR NIL
   :NAME (SIGMA BEAUTIFUL GRIEVING ABYSS)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT THUNDER
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX ("BT mentions this area in //SIGN.")
   :LEVEL 32
   :LOWEST-FLOOR NIL
   :NAME (LAMBDA STRAYED GAMBLERS FATE-CASTLE)
   :TIME NIL
   :WEATHER (RAINY))
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT WOOD
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 29
   :LOWEST-FLOOR NIL
   :NAME (THETA RESURRECTING SNARING PILGRIMAGE)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT WATER
   :FIELD-TYPE SNOW-???
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 61
   :LOWEST-FLOOR NIL
   :NAME (SIGMA PLENTEOUS HARD-ROE SCAFFOLD)
   :TIME NIL
   :WEATHER (SNOW))
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT THUNDER
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 63
   :LOWEST-FLOOR NIL
   :NAME (SIGMA SCATTERING FACING-MIRRORS COMPASS)
   :TIME NIL
   :WEATHER (RAINY))
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT WOOD
   :FIELD-TYPE GRASSLAND
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 9
   :LOWEST-FLOOR NIL
   :NAME (DELTA ATTRACTING WORST PRAIRY)
   :TIME NIL
   :WEATHER (CLOUDY))
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT WATER
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 17
   :LOWEST-FLOOR NIL
   :NAME (DELTA SCATTERING PSEUDO TREASURY)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT DARKNESS
   :FIELD-TYPE earth
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 63
   :LOWEST-FLOOR NIL
   :NAME (SIGMA SORROWFUL COUNTLESS TRI-PANSY)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT THUNDER
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX ("This area is unusual because the first two"
	   "floors of the dungeon are linear.  In other"
	   "words, there are no rooms with more than two doors in"
	   "either the first or second floor of the dungeon."
	   "The third floor has exactly one room with more"
	   "than two doors.  So except for one room in the third floor,"
	   "the dungeon is completely linear.")
   :LEVEL 72
   :LOWEST-FLOOR 3
   :NAME (OMEGA BARKING FATAL SACRIFICE)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT EARTH
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 44
   :LOWEST-FLOOR 5
   :NAME (LAMBDA REINCARNATED SOMEONES FORT-WALLS)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT WATER
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 23
   :LOWEST-FLOOR NIL
   :NAME (THETA REJECTING BLOODY PURE-DEFENSE)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT FIRE
   :FIELD-TYPE DESERT
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 2
   :LOWEST-FLOOR 2
   :NAME (DELTA SECRETIVE DESTROYERS TRAGECTORY)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT FIRE
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 85
   :LOWEST-FLOOR NIL
   :NAME (OMEGA ABRASIVE BLOODY LIMIT)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT EARTH
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 80
   :LOWEST-FLOOR NIL
   :NAME (OMEGA UNSPEAKABLE FATED DOWNY-GROWTH)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE CASTLE
   :ELEMENT (WOOD)
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 79
   :LOWEST-FLOOR NIL
   :NAME (OMEGA MERCILESS CONFUSED VIRGIN)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT (WATER)
   :FIELD-TYPE HUMUS
   :FLAGS (SPRING-OF-MIST TADPOLE-SPACESHIP-IN-THE-SKY)
   :LATEX NIL
   :LEVEL 35
   :LOWEST-FLOOR 4
   :NAME (LAMBDA DETESTIBLE DISGRACED MARCH)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT (FIRE)
   :FIELD-TYPE NIL
   :FLAGS (BURNING-OIL)
   :LATEX NIL
   :LEVEL 75
   :LOWEST-FLOOR 5
   :NAME (OMEGA EXCESSIVE AGONIZING FURNACE)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT (FIRE)
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX ("Visit this area as part of Wiseman's plan.")
   :LEVEL 75
   :LOWEST-FLOOR NIL
   :NAME (OMEGA CRUEL VINDICTIVE SCARS)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT (WATER)
   :FIELD-TYPE NIL
   :FLAGS (PURE-WATER)
   :LATEX ("The music for this area is Piros's Theme"
	   "instead of the music that is usual for this field type.")
   :LEVEL 67
   :LOWEST-FLOOR 4
   :NAME (SIGMA CURSED PAGAN LYRIC-POET)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE STONE-WALL
   :ELEMENT (EARTH)
   :FIELD-TYPE NIL
   :FLAGS (WELL-WATER)
   :LATEX NIL
   :LEVEL 7
   :LOWEST-FLOOR (3)
   :NAME (DELTA TURBULENT MOMENTARY CODE)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT (WOOD)
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 11
   :LOWEST-FLOOR NIL
   :NAME (DELTA CHRONICLING HAUNTED AQUA-FIELD)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT (FIRE)
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 23
   :LOWEST-FLOOR (3)
   :NAME (THETA MYSTERIOUS GAMBLERS CABBAGE)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT (WOOD)
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 46
   :LOWEST-FLOOR NIL
   :NAME (LAMBDA GREAT SOLITARY KALEIDOSCOPE)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT (WOOD)
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 32
   :LOWEST-FLOOR NIL
   :NAME (LAMBDA BURSTING SOLITARY KALEIDOSCOPE)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT (WOOD)
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 30
   :LOWEST-FLOOR NIL
   :NAME (THETA SLEEPY SOLITARY MELODY)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT (WOOD)
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 17
   :LOWEST-FLOOR NIL
   :NAME (THETA BURSTING FORBIDDEN NEW-TRUTH)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT (WOOD)
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 14
   :LOWEST-FLOOR NIL
   :NAME (THETA SOFT SOLITARY TRI-PANSY)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT (WOOD)
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 34
   :LOWEST-FLOOR NIL
   :NAME (LAMBDA BOUNDLESS SOLITARY ABYSS)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT (WOOD)
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 26
   :LOWEST-FLOOR NIL
   :NAME (THETA GREEDY SOLITARY REMNANT)
   :TIME NIL
   :WEATHER (NIGHT))
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT (THUNDER)
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 17
   :LOWEST-FLOOR NIL
   :NAME (THETA CHRONICLING HER TWIN-HILLS)
   :TIME NIL
   :WEATHER (RAIN))
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT (THUNDER)
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 40
   :LOWEST-FLOOR (4)
   :NAME (LAMBDA BITTER DESTROYERS TWIN-HILLS)
   :TIME NIL
   :WEATHER (RAIN))
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT (DARKNESS)
   :FIELD-TYPE NIL
   :FLAGS (ANTIDOTE BLOODY-EGG
		    COOKED-BILE
		    GOLDEN-EGG
		    HEALING-POTION
		    RESTORATIVE
		    RESURRECT
		    RIVER-SPEAR
		    SUMMON-NIGHT
		    THE-HANGED-MAN)
   :LATEX ("Area where Sanjuro wanted to take the question-\\&-answer"
	   "quest for a sword.  If you visit this area after Sanjuro's"
	   "contest, the dungeon contains lots of cooked bile.  The"
	   "field of this area is also a place where you can get virus"
	   "core H, but you must data drain on a lot of monsters" "to do it.")
   :LEVEL 56
   :LOWEST-FLOOR (3)
   :NAME (SIGMA SOARING-SKY MADNESS COMPASS)
   :TIME afternoon
   :WEATHER RAINY)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT (EARTH)
   :FIELD-TYPE NIL
   :FLAGS (ICE-DRAGON SILVER-SCARAB SCARLET-PLATE)
   :LATEX ("Area where Marlo wanted to go.")
   :LEVEL 55
   :LOWEST-FLOOR (3)
   :NAME (SIGMA SPUN BLOODY TRAGEDY)
   :TIME afternoon
   :WEATHER nil)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT (THUNDER)
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 43
   :LOWEST-FLOOR (4)
   :NAME (LAMBDA REJECTING RELATIVISTIC TWIN-HILLS)
   :TIME NIL
   :WEATHER (STORMY-NIGHT))
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT (WOOD)
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 36
   :LOWEST-FLOOR NIL
   :NAME (LAMBDA HIDEOUS ORGAN-MARKET LIMIT)
   :TIME NIL
   :WEATHER (CLOUDY))
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT (FIRE)
   :FIELD-TYPE NIL
   :FLAGS (CURSED-HANDS SILVER-SCARAB YELLOW-CANDY)
   :LATEX ("Recommended, or at least mentioned, in a message on the"
	   ".hack // Mutation message board on"
	   "\\htmladdnormallinkfoot{Game FAQs}{http://gamefaqs.com/}."
	   "I didn't find anything special here.  The message on"
	   "the BBS suggested it was just for fun.")
   :LEVEL 50
   :LOWEST-FLOOR (3)
   :NAME (LAMBDA NAMELESS DISTANT CORE)
   :TIME afternoon
   :WEATHER nil)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT (WOOD)
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX ("This area is the Net Slum.  A message from Helba instructs"
	   "Kite to travel to $\\Sigma$ Tested Quicksilver Valkyrie."
	   "Tartarga asks Kite \\& his friends to kill a monster that has"
	   "been living in the Net Slum since the end of Mutation.")
   :LEVEL 30
   :LOWEST-FLOOR NIL
   :NAME (LAMBDA PULSATING TRUTHS CORE)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT (WOOD)
   :FIELD-TYPE NIL
   :FLAGS (MOUNTAIN-HELM YELLOW-CANDY
			 GRUNT-DOLL
			 THE-LOVERS
			 HOLY-SAP
			 GREEN-GALE
			 AMATEUR-BLADES
			 THE-HANGED-MAN
			 HEALTH-DRINK
			 THE-DEATH
			 GALE-BREATH)
   :LATEX NIL
   :LEVEL 10
   :LOWEST-FLOOR (2)
   :NAME (DELTA QUIET OBLIVIOUS MESSENGER)
   :TIME NIL
   :WEATHER (NIGHT))
#S(AREA
   :DUNGEON-TYPE DECORATED-CAVE
   :ELEMENT (WOOD)
   :FIELD-TYPE NIL
   :FLAGS (THUNDER-ANKLET YELLOW-CANDY
			  SILVER-SCARAB
			  WOOD-STOCK
			  CURSED-BLADES
			  RED-SCISSORS
			  HELL-HOUND
			  THE-FOOL
			  HEALING-POTION
			  ANTIDOTE
			  RESTORATIVE
			  MAGES-SOUL
			  INVISIBLE-EGG
			  FIREMANS-COAT
			  THE-DEATH
			  RESURRECT
			  BLAZE-ARMOR
			  THE-HANGED-MAN
			  THE-DEVIL
			  FIREDRAKE-MAIL
			  HOLY-SAP
			  GOLDEN-EGG
			  INVISIBLE-EGG)
   :LATEX NIL
   :LEVEL 29
   :LOWEST-FLOOR (3)
   :NAME (THETA OUTPOURING FATAL HYPHA)
   :TIME afternoon
   :WEATHER nil)
#S(AREA
   :DUNGEON-TYPE DECORATED-CAVE
   :ELEMENT (FIRE)
   :FIELD-TYPE NIL
   :FLAGS (MAGICAL-GOBLIN CHICKEN-HAND
			  SWORDMANOID
			  DEADLY-MOTH
			  GRUNT-MINTS
			  THE-LOVERS
			  THE-MOON
			  STEEL-CAP
			  INVISIBLE-EGG
			  BURNING-OIL
			  METEOR-SWARM
			  FIRE-TEMPEST
			  FACE-GUARD
			  RESTORATIVE
			  HEALTH-DRINK
			  RING-MAIL
			  ANTIDOTE
			  PLATE-ARMOR
			  THE-FOOL
			  THE-DEVIL
			  HEALTH-DRINK)
   :LATEX ("This is a special dungeon in that the gott statue does"
	   "not reload once you take the items from it.  I think"
	   "the keywords for this area are from Liminality part 1.")
   :LEVEL 3
   :LOWEST-FLOOR NIL
   :NAME (DELTA VOLUPTUOUS HER REMNANT)
   :TIME NIL
   :WEATHER (CLOUDS))
#S(AREA
   :DUNGEON-TYPE DECORATED-CAVE
   :ELEMENT (WOOD)
   :FIELD-TYPE NIL
   :FLAGS (FLYING-ROTATING-GIANT ICE-BAR
				 GRUNT-DOLL
				 GRUNT-DOLL
				 HEAVY-METAL
				 WATER-WITCH
				 THOUSANDS-TREES
				 GALE-BREATH
				 HEALTH-DRINK
				 ANTIDOTE
				 HOLY-SAP
				 RESTORATIVE
				 THE-HANGED-MAN
				 HIKING-GEAR
				 INVISIBLE-EGG
				 GREEN-GALE
				 THE-DEATH
				 THE-LOVERS
				 GOLDEN-EGG
				 RESURRECT
				 MAGES-SOUL
				 WYRM-HIDE
				 HEALING-POTION)
   :LATEX ("I think the keywords for this area are from Liminality part 1.")
   :LEVEL 14
   :LOWEST-FLOOR (3)
   :NAME (DELTA HIDEOUS ORGAN-MARKET SCAFFOLD)
   :TIME NIL
   :WEATHER (NIGHT))
#S(AREA
   :DUNGEON-TYPE CUT-STONE
   :ELEMENT EARTH
   :FIELD-TYPE NIL
   :FLAGS (CERAMIC-HELM SILVER-SCARAB
			RAINBOW-CARD
			NOISY-WISP
			PHANTOM-WING
			MENHIR
			RAINING-ROCKS
			THE-HANGED-MAN
			THE-MOON
			THE-LOVERS
			WELL-WATER
			HEALTH-DRINK
			GOLDEN-EGG
			RESTORATIVE
			RAGING-EARTH
			IMMATURE-EGG
			ANTIDOTE
			FLARE-GUARD
			FIRE-LIZARD
			SOUL-BLADES
			HEALING-POTION
			IRON-ANKLET
			SMITHS-GLOVES)
   :LATEX ("I think the keywords for this area are from Liminality part 1.")
   :LEVEL 19
   :LOWEST-FLOOR (3)
   :NAME (THETA DOG-DANCING PASSIONATE TRI-PANSY)
   :TIME afternoon
   :WEATHER nil)
#S(AREA
   :DUNGEON-TYPE CASTLE
   :ELEMENT WATER
   :FIELD-TYPE NIL
   :FLAGS (HEADLESS-KING MUMMY-SCISSORS
			 KILLER-BOX
			 STAR-FISH
			 ICE-STRIKE
			 PURE-WATER
			 THE-DEATH
			 RESTORATIVE
			 RESURRECT
			 ANTIDOTE
			 STORM-BRACER
			 THE-DEVIL
			 HEALING-POTION
			 HANDS-OF-STORM
			 MAGES-SOUL
			 THUNDER-ARMOR)
   :LATEX ("from Liminality part 2")
   :LEVEL 38
   :LOWEST-FLOOR (3)
   :NAME (LAMBDA CAPRICIOUS UNENDING CORRIDOR)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT WOOD
   :FIELD-TYPE NIL
   :FLAGS (FOX-CREST SILVER-SCARAB
		     IVORY-BARETTE
		     MIASMA-WYVERN
		     NAPYLON
		     FOREST-HSIEN
		     SKULL-HERO
		     PINEY-APPLE
		     STONE-SOLLERET
		     HEALING-POTION
		     ANTIDOTE
		     VIRUS-CRYSTAL
		     WOOD-SPRITE
		     RESTORATIVE
		     HOLY-SAP
		     THE-MOON
		     IMPS-LEG-MAIL
		     LEAFBLIGHT)
   :LATEX ("In Outbreak, Helba invites Kite to this area for a meeting.")
   :LEVEL 52
   :LOWEST-FLOOR NIL
   :NAME (SIGMA TESTED QUICKSILVER VALKYRIE)
   :TIME afternoon
   :WEATHER nil)
#S(AREA
   :DUNGEON-TYPE CASTLE
   :ELEMENT WATER
   :FIELD-TYPE NIL
   :FLAGS (ICE-LEG-MAIL IVORY-BARETTE
			SILVER-SCARAB
			ANTIDOTE
			BEARCAT-EGG
			BUBBLE-ROD
			CYGNUS
			DARK-STALKER
			DRAGON-CREST
			FLOATING-RED-EYEBALL
			GRANGON
			HEALING-POTION
			HOLY-NIGHT
			ICE-STRIKE
			ICE-TIGER-HOOD
			KRIS-ARMOR
			LINEN-CUIRASS
			MAGES-SOUL
			PURE-WATER
			RECOVERY-DRINK
			RESTORATIVE
			RESURRECT
			RIVER-SPEAR
			STAR-EATER
			SUMMON-WATER
			THE-HANGED-MAN
			THE-LOVERS
			THE-MOON)
   :LATEX NIL
   :LEVEL 57
   :LOWEST-FLOOR (4)
   :NAME (SIGMA SINKING SMILING MELODY)
   :TIME NIL
   :WEATHER (EVENING))
#S(AREA
   :DUNGEON-TYPE CASTLE
   :ELEMENT WATER
   :FIELD-TYPE NIL
   :FLAGS (GOLDEN-GRUNTY SILVER-SCARAB
			 SILVER-SCARAB
			 BEARCAT-EGG
			 GOLDEN-EGG
			 HOUSE-GOLEM
			 RECOVER-DRINK
			 RESTORATIVE
			 THE-LOVERS
			 THE-MOON)
   :LATEX ("Terajima~Ryoko invites Kite to this area. "
	   "There is an unnamed, big baddie at the"
	   "bottom of the dungeon. Kite saves" "Terajima~Ryoko from it.")
   :LEVEL 62
   :LOWEST-FLOOR (3)
   :NAME (SIGMA GENEROUS BEMUSED VIRGIN)
   :TIME afternoon
   :WEATHER nil)
#S(AREA
   :DUNGEON-TYPE LIVING
   :ELEMENT FIRE
   :FIELD-TYPE NIL
   :FLAGS (MONSIER-4 LIMINALITY-3
		     MAGNOLIA-MISO
		     SILVER-SCARAB
		     IVORY-BARETTE
		     UNDEAD-VOODOO
		     HOUSE-GOLEM
		     HELLSTORM
		     FIREBALL-STORM
		     STONE-SOLLERET
		     BLOODY-EGG
		     SUMMON-FIRE
		     ANTIDOTE
		     GOLDEN-EGG)
   :LATEX ("The house golems start as some kind of data bug."
	   "Had to beat it up \\& then data-drain it.")
   :LEVEL 62
   :LOWEST-FLOOR (4)
   :NAME (SIGMA BARKING HOT-BLOODED 500-LOHAN)
   :TIME NIL
   :WEATHER (EVENING))
#S(AREA
   :DUNGEON-TYPE CASTLE
   :ELEMENT WATER
   :FIELD-TYPE NIL
   :FLAGS (COMAD-GOO DRAGON-CREST
		     ICE-STRIKE
		     MAGES-SOUL
		     SUMMON-WATER
		     THE-HANGED-MAN
		     WHITE-CHERRY)
   :LATEX ("Helba invites Kite to this area.  It is initialy"
	   "protected \\& requires some gate hacking to enter."
	   "There's a boss at the bottom.")
   :LEVEL 54
   :LOWEST-FLOOR NIL
   :NAME (SIGMA TURBULENT DISTRUSTING ICE-WALL)
   :TIME afternoon
   :WEATHER nil)
#S(AREA
   :DUNGEON-TYPE CASTLE
   :ELEMENT WATER
   :FIELD-TYPE NIL
   :FLAGS (BOUNCER-GLOVES HEALING-POTION
			  PROTECT-RING
			  PURE-WATER
			  SKULL-DEVILGON
			  SORAS-BLADES
			  THE-LOVERS)
   :LATEX ("Keyword from the BBS in the game.  A red"
	   "wand is witnessed here.")
   :LEVEL 70
   :LOWEST-FLOOR (3)
   :NAME (LAMBDA STALKING BETRAYED NOTHINGNESS)
   :TIME NIL
   :WEATHER (EVENING))
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT WATER
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX ("One of the most unique areas." "It contains a cathedral,"
	   "not a regular field \\& dungeon." "This area plays an"
	   "important part in the stories of both" "SIGN \\& the games."
	   ""
	   "Unlike what Crim says in //SIGN, a Fairy's Orb"
	   "in the game will no remove the clouds \\& make a bridge"
	   "visible.")
   :LEVEL 6
   :LOWEST-FLOOR NIL
   :NAME (DELTA HIDDEN FORBIDDEN HOLY-GROUND)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE STONE-WALL
   :ELEMENT EARTH
   :FIELD-TYPE NIL
   :FLAGS (LIMINALITY-3 DOLL-AMULET
			SILVER-SCARAB
			SCARLET-PLATE
			ANTIDOTE
			ARTISANS-SOUL
			BEE-COMMANDO
			FLOATING-RED-EYEBALL
			GAIAS-SPELL
			GOLDEN-EGG
			HEALING-POTION
			IMMATURE-EGG
			LADYS-MAIL
			METEOR-STRIKE
			NEGA-GUARDIAN
			RESTORATIVE
			RESURRECT
			SAND-HILL
			SPIN-FIGURE
			SUMMON-EARTH
			THE-LOVERS
			THE-MOON
			WELL-WATER)
   :LATEX ("From Liminality part 3."
	   "Contains multiple floating red eyeballs."
	   "Many of the monsters are data bugs that"
	   "must be drained before you can defeat" "them.")
   :LEVEL 62
   :LOWEST-FLOOR (4)
   :NAME (SIGMA UNUSUAL GHOSTLY REMNANT)
   :TIME NIL
   :WEATHER (NIGHT))
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT DARKNESS
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 23
   :LOWEST-FLOOR NIL
   :NAME (THETA DRIPPING SILENT RAW-ORE)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT DARKNESS
   :FIELD-TYPE NIL
   :FLAGS (ANKOKUSHIKI ANTIDOTE
		       BLOODY-EGG
		       CHAOS-SPELL
		       COOKED-BILE
		       DARK-TRAITOR
		       EARTH-BEAST
		       HEALING-POTION
		       HOLY-NIGHT
		       MAGES-SOUL
		       RESTORATIVE
		       THE-HANGED-MAN
		       VIRUS-CRYSTAL)
   :LATEX ("Lios accompanies Kite \\& Balmung to this area."
	   "Kite's  party defeats a data bug for Lios \\&"
	   "then learn from Lios  that CC corporation might"
	   "destroy the servers, thereby"
	   "removing any possibility of finding a cure for the coma "
	   "victims.")
   :LEVEL 56
   :LOWEST-FLOOR NIL
   :NAME (SIGMA RISING IMPLACABLE SIPPING-BUG)
   :TIME NIL
   :WEATHER (EVENING))
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT WATER
   :FIELD-TYPE NIL
   :FLAGS (HOUSE-GOLEM-DATA-BUG LIMINALITY-3
				3-FLOOR-TOWER
				IMPS-LEG-MAIL
				RECOVERY-DRINK
				THE-DEVIL
				HEALING-POTION
				RESTORATIVE
				BEARCAT-EGG
				THE-FOOL
				HAMMER-GLOVES
				ICE-STRIKE
				ANTIDOTE
				BEE-COMMANDO
				CYGNUS
				PURE-WATER
				ABSOLUTE-ZERO
				GAIA-HANDS
				SUMMON-WATER
				THE-HANGED-MAN
				RESURRECT
				SILVER-SCARAB
				LADYS-CAP)
   :LATEX NIL
   :LEVEL 61
   :LOWEST-FLOOR NIL
   :NAME (SIGMA NOISY SACRED RINGING-EARS)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE CAVE
   :ELEMENT WOOD
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 58
   :LOWEST-FLOOR NIL
   :NAME (SIGMA ANCIENT SOLITARY FAR-THUNDER)
   :TIME afternoon
   :WEATHER nil)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT WOOD
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 56
   :LOWEST-FLOOR NIL
   :NAME (SIGMA TURBULENT MADNESS REMAINS)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE LIVING
   :ELEMENT FIRE
   :FIELD-TYPE NIL
   :FLAGS (BAT-EARRINGS BENKEIS-GUARD
			FIREBALL-STORM
			ANTIDOTE
			BURNING-OIL
			BL-YOKOHAMA
			YELLOW-CANDY
			MAGES-SOUL)
   :LATEX ("BL Yokohama is in the Gott statue of this dungeon.")
   :LEVEL 47
   :LOWEST-FLOOR (3)
   :NAME (LAMBDA BOTTOMLESS SOUL KALEIDOSCOPE)
   :TIME NIL
   :WEATHER (NIGHT))
#S(AREA
   :DUNGEON-TYPE CAVE
   :ELEMENT WOOD
   :FIELD-TYPE NIL
   :FLAGS (BENT-GLASSES SILVER-SCARAB IVORY-BARETTE PINEY-APPLE)
   :LATEX NIL
   :LEVEL 47
   :LOWEST-FLOOR (3)
   :NAME (LAMBDA LIGHTLESS SACRED REMAINS)
   :TIME afternoon
   :WEATHER nil)
#S(AREA
   :DUNGEON-TYPE CAVE
   :ELEMENT WOOD
   :FIELD-TYPE NIL
   :FLAGS (ANTIDOTE ARTISANS-SOUL
		    DALAGON
		    DALAGON-DATA-BUG
		    FLOWING-ROBES
		    FOX-CREST
		    FROST-HAUBERK
		    GRYGON
		    GRYGON-DATA-BUG
		    HEALING-POTION
		    HOLY-SAP
		    ICE-TIGER-HOOD
		    INVISIBLE-EGG
		    JUNGLE-RAGE
		    LADYS-SHOES
		    LEAFBLIGHT
		    MUSHROOM
		    ORG-NAPYLON
		    RECOVERY-DRINK
		    RED-WYRM
		    RED-WYRM-DATA-BUG
		    RESTORATIVE
		    SCARLET-PLATE
		    SCENT-OF-GERO
		    SUMMON-WOOD
		    THE-LOVERS
		    THE-MOON
		    WOOD-SPRITE)
   :LATEX NIL
   :LEVEL 65
   :LOWEST-FLOOR (4)
   :NAME (SIGMA ANCIENT DESTROYERS BATTLEFIELD)
   :TIME NIL
   :WEATHER (CLOUDY-NIGHT))
#S(AREA
   :DUNGEON-TYPE CAVE
   :ELEMENT FIRE
   :FIELD-TYPE NIL
   :FLAGS (ANTIDOTE BURNING-OIL
		    DARK-STALKER
		    FLAME-BLAST
		    GRUNT-MINTS
		    INVISIBLE-EGG
		    IMPS-LEG-MAIL
		    RECOVERY-DRINK
		    RESTORATIVE
		    STONE-SOLLERET
		    THE-MOON)
   :LATEX ("Rachel's Delivery Service")
   :LEVEL 56
   :LOWEST-FLOOR NIL
   :NAME (SIGMA EXPANSIVE CORRUPTED RIDGELINE)
   :TIME afternoon
   :WEATHER nil)
#S(AREA
   :DUNGEON-TYPE CAVE
   :ELEMENT FIRE
   :FIELD-TYPE NIL
   :FLAGS (ANTIDOTE BEE-COMMANDO
		    BURNING-OIL
		    FLAME-BLAST
		    FLOWING-ROBES
		    GOLDEN-EGG
		    HEALING-POTION
		    INVISIBLE-EGG
		    MEGATUMKURO
		    RECOVERY-DRINK
		    RESTORATIVE
		    THE-LOVERS
		    THE-MOON)
   :LATEX NIL
   :LEVEL 62
   :LOWEST-FLOOR NIL
   :NAME (SIGMA SORROWFUL SWELTERING ARENA)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE CASTLE
   :ELEMENT WATER
   :FIELD-TYPE NIL
   :FLAGS (NIGHTMARE SAND-MOUNTAIN
		     PURE-WATER
		     THE-MOON
		     BEARCAT-EGG
		     HEADHUNTER-DATA-BUG
		     ICE-STRIKE
		     ANTIDOTE
		     CYGNUS
		     LADY-KILLERS
		     BOXED-LUNCH)
   :LATEX NIL
   :LEVEL 67
   :LOWEST-FLOOR NIL
   :NAME (SIGMA GREEDY GAMBLERS DRIFT)
   :TIME NIL
   :WEATHER (NIGHT))
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT NIL
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX ("Kite goes here because a message on the message"
	   "board of The World says the area is \"cursed\","
	   "but Kite doesn't find any curse.  After defeating the"
	   "boss, you might return to the area to loot"
	   "the Gott statue, but you'll find"
	   "that someone has beat you to it.")
   :LEVEL NIL
   :LOWEST-FLOOR NIL
   :NAME (SIGMA FLEETING FALLOW CHAOS)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT NIL
   :FIELD-TYPE NIL
   :FLAGS (FIELDS-DEED)
   :LATEX NIL
   :LEVEL NIL
   :LOWEST-FLOOR NIL
   :NAME (SIGMA TESTED MORPHEAN ALCHEMY)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT WOOD
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 80
   :LOWEST-FLOOR (3)
   :NAME (OMEGA SORROWFUL DESPARED NEW-TRUTH)
   :TIME afternoon
   :WEATHER nil)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT NIL
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX NIL
   :LEVEL NIL
   :LOWEST-FLOOR NIL
   :NAME (OMEGA INCESSANT DESTROYERS PILGRIMAGE)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT FIRE
   :FIELD-TYPE NIL
   :FLAGS (AURORA-FEATHER WOOD-MAIDEN
			  JEALOUS-COBRA
			  HELLSTORM
			  ROCK-N-ROLL
			  THE-HANGED-MAN
			  RESURRECT
			  ENJA
			  SNAKEY-CACTUS
			  SPRINg-OF-MIST
			  SOUJN
			  SPLATTER-AXE
			  BLOODY-EGG
			  INFERNO-STRIKE
			  THE-DEATH
			  GOLDEN-EGG
			  BLAZING-SPEAR
			  THE-LOVERS
			  HACHIYOU
			  HEALING-POTION
			  RECOVERY-DRINK
			  RESTORATIVE
			  INFERNO-STRIKE
			  CONQUEROR
			  RAVEN-CREST
			  RUBY-BROOCH
			  ANTIDOTE
			  ALUCARD
			  DRILL-IDOL
			  BURNING-OIL
			  ARTISANS-SOUL)
   :LATEX NIL
   :LEVEL 72
   :LOWEST-FLOOR (4)
   :NAME (OMEGA DAZZLING GOLDEN GIANT)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE CASTLE
   :ELEMENT WATER
   :FIELD-TYPE NIL
   :FLAGS (CORDYCEPS AURORA-FEATHER
		     DRILL-IDOL
		     BEARCAT-EGG
		     CONQUEROR
		     PURE-WATER
		     ANTIDOTE
		     RESTORATIVE)
   :LATEX NIL
   :LEVEL 73
   :LOWEST-FLOOR (4)
   :NAME (OMEGA SICKENED IMPRISONED WIDOW)
   :TIME NIL
   :WEATHER (EVENING))
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT FIRE
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 69
   :LOWEST-FLOOR NIL
   :NAME (SIGMA ABRASIVE FALSE TRAGEDY)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT WATER
   :FIELD-TYPE HUMUS
   :FLAGS (SPRING-OF-MiST THIS-DUNGEON-IS-HUGE)
   :LATEX NIL
   :LEVEL 81
   :LOWEST-FLOOR (5)
   :NAME (OMEGA BEAUTIFUL ORANGE 500-LOHAN)
   :TIME NIL
   :WEATHER (RAIN EVENING))
#S(AREA
   :DUNGEON-TYPE CASTLE
   :ELEMENT WOOD
   :FIELD-TYPE HUMUS
   :FLAGS (DARK-STARFISH MUSHROOM DRYGON PUMPKIN-HEAD PAZUZU FIRE-MAIDEN)
   :LATEX NIL
   :LEVEL 85
   :LOWEST-FLOOR NIL
   :NAME (OMEGA ANCIENT SOUL FOOTSTEP)
   :TIME NIL
   :WEATHER (NIGHT))
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT FIRE
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 70
   :LOWEST-FLOOR NIL
   :NAME (SIGMA SCREAMING WIND-SANDS FATE-CASTLE)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT WATER
   :FIELD-TYPE SNOW
   :FLAGS (FLOATING-RED-EYEBALL)
   :LATEX ("Piros invites Kite to this area.")
   :LEVEL 72
   :LOWEST-FLOOR NIL
   :NAME (SIGMA UNMATCHED WORSE ABYSS)
   :TIME afternoon
   :WEATHER nil)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT WOOD
   :FIELD-TYPE JUNGLE
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 17
   :LOWEST-FLOOR NIL
   :NAME (DELTA LONELY FATAL SECRET-TOWER)
   :TIME afternoon
   :WEATHER nil)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT FIRE
   :FIELD-TYPE NIL
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 17
   :LOWEST-FLOOR NIL
   :NAME (DELTA DYING SNARING CORE)
   :TIME NIL
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT EARTH
   :FIELD-TYPE WASTELAND
   :FLAGS NIL
   :LATEX NIL
   :LEVEL 86
   :LOWEST-FLOOR NIL
   :NAME (OMEGA PREDATORY CONFUSED TWINS)
   :TIME afternoon
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE NIL
   :ELEMENT FIRE
   :FIELD-TYPE SCORCHING-1
   :FLAGS (ALUCARD)
   :LATEX ("Corroded: PRTY = P, Field = Desert 1, Portals = Many,
           OBT = Start

           Rebort: PRTY = Q, Dun = +7, Wtr = Evening, OBT = Start

           Great Seal: PRTY = F, Field = Scorching 1, Wtr = Night,
           OBT = Event

           So I predict Scorching 1, Night.")
   :LEVEL 75
   :LOWEST-FLOOR 4
   :NAME (OMEGA CORRODED REBORN GREAT-SEAL)
   :TIME NIGHT
   :WEATHER NIL)
#S(AREA
   :DUNGEON-TYPE castle
   :ELEMENT WATER
   :FIELD-TYPE  snow-1
   :FLAGS (heavy-metal thousand-trees water-witch guardian cordyceps stone-tuttle)
   :LATEX ("Vaguely: Prty = P, Dun = +1, Wtr = Rainy Night

           Betrayed: Prty = B, Field = Snow 1

           Fort-Walls: Prty = F, Field = Wilderness 1, Wtr = Cloudy")
   :LEVEL 14
   :LOWEST-FLOOR 2
   :NAME (delta vaguely betrayed fort-walls)
   :TIME nil
   :WEATHER cloudy)
#S(AREA
   :DUNGEON-TYPE castle
   :ELEMENT WATER
   :FIELD-TYPE snow-1
   :FLAGS (cordyceps menhir scarlet-king arrow-fish onimusha)
   :LATEX ("Resonating: Prty = J, Wtr = Evening

           Soul: Prty = Q, Field = Night

           Excavation: Prty = Q

           I'm not entirely certan the field type is
           SNOW-1.")
   :LEVEL 17
   :LOWEST-FLOOR 2
   :NAME (delta resonating soul excavation)
   :TIME nil
   :WEATHER cloudy)
#S(AREA
   :DUNGEON-TYPE stone-wall
   :ELEMENT thunder
   :FIELD-TYPE grassland
   :FLAGS (ogre cursed-blades mu-guardian grandpa red-scissors goil-menhir hell-hound)
   :LATEX ("Great: Prty=D

           Agonizing: Prty=Q, Field=Scorching 1

           Twin-Hills: Prty=F, Field=Grassland, Wtr=Stormy Afternoon")
   :LEVEL 28
   :LOWEST-FLOOR 3
   :NAME (delta great agonizing twin-hills)
   :TIME afternoon
   :WEATHER stormy)
#S(AREA
   :DUNGEON-TYPE stone-wall
   :ELEMENT thunder
   :FIELD-TYPE grassland
   :FLAGS (ironball-freak grandpa armor-shogun lead-snakoid snappy-grass hammer-shark cannibal sports-drink)
   :LATEX ("Greedy: Prty=P Time=Night

           Confused: Prty=H Wtr=Cloudy

           Twin-Hills: Prty=F, Field=Grassland, Wtr=Stormy Afternoon")
   :LEVEL 25
   :LOWEST-FLOOR 5
   :NAME (theta greedy confused twin-hills)
   :TIME night
   :WEATHER stormy)
#S(AREA
   :DUNGEON-TYPE castle
   :ELEMENT water
   :FIELD-TYPE nil
   :FLAGS (nobunaga-soul lamia-assassin druid-witch moonlighter big-eyes)
   :LATEX ("")
   :LEVEL 41
   :LOWEST-FLOOR 5
   :NAME (lambda lightless imprisoned code)
   :TIME nil
   :WEATHER nil)
#S(AREA
   :DUNGEON-TYPE cave
   :ELEMENT thunder
   :FIELD-TYPE humus
   :FLAGS (drygon madam-niagara pandoras-box grandpa cerberus hell-slicer psyche-vision)
   :LATEX ("Many monsters in this field \\& this dungeon have
            physical tolerance.  It might be best to take two
            wave masters.")
   :LEVEL 92
   :LOWEST-FLOOR 5
   :NAME (omega chosen orange treasure-gem)
   :TIME night
   :WEATHER stormy)
#S(AREA
   :DUNGEON-TYPE stone-wall
   :ELEMENT earth
   :FIELD-TYPE wasteland
   :FLAGS (swordmanoid goblin deadly-moth disco-knife well-water)
   :LATEX nil
   :LEVEL 2
   :LOWEST-FLOOR 2
   :NAME (delta chatting imprisoned fallen-angel)
   :TIME noon
   :WEATHER cloudy)
#S(AREA
   :DUNGEON-TYPE castle
   :ELEMENT water
   :FIELD-TYPE snow-1
   :FLAGS (earth-maiden napylon forest-hsien pure-water deadly-present skull-hero)
   :LATEX ("Clean: prty=P field=snow-1"
	   ""
	   "Imprisoned: prty=Q wtr=afternoon"
	   ""
	   "Fallen-Angel: prty=O")
   :LEVEL 53
   :LOWEST-FLOOR 2
   :NAME (sigma clean imprisoned fallen-angel)
   :TIME afternoon
   :WEATHER clear)

;;; --- end of file ---

B. Source code

Here are the two files of Lisp which produced the reports.

B.1 x.lisp

;;; -*- Mode: Lisp -*-
;;; $Header: /home/gene/library/website/docsrc/dhn/RCS/x.lisp,v 395.1 2008/04/20 17:25:46 gene Exp $
;;;
;;; Copyright (c) 2005 Gene Michael Stover.  All rights reserved.

(defun mappend (fn &rest the-lists)
  "Apply FN to each element of the lists and append the results."
  (apply #'append (apply #'mapcar fn the-lists)))

(defstruct area
  dungeon-type
  element
  field-type
  flags
  latex
  level
  lowest-floor
  name			       ; list of (server part-a part-b part-c)
  time
  weather)

(defun area-name-string (area)
  (format nil "$\\~:(~A~)$~{ ~A~}"
	  (first (area-name area))
	  (rest (area-name area))))

(defun area-label (area)
  (format nil "area~{-~A~}" (area-name area)))

(defun db ()
  "Return a copy of the databank, *DB*, so it can be sorted
without fear of breaking things."
  (with-open-file (strm "areas.lisp")
    (labels ((next () (read strm nil strm)))
      (do ((x (next) (next))
	   (lst () (cons x lst)))
	  ((eq x strm) lst)
	  (format t "~&(file-position ~A) is ~A" (truename strm)
		  (file-position strm))
	  (force-output)))))

(defun area-field-less-p (x y)
  (string-lessp (area-field-type x) (area-field-type y)))

(defun area-level-less-p (x y)
  (let ((xx (if (numberp (area-level x))
		(area-level x)
	      0))
	(yy (if (numberp (area-level y))
		(area-level y)
	      0)))
    (< xx yy)))

(defun area-name-less-p (x y)
  "Compare two area by their names.  Area name is list of
four symbols: server, a-part, b-part, & c-part."
  (declare (type area x y))
  (let ((nx (area-name x))
	(ny (area-name y)))
    (or (string-lessp (second nx) (second ny))
	(and (string-equal (second nx) (second ny))
	     (string-lessp (third nx) (third ny)))
	(and (string-equal (second nx) (second ny))
	     (string-equal (third nx) (third ny))
	     (string-lessp (fourth nx) (fourth ny))))))

(defun make-report (filename print &key lessp (key #'identity)
			     (prefix "") (postfix ""))
  (declare (type string filename)
	   (type function print)
	   (type (or function symbol) lessp)
	   (type function key)
	   (type string prefix)
	   (type string postfix))
  (with-open-file (strm (make-pathname :name filename :type "tex"
				       :version :newest)
			:direction :output
			:element-type 'character
			:if-exists :supersede
			:if-does-not-exist :create)
    (format t "~&Creating report in ~A." (truename strm))
    (force-output)
    (format strm "~&% ~A" filename) (force-output strm)
    (format strm "~&~A" prefix) (force-output strm)
    (mapc #'(lambda (area)
	      (format t "~&Print ~S" area) (force-output)
	      (funcall print area strm) (force-output strm))
	  (if lessp
	      (sort (db) lessp :key key)
	    (db)))
    (format strm "~&~A" postfix)
    (format strm "~&")))

(defun print-area-detail (area strm)
  (format strm "~%\\subsection{~A}" (area-name-string area))
  (format strm "~%\\label{~A}" (area-label area))
  (format strm "~%\\begin{tabular}{rl} \\\\")
  (format strm " \\\\")
  (format strm "~%{\\bf level} & ~A" (area-level area))
  (format strm " \\\\")
  (format strm "~%{\\bf element} & ~A" (area-element area))
  (format strm " \\\\")
  (format strm "~%{\\bf field type} & ~A" (area-field-type area))
  (format strm " \\\\")
  (format strm "~%{\\bf dungeon type} & ~A" (area-dungeon-type area))
  (format strm " \\\\")
  (format strm "~%{\\bf lowest floor} & ~A" (area-lowest-floor area))
  (format strm "~%\\end{tabular}")
  (format strm "~%\\noindent {\\bf Flags} ~A" (area-flags area))
  (format strm "~%")
  (format strm "~{~%~A~}" (area-latex area)))

(defvar *level-field-name-prefix* 
  (with-output-to-string (strm)
    (format strm "~&\\begin{tabular}{|r|r|r|r|r|r|r|} \\\\")
    (format strm "~&{\\bf server}")
    (format strm " & {\\bf A part}")
    (format strm " & {\\bf B part}")
    (format strm " & {\\bf C part}")
    (format strm " & {\\bf level}")
    (format strm " & {\\bf field type}")
    (format strm " & {\\bf section}")
    (format strm " \\\\ \\hline")))

(defvar *level-field-name-postfix* (format nil "~&\\end{tabular}"))

(defun print-area-level-field-name (area strm)
  (format strm "~&$\\~:(~A~)$" (first (area-name area)))
  (format strm " & ~A" (second (area-name area)))
  (format strm " & ~A" (third (area-name area)))
  (format strm " & ~A" (fourth (area-name area)))
  (format strm " & ~A" (area-level area))
  (format strm " & ~A" (area-field-type area))
  (format strm " & \\ref{~A}" (area-label area))
  (format strm " \\\\ \\hline"))

(defun latex-safe (x)
  "Given a character, return that character or a string
which will be safe to print to a LaTeX file."
  (case x
    (#\# "\\#")
    (#\& "\\&")
    (#\_ "\\_")
    (#\\ "\\\\")
    (otherwise x)))

;;; --- end of file ---

B.2 report.sh

#! /bin/sh

clisp -x "(load \"report.lisp\")"

C. Other File Formats

Bibliography

Sto03
Gene Michael Stover.
Review of .hack//infection.
personal web site, February 2003.
http://CyberTiggyr.COM/gene/dhack-i/.

Gene Michael Stover 2008-04-20