Copyright © 2003-2006 Gene Michael Stover. All rights reserved. Permission to copy, store, & view this document unmodified & in its entirety is granted.
These are personal notes about .hack. There are spoilers in this file! Read it at your own risk!
.hack is a computer roll-playing game. I reviewed it in [Sto03], & the Web site for the .hack project is http://www.dothack.com/.
I love the game, & it's complex enough that I am compelled to keep some notes on it. Here they are. They are for my personal use. Suitability for any other purpose or any other reader is purely coincidental.
The most complete copy of ``The Epitaph of Twilight'' I've seen is at dothackers. It's too short to be the full Epitaph of Twilight, since the full one is known as ``the hundred tales of the hundred stories'' & is reputed to be long & rambling. This copy is probably assembled from the fragments of the poem that you can find while playing .hack.
Another copy is at http://flare.misabel.com/blog/epitaph.php.
The entry for ``Epitaph of Twilight'' on Wikipedia has the same words, though they are not scansioned.
My two favorite characters are Mistral & Terajima Ryoko.
Mistral is too cute. Love her voice & all the things she says. She's also animated the best, I think. See how she crouches when she casts spells? Good stuff. Once she gets to a high level & you give her some good magic wands or staffs, she's really powerful. It was somewhere in the middle of .hack//Outbreak, after giving her a good staff or wand, that I noticed Mistral was doing about half the damage to monsters. I'm upset that I haven't been able to use Mistral since .hack 2.
My next favorite character is Gardenia, then Natsume.
I think the twin blade Bell is a singer named Yuka in the ``real world'' of .hack. Bell had hinted that she was a famous person in Mutation, but it wasn't until I ran into her at Fort Ouph that she hinted she was a person named Yuka. Bell suggests that Yuka left her band for a solo career because the band's manager made romantic or sexual advances towards her.
M-78 is a liar, of course. The amazing thing is that I've met people a lot like him in real online games. Eew.
If you use the left-hand rule to travel the dungeons, you can visit all the rooms in a dungeon, beat-up all the monsters, open all the portals, without using a Sprite Ocarina & without getting lost.
To use the left-hand rule, pretend that Kite's left hand it stuck to the wall. Let that determine your path through the dungeon. You won't need a Fairy Orb to map it first; you won't even need to display the map. You won't get lost. You'll visit everything. You'll pass through some rooms multiple times, but Kite's hand will be attached to a different wall each time. You won't get lost. You won't need to worry about whether you visited all the rooms. You won't need to plan ahead. Hell, you hardly won't need to think.
There is a right-hand rule which is equivalent.
The only disadvantage to the left-hand rule happens in special dungeons, where there is a scene or movie at the end. As you probably noticed already, after such scenes, you are teleported back to a root town. So if you didn't visit everything in the dungeon before that scene, you'll have to visit the dungeon again to see all those things. The left-hand rule does not guarantee that you'll clear-out a level before going to the next, so it is possible, maybe even likely, that you'll miss parts of a dungeon that has a scene at the bottom.
The left-hand rule won't visit all of a dungeon if the dungeon has a cycle in it. I have seen just one such dungeon in the first two parts of the game. It was in .hack//Mutation.
The left-hand rule won't work on the last dungeon of .hack//Mutation.
The first time I went through the final area, I did a data-drain on the first monsters we met on the second level of the dungeon & got a rare weapon for heavy blade. (Black Rose thanked me for it.) I forget what the sword was called, but it was level 32. Later in that same trek, I think I data-drained a ``SWORD'' for blademasters from some monster. At the bottom of the final area of .hack//Mutation is a boss. We got killed.
The second time through, I data-drained another rare weapon from the very first monster. It was ``Grand Elite'', a rare, level 20 wand for wavemaster. (Mistral loved it.) Again, I think I data-drained some other rare weapon later in that trek. We were killed by the boss again.
The third time through, I didn't data-drain any rare weapons from the monsters. We beat Magus that time.
Then I went back to the same dungeon & data-drained lots & lots of monsters. In that one trek, I obtained another Grand Elite for Mistral; some type of rare, level 23(?) pole-ax for long arm; a very good (though not rare) piece of armor for Kite; & a level 23(?), very good but not rare weapon for Kite.
So, you can data-drain some bitchin weapons & armor from the monsters in that last dungeon, & you can do it before or after finishing the game. Maybe you can data-drain the same type of things from the same type of monsters in other areas. I haven't tried (yet).
I've completed eight, I think, of the goblin races.
In early versions, I used magic & speed charms. In the last two or three, I just chased down the little bugger & did an attack skill (like ``Thunder Dance'' or whatever) on him. It takes about three such attacks to take out the goblin.
After the fact, chasing him down, without speed charms & without even trying magic, was the easiest. The things I learned in the last two or three goblins are
I hated the first few goblin races, but after learning these things, I've had some fun with them. (If you are a game designer, please don't interpret this as a request for more goblin races.)
On the second DVD of the .hack//SIGN television series are some ``extras''. Some of the extras are scenes from, I guess, episodes of the show that I haven't seen yet. Or maybe from Japanese-only scenes. Or maybe scenes that were never finished. Anyway, I haven't seen them on the two .hack//SIGN DVDs I've seen or the first two parts of the video game.
In one of those extra scenes, Crim & BT talk about the keyword system. One of them says that in ``The World'', areas are selected from three lists of keywords. (If you've played the game, this is hardly news to you.) In the precursor to ``The World'', which was called ``Fragment''8.1, Crim says areas were chosen by lists of letters. He says that the area-selection system of ``The World'' is built on the old system from Fragment. The letters are still there, but ``The World'' only lets users choose from lists of words. So many areas probably still exist but are inaccessible.
I'm not saying that ``The World'' (or .hack the game) use systems of letters, but such a letters system is technically feasible, so let's do some math.
In ``The World'' as of the end of
.hack part 3, keyword list A contains 29 entries, B
contains 28, & C contains 28. So in ``The World'', there
are
areas.
22,736 is a lot of areas, but if the system of letters in
``Fragment'' uses
30
letters to select an area, & if the
``letters'' are the 26, case-insensitive letters from the
English alphabet, plus the space character8.2, there are
.
In English, I think that's more than
eight billion billion billion billion million.
What portion of Fragment's areas are available to
``The World''?
``The World'' contains
of the areas from ``Fragment''.
That's an infinitessimal fraction of the areas that were in
``Fragment''.
More than 99.999 percent of Fragment's areas are inaccessible in
``The World''.
In various places in the game8.3,
I've read that the world-wide
user base for ``The World'' is 20 million people. Because
of time zones, probably about
of the users
could be online at a time, but not everyone who can login
will be logged in. Totally pulling a number out of the air
(or an orifice), let's say that
of those
people who can login, do login. So at any time, there are about
people in ``The World''. If all of
those people
left the root towns & went adventuring at the same time,
there would be
people
per area on the mean. Even if people spent half of their
online time in root towns, you'd hardly be alone when you
visited an area.
Here is a very useful message from Game FAQs.
From Sun Quan Posted 7/17/2003 2:53:39 PM
Hey, all. I?ve compiled a list of good keywords to use to find a lot of the tradable items, i.e. Sports Drink, Cooked Bile, etc? and Grunty Food for //Infection. Keep in mind that these keywords are for //Infection. The fields and dungeons change from game to game so these might not work too well for //Mutation. I haven?t had the time to test them there, yet. This post will get additions as I go along, so please keep it bumped.
Major kudos to people like reciprocity, Pokekiller and Pendant of Courage from GameFAQs forums who cared enough to post some good keywords to try that were added to this list.
A few things to remember before we get to the list: - Some of these items and Grunty Foods are really difficult to find. Listed are areas that either have a lot of those items or foods, or you can find more than usual. For example, Piney Apples are difficult to find, and you only get between one and five per field, thus I?ve listed places where you can find three or more. - Usually the dungeons that I have listed have at least one good room with between six and twelve jars or eggs that can be broken to find Holy Sap, Burning Oil, etc? For some of the more rare items, though, the dungeon will only have ONE such room. When possible, I try to list dungeons that have that room on the first floor. - Some of the Keywords necessary to go to these places don?t become available until later in //Infection, so you?re going to have to be patient before you can explore them. - All fields and dungeons reset when you go from field to dungeon, dungeon to field, field to Root Town, thus if there?s a Grunty Food near the entrance to a dungeon or a field, you can simply go from one to the other and the food will reset each time. - Since this list is still being made, some of the items and foods have one or no keywords to them. I?ll add more as I find them.
Grunty Foods ?
Cordyceps: Delta: Detestable Oblivious Holy Ground
Grunt Mints: Delta: Raging Passionate Melody Delta: Discovered Primitive Touchstone
La Pumpkin: Delta: Bursting Passed Over Paradise (I personally picked up 52 La Pumpkins in one visit to this field) Theta: Bursting Passed Over Paradise
Mandragora: (Note: Just about any keyword that ends in Aqua Field will have a Spring Of Myst as well as a number of Mandragoras on it. These two keywords just have a LOT.) Delta: Bursting Passed Over Aqua Field Delta: Discovered Passed Out Twin Hills
Mushroom: Delta: Bursting Solitary Hypha Delta: Plenteous Smiling Hypha Delta: Putrid Hot Blooded Scaffold
Oh No Melon: Delta: Expansive Haunted Sea Of Sand Delta: Detestable Golden Messenger
Piney Apple: Theta: Soft Solitary Tri Pansy
Root Vegetable: Delta: Hidden Passed Over Fort Walls (There were only about seven on the field, but one was right next to the place where Kite enters the field, so you can just grab it, go back to the Root Town, go back to the field, grab another, and so on?) Delta: Detestable Golden New Truth Delta: Bursting Forbidden Spiral
Snakey Cactus: Delta: Expansive Despaired Fiery Sands
White Cherry: Delta: Voluptuous Oblivious White Devil Delta: Discovered Eternal March (Found around forty-two here) Delta: Greedy Her White Devil From: Sun Quan | Posted: 7/17/2003 2:55:17 PM | Message Detail Grunty Foods continued...
Golden Eggs: Delta: Sinking Smiling Fort Walls (Go down, left, straight. In the first room there is a portal and bearcat egg, go left and there is a golden egg. If you go straight again there is another portal and a bearcat egg. Get the eggs, go out of the dungeon and it will reset, then go back in.) Delta: Putrid Hot Blooded Scaffold Delta: Dog Dancing Forbidden Scent Delta: Bursting Passed Over March Delta: Bursting Passed Over Twin Hills Theta: Soft Solitary Tri Pansy
Bear Cat Eggs: Delta: Sinking Smiling Fort Walls (Go down, left, straight. In the first room there is a portal and bearcat egg, go left and there is a golden egg. If you go straight again there is another portal and a bearcat egg. Get the eggs, go out of the dungeon and it will reset, then go back in.)
Invisible Eggs: Delta: Plenteous Smiling Hypha Delta: Hideous Organ Market Scaffold Delta: Putrid Hot Blooded Scaffold
Immature Eggs: None (I forgot to write them down ;.;)
Bloody Eggs: None yet
Tradable Elemental Items ?
Burning Oil: (These are incredibly easy to find.) Delta: Hideous Destroyer?s Far Thunder Delta: Discovered Primitive Touchstone
Cooked Bile: (Not easy to find at all.) Theta: Cursed Despaired Paradise (Just one room, but the dungeon?s tiny)
Holy Sap: (Another easy one.) Delta: Plenteous Smiling Hypha Delta: Hideous Organ Market Scaffold (Rooms with twelve jars abound here) Delta: Putrid Hot Blooded Scaffold Theta: Collapsed Despaired Hypha
Pure Water: Theta: Quiet Eternal White Devil
Sports Drink: Delta: Bursting Passed Over Twin Hills (One room in the lower right end of the dungeon) Delta: Noisy Orange March Theta: Bursting Passed Over Twin Hills
Well Water: Delta: Indiscreet Gluttonous Pilgrimage Delta: Dog Dancing Forbidden Scent Theta: Dog Dancing Passionate Tri Pansy
Well, that?s it. Hope these Keywords help some of you out. Like I said, please keep these bumped and I?ll continue to add to it as I go along. I?ll also try them out in //Mutation eventually but I?ve already found out that there?s now only one Piney Apple in Theta: Soft Solitary Tri Pansy there, even if it is right by the entrance. And another thing? if any of you find any Keywords that I haven?t listed that have easily accessible elemental items or Grunty Foods, please feel free to reply with them and I'll check them out.
Here's another message from Game FAQs that mentions areas to visit.
From: VakuA Posted: 7/30/2003 8:19:29 PM
Cat-Player
Author: Anonymous
I saw a cat-player character, it was wearing a hat and looked like it had patched fur. I can't tell you where I saw this character, but if you come toNameless Distant Core I'll tell you. Oh yeah, I'd like you to come alone.
Another message on Game FAQs suggests these:
Try
Chronicling Pagen Sunny Demon for a Zeit statue
race.
Try hideous organ market scaffold to get the ice bar.
It's said that if you return to
Hidden Forbidden
Holy Ground, you see some flashback scenes from ./hack
// Sign.
Some level 50 fire areas where you can find ``Wander
Demons''. All on
server.
Someone else on Game FAQs gave this list of keywords from the .hack // Legend of the Twilight anime, which I haven't seen. He said there were no servers with the keywords, so you have to try some, see what happens.
I keep a databank of the areas I visit in .hack. Here are some reports generated from that databank.
| server | A part | B part | C part | level | field type | section |
|
|
ABRASIVE | BLOODY | LIMIT | 85 | NIL | 10.5.1 |
|
|
ABRASIVE | EMERALD | CRACK | 7 | JUNGLE | 10.5.2 |
|
|
ABRASIVE | FALSE | TRAGEDY | 69 | NIL | 10.5.3 |
|
|
ANCIENT | DESTROYERS | BATTLEFIELD | 65 | NIL | 10.5.4 |
|
|
ANCIENT | FANTASY | CAPSULE | 73 | HUMUS | 10.5.5 |
|
|
ANCIENT | FAREWELL | CHAOS | 9 | HUMUS | 10.5.6 |
|
|
ANCIENT | ILLUSIONARY | CHAOS | 87 | HUMUS | 10.5.7 |
|
|
ANCIENT | SOLITARY | FAR-THUNDER | 58 | NIL | 10.5.8 |
|
|
ANCIENT | SOUL | FOOTSTEP | 85 | HUMUS | 10.5.9 |
|
|
ATTRACTING | WORST | PRAIRY | 9 | GRASSLAND | 10.5.10 |
|
|
BARKING | FATAL | SACRIFICE | 72 | NIL | 10.5.11 |
|
|
BARKING | HOT-BLOODED | 500-LOHAN | 62 | NIL | 10.5.12 |
|
|
BEAUTIFUL | GRIEVING | ABYSS | 52 | NIL | 10.5.13 |
|
|
BEAUTIFUL | ORANGE | 500-LOHAN | 81 | HUMUS | 10.5.14 |
|
|
BITTER | DESTROYERS | TWIN-HILLS | 40 | NIL | 10.5.15 |
|
|
BOTTOMLESS | SOUL | KALEIDOSCOPE | 47 | NIL | 10.5.16 |
|
|
BOUNDLESS | SOLITARY | ABYSS | 34 | NIL | 10.5.17 |
|
|
BURSTING | FORBIDDEN | NEW-TRUTH | 17 | NIL | 10.5.18 |
|
|
BURSTING | SOLITARY | KALEIDOSCOPE | 32 | NIL | 10.5.19 |
|
|
CAPRICIOUS | UNENDING | CORRIDOR | 38 | NIL | 10.5.20 |
|
|
CHATTING | IMPRISONED | FALLEN-ANGEL | 2 | WASTELAND | 10.5.21 |
|
|
CHOSEN | DISTANT | CORE | 69 | RED-HEAT | 10.5.22 |
|
|
CHOSEN | DISTANT | CORE | 95 | RED-HEAT | 10.5.23 |
|
|
CHOSEN | ORANGE | TREASURE-GEM | 92 | HUMUS | 10.5.24 |
|
|
CHRONICLING | HAUNTED | AQUA-FIELD | 11 | NIL | 10.5.25 |
|
|
CHRONICLING | HER | TWIN-HILLS | 17 | NIL | 10.5.26 |
|
|
CLEAN | IMPRISONED | FALLEN-ANGEL | 53 | SNOW-1 | 10.5.27 |
|
|
CORRODED | REBORN | GREAT-SEAL | 75 | SCORCHING-1 | 10.5.28 |
|
|
CRUEL | VINDICTIVE | SCARS | 75 | NIL | 10.5.29 |
|
|
CURSED | PAGAN | LYRIC-POET | 67 | NIL | 10.5.30 |
|
|
DAZZLING | GOLDEN | GIANT | 72 | NIL | 10.5.31 |
|
|
DETESTIBLE | DISGRACED | MARCH | 35 | HUMUS | 10.5.32 |
|
|
DISCOVERED | PASSIONATE | HOLY-GROUND | NIL | NIL | 10.5.33 |
|
|
DOG-DANCING | CORRUPTED | HYPHA | 41 | HUMUS | 10.5.34 |
|
|
DOG-DANCING | FAREWELL | KNIGHTS | 27 | SCORCHING-2 | 10.5.35 |
|
|
DOG-DANCING | PASSIONATE | TRI-PANSY | 19 | NIL | 10.5.36 |
|
|
DRIPPING | SILENT | RAW-ORE | 23 | NIL | 10.5.37 |
|
|
DYING | SNARING | CORE | 17 | NIL | 10.5.38 |
|
|
EXCESSIVE | AGONIZING | FURNACE | 75 | NIL | 10.5.39 |
|
|
EXPANSIVE | CORRUPTED | RIDGELINE | 56 | NIL | 10.5.40 |
|
|
FLEETING | FALLOW | CHAOS | NIL | NIL | 10.5.41 |
|
|
GENEROUS | BEMUSED | VIRGIN | 62 | NIL | 10.5.42 |
|
|
GREAT | AGONIZING | TWIN-HILLS | 28 | GRASSLAND | 10.5.43 |
|
|
GREAT | SOLITARY | KALEIDOSCOPE | 46 | NIL | 10.5.44 |
|
|
GREEDY | CONFUSED | TWIN-HILLS | 25 | GRASSLAND | 10.5.45 |
|
|
GREEDY | GAMBLERS | DRIFT | 67 | NIL | 10.5.46 |
|
|
GREEDY | SOLITARY | MELODY | NIL | NIL | 10.5.47 |
|
|
GREEDY | SOLITARY | REMNANT | 26 | NIL | 10.5.48 |
|
|
HIDDEN | FORBIDDEN | HOLY-GROUND | 6 | NIL | 10.5.49 |
|
|
HIDEOUS | ORGAN-MARKET | LIMIT | 36 | NIL | 10.5.50 |
|
|
HIDEOUS | ORGAN-MARKET | SCAFFOLD | 14 | NIL | 10.5.51 |
|
|
INCESSANT | DESTROYERS | PILGRIMAGE | NIL | NIL | 10.5.52 |
|
|
INTIMIDATING | PASSIONATE | AQUA-FIELD | 59 | GRASSLAND | 10.5.53 |
|
|
LIGHTLESS | IMPRISONED | CODE | 41 | NIL | 10.5.54 |
|
|
LIGHTLESS | SACRED | REMAINS | 47 | NIL | 10.5.55 |
|
|
LONELY | DUSK | PARADISE | 90 | EARTH | 10.5.56 |
|
|
LONELY | FATAL | SECRET-TOWER | 17 | JUNGLE | 10.5.57 |
|
|
LOST | RELETAVISTIC | SAFE-HAVEN | 56 | DESERT-? | 10.5.58 |
|
|
LOST | TRAVELERS | STRAY-BALL | 75 | NIL | 10.5.59 |
|
|
MERCILESS | CONFUSED | VIRGIN | 79 | NIL | 10.5.60 |
|
|
MERCILESS | FATAL | CORE | 89 | NIL | 10.5.61 |
|
|
MYSTERIOUS | FORBIDDEN | HOLY-GROUND | 16 | SNOW-1 | 10.5.62 |
|
|
MYSTERIOUS | GAMBLERS | CABBAGE | 23 | NIL | 10.5.63 |
|
|
NAMELESS | DISTANT | CORE | 50 | NIL | 10.5.64 |
|
|
NOISY | SACRED | RINGING-EARS | 61 | NIL | 10.5.65 |
|
|
OUTPOURING | FATAL | HYPHA | 29 | NIL | 10.5.66 |
|
|
PLENTEOUS | HARD-ROE | SCAFFOLD | 61 | SNOW-??? | 10.5.67 |
|
|
PLUNDERED | DUSK | TWIN-HILLS | 49 | GRASSLAND | 10.5.68 |
|
|
PREDATORY | CONFUSED | TWINS | 86 | WASTELAND | 10.5.69 |
|
|
PREDATORY | GHOSTLY | SPIRAL | NIL | NIL | 10.5.70 |
|
|
PULSATING | TRUTHS | CORE | 30 | NIL | 10.5.71 |
|
|
QUIET | OBLIVIOUS | MESSENGER | 10 | NIL | 10.5.72 |
|
|
RAGING | AGONIZING | NOTHINGNESS | NIL | NIL | 10.5.73 |
|
|
REINCARNATED | SOMEONES | FORT-WALLS | 44 | NIL | 10.5.74 |
|
|
REJECTING | BLOODY | PURE-DEFENSE | 23 | NIL | 10.5.75 |
|
|
REJECTING | FAREWELL | VIRGIN | 75 | GRASSLAND | 10.5.76 |
|
|
REJECTING | RELATIVISTIC | TWIN-HILLS | 43 | NIL | 10.5.77 |
|
|
RESONATING | SOUL | EXCAVATION | 17 | SNOW-1 | 10.5.78 |
|
|
RESURRECTING | SNARING | PILGRIMAGE | 29 | NIL | 10.5.79 |
|
|
RISING | IMPLACABLE | SIPPING-BUG | 56 | NIL | 10.5.80 |
|
|
SCATTERING | FACING-MIRRORS | COMPASS | 63 | NIL | 10.5.81 |
|
|
SCATTERING | LIGHT-TRAP | GIANT | 85 | SNOW | 10.5.82 |
|
|
SCATTERING | PSEUDO | TREASURY | 17 | NIL | 10.5.83 |
|
|
SCATTERING | SOLITARY | SUNNY-DAEMON | 85 | NIL | 10.5.84 |
|
|
SCREAMING | WIND-SANDS | FATE-CASTLE | 70 | NIL | 10.5.85 |
|
|
SECRETIVE | DESTROYERS | TRAGECTORY | 2 | DESERT | 10.5.86 |
|
|
SICKENED | IMPRISONED | WIDOW | 73 | NIL | 10.5.87 |
|
|
SINKING | EVIL-EYED | TWINS | 85 | NIL | 10.5.88 |
|
|
SINKING | SMILING | MELODY | 57 | NIL | 10.5.89 |
|
|
SLEEPY | SOLITARY | MELODY | 30 | NIL | 10.5.90 |
|
|
SOARING-SKY | MADNESS | COMPASS | 56 | NIL | 10.5.91 |
|
|
SOFT | SOLITARY | TRI-PANSY | 14 | NIL | 10.5.92 |
|
|
SORROWFUL | COUNTLESS | TRI-PANSY | 63 | EARTH | 10.5.93 |
|
|
SORROWFUL | DESPARED | NEW-TRUTH | 80 | NIL | 10.5.94 |
|
|
SORROWFUL | SWELTERING | ARENA | 62 | NIL | 10.5.95 |
|
|
SPUN | BLOODY | TRAGEDY | 55 | NIL | 10.5.96 |
|
|
STALKING | BETRAYED | NOTHINGNESS | 70 | NIL | 10.5.97 |
|
|
STALKING | PASSED-OVER | TWINS | 16 | NIL | 10.5.98 |
|
|
STRAYED | GAMBLERS | FATE-CASTLE | 32 | NIL | 10.5.99 |
|
|
TESTED | MORPHEAN | ALCHEMY | NIL | NIL | 10.5.100 |
|
|
TESTED | QUICKSILVER | VALKYRIE | 52 | NIL | 10.5.101 |
|
|
TURBULENT | DISTRUSTING | ICE-WALL | 54 | NIL | 10.5.102 |
|
|
TURBULENT | MADNESS | REMAINS | 56 | NIL | 10.5.103 |
|
|
TURBULENT | MOMENTARY | CODE | 7 | NIL | 10.5.104 |
|
|
UNMATCHED | WORSE | ABYSS | 72 | SNOW | 10.5.105 |
|
|
UNSPEAKABLE | FATED | DOWNY-GROWTH | 80 | NIL | 10.5.106 |
|
|
UNUSUAL | GHOSTLY | REMNANT | 62 | NIL | 10.5.107 |
|
|
VAGUELY | BETRAYED | FORT-WALLS | 14 | SNOW-1 | 10.5.108 |
|
|
VOLUPTUOUS | GOLDEN | HYPHA | NIL | NIL | 10.5.109 |
|
|
VOLUPTUOUS | HER | REMNANT | 3 | NIL | 10.5.110 |
| server | A part | B part | C part | level | field type | section |
|
|
INCESSANT | DESTROYERS | PILGRIMAGE | NIL | NIL | 10.5.52 |
|
|
TESTED | MORPHEAN | ALCHEMY | NIL | NIL | 10.5.100 |
|
|
FLEETING | FALLOW | CHAOS | NIL | NIL | 10.5.41 |
|
|
PREDATORY | GHOSTLY | SPIRAL | NIL | NIL | 10.5.70 |
|
|
DISCOVERED | PASSIONATE | HOLY-GROUND | NIL | NIL | 10.5.33 |
|
|
VOLUPTUOUS | GOLDEN | HYPHA | NIL | NIL | 10.5.109 |
|
|
RAGING | AGONIZING | NOTHINGNESS | NIL | NIL | 10.5.73 |
|
|
GREEDY | SOLITARY | MELODY | NIL | NIL | 10.5.47 |
|
|
CHATTING | IMPRISONED | FALLEN-ANGEL | 2 | WASTELAND | 10.5.21 |
|
|
SECRETIVE | DESTROYERS | TRAGECTORY | 2 | DESERT | 10.5.86 |
|
|
VOLUPTUOUS | HER | REMNANT | 3 | NIL | 10.5.110 |
|
|
HIDDEN | FORBIDDEN | HOLY-GROUND | 6 | NIL | 10.5.49 |
|
|
TURBULENT | MOMENTARY | CODE | 7 | NIL | 10.5.104 |
|
|
ABRASIVE | EMERALD | CRACK | 7 | JUNGLE | 10.5.2 |
|
|
ATTRACTING | WORST | PRAIRY | 9 | GRASSLAND | 10.5.10 |
|
|
ANCIENT | FAREWELL | CHAOS | 9 | HUMUS | 10.5.6 |
|
|
QUIET | OBLIVIOUS | MESSENGER | 10 | NIL | 10.5.72 |
|
|
CHRONICLING | HAUNTED | AQUA-FIELD | 11 | NIL | 10.5.25 |
|
|
VAGUELY | BETRAYED | FORT-WALLS | 14 | SNOW-1 | 10.5.108 |
|
|
HIDEOUS | ORGAN-MARKET | SCAFFOLD | 14 | NIL | 10.5.51 |
|
|
SOFT | SOLITARY | TRI-PANSY | 14 | NIL | 10.5.92 |
|
|
STALKING | PASSED-OVER | TWINS | 16 | NIL | 10.5.98 |
|
|
MYSTERIOUS | FORBIDDEN | HOLY-GROUND | 16 | SNOW-1 | 10.5.62 |
|
|
RESONATING | SOUL | EXCAVATION | 17 | SNOW-1 | 10.5.78 |
|
|
DYING | SNARING | CORE | 17 | NIL | 10.5.38 |
|
|
LONELY | FATAL | SECRET-TOWER | 17 | JUNGLE | 10.5.57 |
|
|
CHRONICLING | HER | TWIN-HILLS | 17 | NIL | 10.5.26 |
|
|
BURSTING | FORBIDDEN | NEW-TRUTH | 17 | NIL | 10.5.18 |
|
|
SCATTERING | PSEUDO | TREASURY | 17 | NIL | 10.5.83 |
|
|
DOG-DANCING | PASSIONATE | TRI-PANSY | 19 | NIL | 10.5.36 |
|
|
DRIPPING | SILENT | RAW-ORE | 23 | NIL | 10.5.37 |
|
|
MYSTERIOUS | GAMBLERS | CABBAGE | 23 | NIL | 10.5.63 |
|
|
REJECTING | BLOODY | PURE-DEFENSE | 23 | NIL | 10.5.75 |
|
|
GREEDY | CONFUSED | TWIN-HILLS | 25 | GRASSLAND | 10.5.45 |
|
|
GREEDY | SOLITARY | REMNANT | 26 | NIL | 10.5.48 |
|
|
DOG-DANCING | FAREWELL | KNIGHTS | 27 | SCORCHING-2 | 10.5.35 |
|
|
GREAT | AGONIZING | TWIN-HILLS | 28 | GRASSLAND | 10.5.43 |
|
|
OUTPOURING | FATAL | HYPHA | 29 | NIL | 10.5.66 |
|
|
RESURRECTING | SNARING | PILGRIMAGE | 29 | NIL | 10.5.79 |
|
|
PULSATING | TRUTHS | CORE | 30 | NIL | 10.5.71 |
|
|
SLEEPY | SOLITARY | MELODY | 30 | NIL | 10.5.90 |
|
|
BURSTING | SOLITARY | KALEIDOSCOPE | 32 | NIL | 10.5.19 |
|
|
STRAYED | GAMBLERS | FATE-CASTLE | 32 | NIL | 10.5.99 |
|
|
BOUNDLESS | SOLITARY | ABYSS | 34 | NIL | 10.5.17 |
|
|
DETESTIBLE | DISGRACED | MARCH | 35 | HUMUS | 10.5.32 |
|
|
HIDEOUS | ORGAN-MARKET | LIMIT | 36 | NIL | 10.5.50 |
|
|
CAPRICIOUS | UNENDING | CORRIDOR | 38 | NIL | 10.5.20 |
|
|
BITTER | DESTROYERS | TWIN-HILLS | 40 | NIL | 10.5.15 |
|
|
LIGHTLESS | IMPRISONED | CODE | 41 | NIL | 10.5.54 |
|
|
DOG-DANCING | CORRUPTED | HYPHA | 41 | HUMUS | 10.5.34 |
|
|
REJECTING | RELATIVISTIC | TWIN-HILLS | 43 | NIL | 10.5.77 |
|
|
REINCARNATED | SOMEONES | FORT-WALLS | 44 | NIL | 10.5.74 |
|
|
GREAT | SOLITARY | KALEIDOSCOPE | 46 | NIL | 10.5.44 |
|
|
LIGHTLESS | SACRED | REMAINS | 47 | NIL | 10.5.55 |
|
|
BOTTOMLESS | SOUL | KALEIDOSCOPE | 47 | NIL | 10.5.16 |
|
|
PLUNDERED | DUSK | TWIN-HILLS | 49 | GRASSLAND | 10.5.68 |
|
|
NAMELESS | DISTANT | CORE | 50 | NIL | 10.5.64 |
|
|
TESTED | QUICKSILVER | VALKYRIE | 52 | NIL | 10.5.101 |
|
|
BEAUTIFUL | GRIEVING | ABYSS | 52 | NIL | 10.5.13 |
|
|
CLEAN | IMPRISONED | FALLEN-ANGEL | 53 | SNOW-1 | 10.5.27 |
|
|
TURBULENT | DISTRUSTING | ICE-WALL | 54 | NIL | 10.5.102 |
|
|
SPUN | BLOODY | TRAGEDY | 55 | NIL | 10.5.96 |
|
|
EXPANSIVE | CORRUPTED | RIDGELINE | 56 | NIL | 10.5.40 |
|
|
TURBULENT | MADNESS | REMAINS | 56 | NIL | 10.5.103 |
|
|
RISING | IMPLACABLE | SIPPING-BUG | 56 | NIL | 10.5.80 |
|
|
SOARING-SKY | MADNESS | COMPASS | 56 | NIL | 10.5.91 |
|
|
LOST | RELETAVISTIC | SAFE-HAVEN | 56 | DESERT-? | 10.5.58 |
|
|
SINKING | SMILING | MELODY | 57 | NIL | 10.5.89 |
|
|
ANCIENT | SOLITARY | FAR-THUNDER | 58 | NIL | 10.5.8 |
|
|
INTIMIDATING | PASSIONATE | AQUA-FIELD | 59 | GRASSLAND | 10.5.53 |
|
|
NOISY | SACRED | RINGING-EARS | 61 | NIL | 10.5.65 |
|
|
PLENTEOUS | HARD-ROE | SCAFFOLD | 61 | SNOW-??? | 10.5.67 |
|
|
SORROWFUL | SWELTERING | ARENA | 62 | NIL | 10.5.95 |
|
|
UNUSUAL | GHOSTLY | REMNANT | 62 | NIL | 10.5.107 |
|
|
BARKING | HOT-BLOODED | 500-LOHAN | 62 | NIL | 10.5.12 |
|
|
GENEROUS | BEMUSED | VIRGIN | 62 | NIL | 10.5.42 |
|
|
SORROWFUL | COUNTLESS | TRI-PANSY | 63 | EARTH | 10.5.93 |
|
|
SCATTERING | FACING-MIRRORS | COMPASS | 63 | NIL | 10.5.81 |
|
|
ANCIENT | DESTROYERS | BATTLEFIELD | 65 | NIL | 10.5.4 |
|
|
GREEDY | GAMBLERS | DRIFT | 67 | NIL | 10.5.46 |
|
|
CURSED | PAGAN | LYRIC-POET | 67 | NIL | 10.5.30 |
|
|
ABRASIVE | FALSE | TRAGEDY | 69 | NIL | 10.5.3 |
|
|
CHOSEN | DISTANT | CORE | 69 | RED-HEAT | 10.5.22 |
|
|
SCREAMING | WIND-SANDS | FATE-CASTLE | 70 | NIL | 10.5.85 |
|
|
STALKING | BETRAYED | NOTHINGNESS | 70 | NIL | 10.5.97 |
|
|
UNMATCHED | WORSE | ABYSS | 72 | SNOW | 10.5.105 |
|
|
DAZZLING | GOLDEN | GIANT | 72 | NIL | 10.5.31 |
|
|
BARKING | FATAL | SACRIFICE | 72 | NIL | 10.5.11 |
|
|
SICKENED | IMPRISONED | WIDOW | 73 | NIL | 10.5.87 |
|
|
ANCIENT | FANTASY | CAPSULE | 73 | HUMUS | 10.5.5 |
|
|
CORRODED | REBORN | GREAT-SEAL | 75 | SCORCHING-1 | 10.5.28 |
|
|
CRUEL | VINDICTIVE | SCARS | 75 | NIL | 10.5.29 |
|
|
EXCESSIVE | AGONIZING | FURNACE | 75 | NIL | 10.5.39 |
|
|
REJECTING | FAREWELL | VIRGIN | 75 | GRASSLAND | 10.5.76 |
|
|
LOST | TRAVELERS | STRAY-BALL | 75 | NIL | 10.5.59 |
|
|
MERCILESS | CONFUSED | VIRGIN | 79 | NIL | 10.5.60 |
|
|
SORROWFUL | DESPARED | NEW-TRUTH | 80 | NIL | 10.5.94 |
|
|
UNSPEAKABLE | FATED | DOWNY-GROWTH | 80 | NIL | 10.5.106 |
|
|
BEAUTIFUL | ORANGE | 500-LOHAN | 81 | HUMUS | 10.5.14 |
|
|
ANCIENT | SOUL | FOOTSTEP | 85 | HUMUS | 10.5.9 |
|
|
ABRASIVE | BLOODY | LIMIT | 85 | NIL | 10.5.1 |
|
|
SCATTERING | LIGHT-TRAP | GIANT | 85 | SNOW | 10.5.82 |
|
|
SCATTERING | SOLITARY | SUNNY-DAEMON | 85 | NIL | 10.5.84 |
|
|
SINKING | EVIL-EYED | TWINS | 85 | NIL | 10.5.88 |
|
|
PREDATORY | CONFUSED | TWINS | 86 | WASTELAND | 10.5.69 |
|
|
ANCIENT | ILLUSIONARY | CHAOS | 87 | HUMUS | 10.5.7 |
|
|
MERCILESS | FATAL | CORE | 89 | NIL | 10.5.61 |
|
|
LONELY | DUSK | PARADISE | 90 | EARTH | 10.5.56 |
|
|
CHOSEN | ORANGE | TREASURE-GEM | 92 | HUMUS | 10.5.24 |
|
|
CHOSEN | DISTANT | CORE | 95 | RED-HEAT | 10.5.23 |
| server | A part | B part | C part | level | field type | section |
|
|
SECRETIVE | DESTROYERS | TRAGECTORY | 2 | DESERT | 10.5.86 |
|
|
LOST | RELETAVISTIC | SAFE-HAVEN | 56 | DESERT-? | 10.5.58 |
|
|
SORROWFUL | COUNTLESS | TRI-PANSY | 63 | EARTH | 10.5.93 |
|
|
LONELY | DUSK | PARADISE | 90 | EARTH | 10.5.56 |
|
|
GREEDY | CONFUSED | TWIN-HILLS | 25 | GRASSLAND | 10.5.45 |
|
|
GREAT | AGONIZING | TWIN-HILLS | 28 | GRASSLAND | 10.5.43 |
|
|
ATTRACTING | WORST | PRAIRY | 9 | GRASSLAND | 10.5.10 |
|
|
REJECTING | FAREWELL | VIRGIN | 75 | GRASSLAND | 10.5.76 |
|
|
PLUNDERED | DUSK | TWIN-HILLS | 49 | GRASSLAND | 10.5.68 |
|
|
INTIMIDATING | PASSIONATE | AQUA-FIELD | 59 | GRASSLAND | 10.5.53 |
|
|
CHOSEN | ORANGE | TREASURE-GEM | 92 | HUMUS | 10.5.24 |
|
|
ANCIENT | SOUL | FOOTSTEP | 85 | HUMUS | 10.5.9 |
|
|
BEAUTIFUL | ORANGE | 500-LOHAN | 81 | HUMUS | 10.5.14 |
|
|
DETESTIBLE | DISGRACED | MARCH | 35 | HUMUS | 10.5.32 |
|
|
ANCIENT | FANTASY | CAPSULE | 73 | HUMUS | 10.5.5 |
|
|
DOG-DANCING | CORRUPTED | HYPHA | 41 | HUMUS | 10.5.34 |
|
|
ANCIENT | FAREWELL | CHAOS | 9 | HUMUS | 10.5.6 |
|
|
ANCIENT | ILLUSIONARY | CHAOS | 87 | HUMUS | 10.5.7 |
|
|
LONELY | FATAL | SECRET-TOWER | 17 | JUNGLE | 10.5.57 |
|
|
ABRASIVE | EMERALD | CRACK | 7 | JUNGLE | 10.5.2 |
|
|
LIGHTLESS | IMPRISONED | CODE | 41 | NIL | 10.5.54 |
|
|
DYING | SNARING | CORE | 17 | NIL | 10.5.38 |
|
|
SCREAMING | WIND-SANDS | FATE-CASTLE | 70 | NIL | 10.5.85 |
|
|
ABRASIVE | FALSE | TRAGEDY | 69 | NIL | 10.5.3 |
|
|
SICKENED | IMPRISONED | WIDOW | 73 | NIL | 10.5.87 |
|
|
DAZZLING | GOLDEN | GIANT | 72 | NIL | 10.5.31 |
|
|
INCESSANT | DESTROYERS | PILGRIMAGE | NIL | NIL | 10.5.52 |
|
|
SORROWFUL | DESPARED | NEW-TRUTH | 80 | NIL | 10.5.94 |
|
|
TESTED | MORPHEAN | ALCHEMY | NIL | NIL | 10.5.100 |
|
|
FLEETING | FALLOW | CHAOS | NIL | NIL | 10.5.41 |
|
|
GREEDY | GAMBLERS | DRIFT | 67 | NIL | 10.5.46 |
|
|
SORROWFUL | SWELTERING | ARENA | 62 | NIL | 10.5.95 |
|
|
EXPANSIVE | CORRUPTED | RIDGELINE | 56 | NIL | 10.5.40 |
|
|
ANCIENT | DESTROYERS | BATTLEFIELD | 65 | NIL | 10.5.4 |
|
|
LIGHTLESS | SACRED | REMAINS | 47 | NIL | 10.5.55 |
|
|
BOTTOMLESS | SOUL | KALEIDOSCOPE | 47 | NIL | 10.5.16 |
|
|
TURBULENT | MADNESS | REMAINS | 56 | NIL | 10.5.103 |
|
|
ANCIENT | SOLITARY | FAR-THUNDER | 58 | NIL | 10.5.8 |
|
|
NOISY | SACRED | RINGING-EARS | 61 | NIL | 10.5.65 |
|
|
RISING | IMPLACABLE | SIPPING-BUG | 56 | NIL | 10.5.80 |
|
|
DRIPPING | SILENT | RAW-ORE | 23 | NIL | 10.5.37 |
|
|
UNUSUAL | GHOSTLY | REMNANT | 62 | NIL | 10.5.107 |
|
|
HIDDEN | FORBIDDEN | HOLY-GROUND | 6 | NIL | 10.5.49 |
|
|
STALKING | BETRAYED | NOTHINGNESS | 70 | NIL | 10.5.97 |
|
|
TURBULENT | DISTRUSTING | ICE-WALL | 54 | NIL | 10.5.102 |
|
|
BARKING | HOT-BLOODED | 500-LOHAN | 62 | NIL | 10.5.12 |
|
|
GENEROUS | BEMUSED | VIRGIN | 62 | NIL | 10.5.42 |
|
|
SINKING | SMILING | MELODY | 57 | NIL | 10.5.89 |
|
|
TESTED | QUICKSILVER | VALKYRIE | 52 | NIL | 10.5.101 |
|
|
CAPRICIOUS | UNENDING | CORRIDOR | 38 | NIL | 10.5.20 |
|
|
DOG-DANCING | PASSIONATE | TRI-PANSY | 19 | NIL | 10.5.36 |
|
|
HIDEOUS | ORGAN-MARKET | SCAFFOLD | 14 | NIL | 10.5.51 |
|
|
VOLUPTUOUS | HER | REMNANT | 3 | NIL | 10.5.110 |
|
|
OUTPOURING | FATAL | HYPHA | 29 | NIL | 10.5.66 |
|
|
QUIET | OBLIVIOUS | MESSENGER | 10 | NIL | 10.5.72 |
|
|
PULSATING | TRUTHS | CORE | 30 | NIL | 10.5.71 |
|
|
NAMELESS | DISTANT | CORE | 50 | NIL | 10.5.64 |
|
|
HIDEOUS | ORGAN-MARKET | LIMIT | 36 | NIL | 10.5.50 |
|
|
REJECTING | RELATIVISTIC | TWIN-HILLS | 43 | NIL | 10.5.77 |
|
|
SPUN | BLOODY | TRAGEDY | 55 | NIL | 10.5.96 |
|
|
SOARING-SKY | MADNESS | COMPASS | 56 | NIL | 10.5.91 |
|
|
BITTER | DESTROYERS | TWIN-HILLS | 40 | NIL | 10.5.15 |
|
|
CHRONICLING | HER | TWIN-HILLS | 17 | NIL | 10.5.26 |
|
|
GREEDY | SOLITARY | REMNANT | 26 | NIL | 10.5.48 |
|
|
BOUNDLESS | SOLITARY | ABYSS | 34 | NIL | 10.5.17 |
|
|
SOFT | SOLITARY | TRI-PANSY | 14 | NIL | 10.5.92 |
|
|
BURSTING | FORBIDDEN | NEW-TRUTH | 17 | NIL | 10.5.18 |
|
|
SLEEPY | SOLITARY | MELODY | 30 | NIL | 10.5.90 |
|
|
BURSTING | SOLITARY | KALEIDOSCOPE | 32 | NIL | 10.5.19 |
|
|
GREAT | SOLITARY | KALEIDOSCOPE | 46 | NIL | 10.5.44 |
|
|
MYSTERIOUS | GAMBLERS | CABBAGE | 23 | NIL | 10.5.63 |
|
|
CHRONICLING | HAUNTED | AQUA-FIELD | 11 | NIL | 10.5.25 |
|
|
TURBULENT | MOMENTARY | CODE | 7 | NIL | 10.5.104 |
|
|
CURSED | PAGAN | LYRIC-POET | 67 | NIL | 10.5.30 |
|
|
CRUEL | VINDICTIVE | SCARS | 75 | NIL | 10.5.29 |
|
|
EXCESSIVE | AGONIZING | FURNACE | 75 | NIL | 10.5.39 |
|
|
MERCILESS | CONFUSED | VIRGIN | 79 | NIL | 10.5.60 |
|
|
UNSPEAKABLE | FATED | DOWNY-GROWTH | 80 | NIL | 10.5.106 |
|
|
ABRASIVE | BLOODY | LIMIT | 85 | NIL | 10.5.1 |
|
|
REJECTING | BLOODY | PURE-DEFENSE | 23 | NIL | 10.5.75 |
|
|
REINCARNATED | SOMEONES | FORT-WALLS | 44 | NIL | 10.5.74 |
|
|
BARKING | FATAL | SACRIFICE | 72 | NIL | 10.5.11 |
|
|
SCATTERING | PSEUDO | TREASURY | 17 | NIL | 10.5.83 |
|
|
SCATTERING | FACING-MIRRORS | COMPASS | 63 | NIL | 10.5.81 |
|
|
RESURRECTING | SNARING | PILGRIMAGE | 29 | NIL | 10.5.79 |
|
|
STRAYED | GAMBLERS | FATE-CASTLE | 32 | NIL | 10.5.99 |
|
|
BEAUTIFUL | GRIEVING | ABYSS | 52 | NIL | 10.5.13 |
|
|
STALKING | PASSED-OVER | TWINS | 16 | NIL | 10.5.98 |
|
|
PREDATORY | GHOSTLY | SPIRAL | NIL | NIL | 10.5.70 |
|
|
DISCOVERED | PASSIONATE | HOLY-GROUND | NIL | NIL | 10.5.33 |
|
|
VOLUPTUOUS | GOLDEN | HYPHA | NIL | NIL | 10.5.109 |
|
|
RAGING | AGONIZING | NOTHINGNESS | NIL | NIL | 10.5.73 |
|
|
GREEDY | SOLITARY | MELODY | NIL | NIL | 10.5.47 |
|
|
LOST | TRAVELERS | STRAY-BALL | 75 | NIL | 10.5.59 |
|
|
SCATTERING | SOLITARY | SUNNY-DAEMON | 85 | NIL | 10.5.84 |
|
|
SINKING | EVIL-EYED | TWINS | 85 | NIL | 10.5.88 |
|
|
MERCILESS | FATAL | CORE | 89 | NIL | 10.5.61 |
|
|
CHOSEN | DISTANT | CORE | 69 | RED-HEAT | 10.5.22 |
|
|
CHOSEN | DISTANT | CORE | 95 | RED-HEAT | 10.5.23 |
|
|
CORRODED | REBORN | GREAT-SEAL | 75 | SCORCHING-1 | 10.5.28 |
|
|
DOG-DANCING | FAREWELL | KNIGHTS | 27 | SCORCHING-2 | 10.5.35 |
|
|
UNMATCHED | WORSE | ABYSS | 72 | SNOW | 10.5.105 |
|
|
SCATTERING | LIGHT-TRAP | GIANT | 85 | SNOW | 10.5.82 |
|
|
CLEAN | IMPRISONED | FALLEN-ANGEL | 53 | SNOW-1 | 10.5.27 |
|
|
RESONATING | SOUL | EXCAVATION | 17 | SNOW-1 | 10.5.78 |
|
|
VAGUELY | BETRAYED | FORT-WALLS | 14 | SNOW-1 | 10.5.108 |
|
|
MYSTERIOUS | FORBIDDEN | HOLY-GROUND | 16 | SNOW-1 | 10.5.62 |
|
|
PLENTEOUS | HARD-ROE | SCAFFOLD | 61 | SNOW-??? | 10.5.67 |
|
|
CHATTING | IMPRISONED | FALLEN-ANGEL | 2 | WASTELAND | 10.5.21 |
|
|
PREDATORY | CONFUSED | TWINS | 86 | WASTELAND | 10.5.69 |
| level | 85 |
| element | FIRE |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 7 |
| element | WOOD |
| field type | JUNGLE |
| dungeon type | NIL |
| lowest floor | 4 |
The field has only two portals.
| level | 69 |
| element | FIRE |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 65 |
| element | WOOD |
| field type | NIL |
| dungeon type | CAVE |
| lowest floor | (4) |
| level | 73 |
| element | THUNDER |
| field type | HUMUS |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 9 |
| element | NIL |
| field type | HUMUS |
| dungeon type | NIL |
| lowest floor | 4 |
| level | 87 |
| element | WATER |
| field type | HUMUS |
| dungeon type | NIL |
| lowest floor | 5 |
| level | 58 |
| element | WOOD |
| field type | NIL |
| dungeon type | CAVE |
| lowest floor | NIL |
| level | 85 |
| element | WOOD |
| field type | HUMUS |
| dungeon type | CASTLE |
| lowest floor | NIL |
| level | 9 |
| element | WOOD |
| field type | GRASSLAND |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 72 |
| element | THUNDER |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | 3 |
This area is unusual because the first two floors of the dungeon are linear. In other words, there are no rooms with more than two doors in either the first or second floor of the dungeon. The third floor has exactly one room with more than two doors. So except for one room in the third floor, the dungeon is completely linear.
| level | 62 |
| element | FIRE |
| field type | NIL |
| dungeon type | LIVING |
| lowest floor | (4) |
The house golems start as some kind of data bug. Had to beat it up & then data-drain it.
| level | 52 |
| element | EARTH |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 81 |
| element | WATER |
| field type | HUMUS |
| dungeon type | NIL |
| lowest floor | (5) |
| level | 40 |
| element | (THUNDER) |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | (4) |
| level | 47 |
| element | FIRE |
| field type | NIL |
| dungeon type | LIVING |
| lowest floor | (3) |
BL Yokohama is in the Gott statue of this dungeon.
| level | 34 |
| element | (WOOD) |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 17 |
| element | (WOOD) |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 32 |
| element | (WOOD) |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 38 |
| element | WATER |
| field type | NIL |
| dungeon type | CASTLE |
| lowest floor | (3) |
from Liminality part 2
| level | 2 |
| element | EARTH |
| field type | WASTELAND |
| dungeon type | STONE-WALL |
| lowest floor | 2 |
| level | 69 |
| element | FIRE |
| field type | RED-HEAT |
| dungeon type | CASTLE |
| lowest floor | 4 |
| level | 95 |
| element | FIRE |
| field type | RED-HEAT |
| dungeon type | CASTLE |
| lowest floor | 4 |
| level | 92 |
| element | THUNDER |
| field type | HUMUS |
| dungeon type | CAVE |
| lowest floor | 5 |
Many monsters in this field & this dungeon have physical tolerance. It might be best to take two wave masters.
| level | 11 |
| element | (WOOD) |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 17 |
| element | (THUNDER) |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 53 |
| element | WATER |
| field type | SNOW-1 |
| dungeon type | CASTLE |
| lowest floor | 2 |
Clean: prty=P field=snow-1
Imprisoned: prty=Q wtr=afternoon
Fallen-Angel: prty=O
| level | 75 |
| element | FIRE |
| field type | SCORCHING-1 |
| dungeon type | NIL |
| lowest floor | 4 |
Corroded: PRTY = P, Field = Desert 1, Portals = Many, OBT = Start
Rebort: PRTY = Q, Dun = +7, Wtr = Evening, OBT = Start
Great Seal: PRTY = F, Field = Scorching 1, Wtr = Night, OBT = Event
So I predict Scorching 1, Night.
| level | 75 |
| element | (FIRE) |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
Visit this area as part of Wiseman's plan.
| level | 67 |
| element | (WATER) |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | 4 |
The music for this area is Piros's Theme instead of the music that is usual for this field type.
| level | 72 |
| element | FIRE |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | (4) |
| level | 35 |
| element | (WATER) |
| field type | HUMUS |
| dungeon type | NIL |
| lowest floor | 4 |
| level | NIL |
| element | NIL |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 41 |
| element | NIL |
| field type | HUMUS |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 27 |
| element | FIRE |
| field type | SCORCHING-2 |
| dungeon type | NIL |
| lowest floor | 2 |
| level | 19 |
| element | EARTH |
| field type | NIL |
| dungeon type | CUT-STONE |
| lowest floor | (3) |
I think the keywords for this area are from Liminality part 1.
| level | 23 |
| element | DARKNESS |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 17 |
| element | FIRE |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 75 |
| element | (FIRE) |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | 5 |
| level | 56 |
| element | FIRE |
| field type | NIL |
| dungeon type | CAVE |
| lowest floor | NIL |
Rachel's Delivery Service
| level | NIL |
| element | NIL |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
Kite goes here because a message on the message board of The World says the area is "cursed", but Kite doesn't find any curse. After defeating the boss, you might return to the area to loot the Gott statue, but you'll find that someone has beat you to it.
| level | 62 |
| element | WATER |
| field type | NIL |
| dungeon type | CASTLE |
| lowest floor | (3) |
Terajima Ryoko invites Kite to this area. There is an unnamed, big baddie at the bottom of the dungeon. Kite saves Terajima Ryoko from it.
| level | 28 |
| element | THUNDER |
| field type | GRASSLAND |
| dungeon type | STONE-WALL |
| lowest floor | 3 |
Great: Prty=D
Agonizing: Prty=Q, Field=Scorching 1
Twin-Hills: Prty=F, Field=Grassland, Wtr=Stormy Afternoon
| level | 46 |
| element | (WOOD) |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 25 |
| element | THUNDER |
| field type | GRASSLAND |
| dungeon type | STONE-WALL |
| lowest floor | 5 |
Greedy: Prty=P Time=Night
Confused: Prty=H Wtr=Cloudy
Twin-Hills: Prty=F, Field=Grassland, Wtr=Stormy Afternoon
| level | 67 |
| element | WATER |
| field type | NIL |
| dungeon type | CASTLE |
| lowest floor | NIL |
| level | NIL |
| element | NIL |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 26 |
| element | (WOOD) |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 6 |
| element | WATER |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
One of the most unique areas. It contains a cathedral, not a regular field & dungeon. This area plays an important part in the stories of both SIGN & the games.
Unlike what Crim says in //SIGN, a Fairy's Orb in the game will no remove the clouds & make a bridge visible.
| level | 36 |
| element | (WOOD) |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 14 |
| element | (WOOD) |
| field type | NIL |
| dungeon type | DECORATED-CAVE |
| lowest floor | (3) |
I think the keywords for this area are from Liminality part 1.
| level | NIL |
| element | NIL |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 59 |
| element | WOOD |
| field type | GRASSLAND |
| dungeon type | STONE-WALL |
| lowest floor | 4 |
| level | 41 |
| element | WATER |
| field type | NIL |
| dungeon type | CASTLE |
| lowest floor | 5 |
| level | 47 |
| element | WOOD |
| field type | NIL |
| dungeon type | CAVE |
| lowest floor | (3) |
| level | 90 |
| element | DARKNESS |
| field type | EARTH |
| dungeon type | NIL |
| lowest floor | 5 |
| level | 17 |
| element | WOOD |
| field type | JUNGLE |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 56 |
| element | FIRE |
| field type | DESERT-? |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 75 |
| element | FIRE |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | 5 |
| level | 79 |
| element | (WOOD) |
| field type | NIL |
| dungeon type | CASTLE |
| lowest floor | NIL |
| level | 89 |
| element | FIRE |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | 4 |
| level | 16 |
| element | WATER |
| field type | SNOW-1 |
| dungeon type | CASTLE |
| lowest floor | 3 |
| level | 23 |
| element | (FIRE) |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | (3) |
| level | 50 |
| element | (FIRE) |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | (3) |
Recommended, or at least mentioned, in a message on the .hack // Mutation message board on Game FAQs. I didn't find anything special here. The message on the BBS suggested it was just for fun.
| level | 61 |
| element | WATER |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 29 |
| element | (WOOD) |
| field type | NIL |
| dungeon type | DECORATED-CAVE |
| lowest floor | (3) |
| level | 61 |
| element | WATER |
| field type | SNOW-??? |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 49 |
| element | THUNDER |
| field type | GRASSLAND |
| dungeon type | STONE-WALL |
| lowest floor | 5 |
| level | 86 |
| element | EARTH |
| field type | WASTELAND |
| dungeon type | NIL |
| lowest floor | NIL |
| level | NIL |
| element | NIL |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
There are golden eggs in the second room of the dungeon.
| level | 30 |
| element | (WOOD) |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
This area is the Net Slum. A message from Helba instructs
Kite to travel to
Tested Quicksilver Valkyrie.
Tartarga asks Kite & his friends to kill a monster that has
been living in the Net Slum since the end of Mutation.
| level | 10 |
| element | (WOOD) |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | (2) |
| level | NIL |
| element | NIL |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 44 |
| element | EARTH |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | 5 |
| level | 23 |
| element | WATER |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 75 |
| element | THUNDER |
| field type | GRASSLAND |
| dungeon type | STONE-WALL |
| lowest floor | 2 |
| level | 43 |
| element | (THUNDER) |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | (4) |
| level | 17 |
| element | WATER |
| field type | SNOW-1 |
| dungeon type | CASTLE |
| lowest floor | 2 |
Resonating: Prty = J, Wtr = Evening
Soul: Prty = Q, Field = Night
Excavation: Prty = Q
I'm not entirely certan the field type is SNOW-1.
| level | 29 |
| element | WOOD |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 56 |
| element | DARKNESS |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
Lios accompanies Kite & Balmung to this area. Kite's party defeats a data bug for Lios & then learn from Lios that CC corporation might destroy the servers, thereby removing any possibility of finding a cure for the coma victims.
| level | 63 |
| element | THUNDER |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 85 |
| element | WATER |
| field type | SNOW |
| dungeon type | NIL |
| lowest floor | 5 |
| level | 17 |
| element | WATER |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 85 |
| element | WOOD |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 70 |
| element | FIRE |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 2 |
| element | FIRE |
| field type | DESERT |
| dungeon type | NIL |
| lowest floor | 2 |
| level | 73 |
| element | WATER |
| field type | NIL |
| dungeon type | CASTLE |
| lowest floor | (4) |
| level | 85 |
| element | EARTH |
| field type | NIL |
| dungeon type | NILN |
| lowest floor | NIL |
| level | 57 |
| element | WATER |
| field type | NIL |
| dungeon type | CASTLE |
| lowest floor | (4) |
| level | 30 |
| element | (WOOD) |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 56 |
| element | (DARKNESS) |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | (3) |
Area where Sanjuro wanted to take the question-&-answer quest for a sword. If you visit this area after Sanjuro's contest, the dungeon contains lots of cooked bile. The field of this area is also a place where you can get virus core H, but you must data drain on a lot of monsters to do it.
| level | 14 |
| element | (WOOD) |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 63 |
| element | DARKNESS |
| field type | EARTH |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 80 |
| element | WOOD |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | (3) |
| level | 62 |
| element | FIRE |
| field type | NIL |
| dungeon type | CAVE |
| lowest floor | NIL |
| level | 55 |
| element | (EARTH) |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | (3) |
Area where Marlo wanted to go.
| level | 70 |
| element | WATER |
| field type | NIL |
| dungeon type | CASTLE |
| lowest floor | (3) |
Keyword from the BBS in the game. A red wand is witnessed here.
| level | 16 |
| element | EARTH |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | 5 |
| level | 32 |
| element | THUNDER |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
BT mentions this area in //SIGN.
| level | NIL |
| element | NIL |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 52 |
| element | WOOD |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
In Outbreak, Helba invites Kite to this area for a meeting.
| level | 54 |
| element | WATER |
| field type | NIL |
| dungeon type | CASTLE |
| lowest floor | NIL |
Helba invites Kite to this area. It is initialy protected & requires some gate hacking to enter. There's a boss at the bottom.
| level | 56 |
| element | WOOD |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 7 |
| element | (EARTH) |
| field type | NIL |
| dungeon type | STONE-WALL |
| lowest floor | (3) |
| level | 72 |
| element | WATER |
| field type | SNOW |
| dungeon type | NIL |
| lowest floor | NIL |
Piros invites Kite to this area.
| level | 80 |
| element | EARTH |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 62 |
| element | EARTH |
| field type | NIL |
| dungeon type | STONE-WALL |
| lowest floor | (4) |
From Liminality part 3. Contains multiple floating red eyeballs. Many of the monsters are data bugs that must be drained before you can defeat them.
| level | 14 |
| element | WATER |
| field type | SNOW-1 |
| dungeon type | CASTLE |
| lowest floor | 2 |
Vaguely: Prty = P, Dun = +1, Wtr = Rainy Night
Betrayed: Prty = B, Field = Snow 1
Fort-Walls: Prty = F, Field = Wilderness 1, Wtr = Cloudy
| level | NIL |
| element | NIL |
| field type | NIL |
| dungeon type | NIL |
| lowest floor | NIL |
| level | 3 |
| element | (FIRE) |
| field type | NIL |
| dungeon type | DECORATED-CAVE |
| lowest floor | NIL |
This is a special dungeon in that the gott statue does not reload once you take the items from it. I think the keywords for this area are from Liminality part 1.
The databank of areas is a single file in the file system. It contains many Lisp forms which are not nested. It may also contain comments & other whitespace.
Each top-level form is an association list that describes an area.
The keys & their values permitted in the association lists that describe areas are:
|
<p> and </p> tags, though the
HTML text is not assumed to be a single paragraph.
Only the NAME key/value pair is required.
Here's an example. If I just record the name, element, &
level of
Hidden, Forbidden, Holy Ground, I would
have a databank entry like this:
((name delta hidden forbidden holy-ground)
(level 6) (element water))
There isn't much detail, but this is the same level of detail I use on most databank entries.
If I visited
Soaring-Sky, Madness, Compass & kept
detailed records of what was there & why I went, I might
have a databank entry like this one:
( (name sigma Soaring-Sky Madness Compass)
(lowest-floor 3)
(html ``Area where Sanjuro wanted to take the question-&-answer quest for a sword. If you visit this area after Sanjuro's contest, the dungeon contains lots of cooked bile. The field of this area is also a place where you can get virus core H, but you must use data drain on a lot of monsters to do it.'')
(level 56)
(element darkness)
(daytime afternoon)
(weather rainy)
(flags antidote bloody-egg cooked-bile golden-egg healing-potion restorative resurrect river-spear summon-night the-hanged-man))
In .hack // Outbreak, I have completely traded with
The official .hack portal http://www.dothack.com/. It requires Flash.
Game FAQs has .hack pages at http://www.gamefaqs.com/console/ps2/data/15100.html. Neo987 made a great map of area keywords which is availalble at http://www.angelfire.com/ex/maniac/text/hack_keyword_effects.txt or http://db.gamefaqs.com/console/ps2/file/hack_keyword_effects.txt.
altimit-os.net has the best selection of Altimit backgrounds that I've found. They have different resolutions & colors, and there are no copyright lines on the images.
RPG Dreamers has some .hack wallpapers, but they throw pop-up ads & audio ads at you, and some Flash applet on that site sometimes crashes Internet Explorer 7.
theOtaku.com has a lot of .hack wallpapers. Many of them are fan art. They throw some pop-up ads at you.
My databank is a bunch of Lisp data. Here it is, in the raw.
;;;
;;; $Header: /home/gene/library/website/docsrc/dhn/RCS/areas.lisp,v 395.1 2008/04/20 17:25:46 gene Exp $
;;;
#S(AREA
:DUNGEON-TYPE nil
:ELEMENT fire
:FIELD-TYPE nil
:FLAGS ()
:LATEX ()
:LEVEL 89
:LOWEST-FLOOR 4
:NAME (omega merciless fatal core)
:TIME nil
:WEATHER nil)
#S(AREA
:DUNGEON-TYPE niln
:ELEMENT earth
:FIELD-TYPE nil
:FLAGS ()
:LATEX ()
:LEVEL 85
:LOWEST-FLOOR nil
:NAME (omega sinking evil-eyed twins)
:TIME nil
:WEATHER nil)
#S(AREA
:DUNGEON-TYPE nil
:ELEMENT wood
:FIELD-TYPE nil
:FLAGS ()
:LATEX ()
:LEVEL 85
:LOWEST-FLOOR nil
:NAME (omega scattering solitary sunny-daemon)
:TIME nil
:WEATHER nil)
#S(AREA
:DUNGEON-TYPE nil
:ELEMENT water
:FIELD-TYPE snow
:FLAGS ()
:LATEX ()
:LEVEL 85
:LOWEST-FLOOR 5
:NAME (omega scattering light-trap giant)
:TIME nil
:WEATHER nil)
#S(AREA
:DUNGEON-TYPE nil
:ELEMENT fire
:FIELD-TYPE nil
:FLAGS ()
:LATEX ()
:LEVEL 75
:LOWEST-FLOOR 5
:NAME (omega lost travelers stray-ball)
:TIME night
:WEATHER nil)
#S(AREA
:DUNGEON-TYPE nil
:ELEMENT water
:FIELD-TYPE humus
:FLAGS ()
:LATEX ()
:LEVEL 87
:LOWEST-FLOOR 5
:NAME (omega ancient illusionary chaos)
:TIME night
:WEATHER rain)
#S(AREA
:DUNGEON-TYPE nil
:ELEMENT fire
:FIELD-TYPE scorching-2
:FLAGS (this-dungeon-is-small)
:LATEX ()
:LEVEL 27
:LOWEST-FLOOR 2
:NAME (theta dog-dancing farewell knights)
:TIME nil
:WEATHER nil)
#S(AREA
:DUNGEON-TYPE nil
:ELEMENT nil
:FIELD-TYPE humus
:FLAGS (spring-of-mist)
:LATEX ()
:LEVEL 9
:LOWEST-FLOOR 4
:NAME (delta ancient farewell chaos)
:TIME night
:WEATHER rainy)
#S(AREA
:DUNGEON-TYPE nil
:ELEMENT nil
:FIELD-TYPE humus
:FLAGS ()
:LATEX ()
:LEVEL 41
:LOWEST-FLOOR nil
:NAME (lambda dog-dancing corrupted hypha)
:TIME nil
:WEATHER nil)
#S(AREA
:DUNGEON-TYPE nil
:ELEMENT nil
:FIELD-TYPE nil
:FLAGS (spiney-apple)
:LATEX ()
:LEVEL nil
:LOWEST-FLOOR nil
:NAME (theta greedy solitary melody)
:TIME nil
:WEATHER nil)
#S(AREA
:DUNGEON-TYPE nil
:ELEMENT nil
:FIELD-TYPE nil
:FLAGS (flying-saucer)
:LATEX ()
:LEVEL nil
:LOWEST-FLOOR nil
:NAME (theta raging agonizing nothingness)
:TIME nil
:WEATHER nil)
#S(AREA
:DUNGEON-TYPE nil
:ELEMENT nil
:FIELD-TYPE nil
:FLAGS (flying-saucer)
:LATEX ()
:LEVEL nil
:LOWEST-FLOOR nil
:NAME (theta voluptuous golden hypha)
:TIME nil
:WEATHER nil)
#S(AREA
:DUNGEON-TYPE nil
:ELEMENT nil
:FIELD-TYPE nil
:FLAGS (flying-saucer)
:LATEX ()
:LEVEL nil
:LOWEST-FLOOR nil
:NAME (theta discovered passionate holy-ground)
:TIME nil
:WEATHER nil)
#S(AREA
:DUNGEON-TYPE nil
:ELEMENT nil
:FIELD-TYPE nil
:FLAGS (golden-egg)
:LATEX ("There are golden eggs in the second room of the dungeon.")
:LEVEL nil
:LOWEST-FLOOR nil
:NAME (delta predatory ghostly spiral)
:TIME nil
:WEATHER nil)
#S(AREA
:DUNGEON-TYPE castle
:ELEMENT water
:FIELD-TYPE snow-1
:FLAGS ()
:LATEX ()
:LEVEL 16
:LOWEST-FLOOR 3
:NAME (delta mysterious forbidden holy-ground)
:TIME afternoon
:WEATHER cloudy)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT darkness
:FIELD-TYPE earth
:FLAGS (spring-of-mist cooked-bile ominous-skull)
:LATEX ()
:LEVEL 90
:LOWEST-FLOOR 5
:NAME (omega lonely dusk paradise)
:TIME afternoon
:WEATHER cloudy)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT WOOD
:FIELD-TYPE JUNGLE
:FLAGS NIL
:LATEX ("The field has only two portals.")
:LEVEL 7
:LOWEST-FLOOR 4
:NAME (DELTA ABRASIVE EMERALD CRACK)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT EARTH
:FIELD-TYPE NIL
:FLAGS (SPRING-OF-MIST)
:LATEX NIL
:LEVEL 16
:LOWEST-FLOOR 5
:NAME (DELTA STALKING PASSED-OVER TWINS)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE STONE-WALL
:ELEMENT WOOD
:FIELD-TYPE GRASSLAND
:FLAGS NIL
:LATEX NIL
:LEVEL 59
:LOWEST-FLOOR 4
:NAME (SIGMA INTIMIDATING PASSIONATE AQUA-FIELD)
:TIME NIL
:WEATHER (SUNNY))
#S(AREA
:DUNGEON-TYPE STONE-WALL
:ELEMENT THUNDER
:FIELD-TYPE GRASSLAND
:FLAGS NIL
:LATEX NIL
:LEVEL 49
:LOWEST-FLOOR 5
:NAME (LAMBDA PLUNDERED DUSK TWIN-HILLS)
:TIME NIL
:WEATHER (STORM))
#S(AREA
:DUNGEON-TYPE STONE-WALL
:ELEMENT THUNDER
:FIELD-TYPE GRASSLAND
:FLAGS NIL
:LATEX NIL
:LEVEL 75
:LOWEST-FLOOR 2
:NAME (OMEGA REJECTING FAREWELL VIRGIN)
:TIME NIL
:WEATHER (STORM))
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT THUNDER
:FIELD-TYPE HUMUS
:FLAGS NIL
:LATEX NIL
:LEVEL 73
:LOWEST-FLOOR NIL
:NAME (OMEGA ANCIENT FANTASY CAPSULE)
:TIME NIL
:WEATHER (STORM))
#S(AREA
:DUNGEON-TYPE CASTLE
:ELEMENT FIRE
:FIELD-TYPE RED-HEAT
:FLAGS (OMINOUS-SKULL PANDORAS-BOX
ARMOR-GENERAL
PSYCHE-VISION
ASTRO-KING
FLAME-MAIDEN)
:LATEX NIL
:LEVEL 95
:LOWEST-FLOOR 4
:NAME (OMEGA CHOSEN DISTANT CORE)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE CASTLE
:ELEMENT FIRE
:FIELD-TYPE RED-HEAT
:FLAGS NIL
:LATEX NIL
:LEVEL 69
:LOWEST-FLOOR 4
:NAME (SIGMA CHOSEN DISTANT CORE)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT FIRE
:FIELD-TYPE DESERT-?
:FLAGS (SPRING-OF-MiST)
:LATEX NIL
:LEVEL 56
:LOWEST-FLOOR NIL
:NAME (SIGMA LOST RELETAVISTIC SAFE-HAVEN)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT EARTH
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX NIL
:LEVEL 52
:LOWEST-FLOOR NIL
:NAME (SIGMA BEAUTIFUL GRIEVING ABYSS)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT THUNDER
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX ("BT mentions this area in //SIGN.")
:LEVEL 32
:LOWEST-FLOOR NIL
:NAME (LAMBDA STRAYED GAMBLERS FATE-CASTLE)
:TIME NIL
:WEATHER (RAINY))
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT WOOD
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX NIL
:LEVEL 29
:LOWEST-FLOOR NIL
:NAME (THETA RESURRECTING SNARING PILGRIMAGE)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT WATER
:FIELD-TYPE SNOW-???
:FLAGS NIL
:LATEX NIL
:LEVEL 61
:LOWEST-FLOOR NIL
:NAME (SIGMA PLENTEOUS HARD-ROE SCAFFOLD)
:TIME NIL
:WEATHER (SNOW))
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT THUNDER
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX NIL
:LEVEL 63
:LOWEST-FLOOR NIL
:NAME (SIGMA SCATTERING FACING-MIRRORS COMPASS)
:TIME NIL
:WEATHER (RAINY))
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT WOOD
:FIELD-TYPE GRASSLAND
:FLAGS NIL
:LATEX NIL
:LEVEL 9
:LOWEST-FLOOR NIL
:NAME (DELTA ATTRACTING WORST PRAIRY)
:TIME NIL
:WEATHER (CLOUDY))
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT WATER
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX NIL
:LEVEL 17
:LOWEST-FLOOR NIL
:NAME (DELTA SCATTERING PSEUDO TREASURY)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT DARKNESS
:FIELD-TYPE earth
:FLAGS NIL
:LATEX NIL
:LEVEL 63
:LOWEST-FLOOR NIL
:NAME (SIGMA SORROWFUL COUNTLESS TRI-PANSY)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT THUNDER
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX ("This area is unusual because the first two"
"floors of the dungeon are linear. In other"
"words, there are no rooms with more than two doors in"
"either the first or second floor of the dungeon."
"The third floor has exactly one room with more"
"than two doors. So except for one room in the third floor,"
"the dungeon is completely linear.")
:LEVEL 72
:LOWEST-FLOOR 3
:NAME (OMEGA BARKING FATAL SACRIFICE)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT EARTH
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX NIL
:LEVEL 44
:LOWEST-FLOOR 5
:NAME (LAMBDA REINCARNATED SOMEONES FORT-WALLS)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT WATER
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX NIL
:LEVEL 23
:LOWEST-FLOOR NIL
:NAME (THETA REJECTING BLOODY PURE-DEFENSE)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT FIRE
:FIELD-TYPE DESERT
:FLAGS NIL
:LATEX NIL
:LEVEL 2
:LOWEST-FLOOR 2
:NAME (DELTA SECRETIVE DESTROYERS TRAGECTORY)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT FIRE
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX NIL
:LEVEL 85
:LOWEST-FLOOR NIL
:NAME (OMEGA ABRASIVE BLOODY LIMIT)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT EARTH
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX NIL
:LEVEL 80
:LOWEST-FLOOR NIL
:NAME (OMEGA UNSPEAKABLE FATED DOWNY-GROWTH)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE CASTLE
:ELEMENT (WOOD)
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX NIL
:LEVEL 79
:LOWEST-FLOOR NIL
:NAME (OMEGA MERCILESS CONFUSED VIRGIN)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT (WATER)
:FIELD-TYPE HUMUS
:FLAGS (SPRING-OF-MIST TADPOLE-SPACESHIP-IN-THE-SKY)
:LATEX NIL
:LEVEL 35
:LOWEST-FLOOR 4
:NAME (LAMBDA DETESTIBLE DISGRACED MARCH)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT (FIRE)
:FIELD-TYPE NIL
:FLAGS (BURNING-OIL)
:LATEX NIL
:LEVEL 75
:LOWEST-FLOOR 5
:NAME (OMEGA EXCESSIVE AGONIZING FURNACE)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT (FIRE)
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX ("Visit this area as part of Wiseman's plan.")
:LEVEL 75
:LOWEST-FLOOR NIL
:NAME (OMEGA CRUEL VINDICTIVE SCARS)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT (WATER)
:FIELD-TYPE NIL
:FLAGS (PURE-WATER)
:LATEX ("The music for this area is Piros's Theme"
"instead of the music that is usual for this field type.")
:LEVEL 67
:LOWEST-FLOOR 4
:NAME (SIGMA CURSED PAGAN LYRIC-POET)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE STONE-WALL
:ELEMENT (EARTH)
:FIELD-TYPE NIL
:FLAGS (WELL-WATER)
:LATEX NIL
:LEVEL 7
:LOWEST-FLOOR (3)
:NAME (DELTA TURBULENT MOMENTARY CODE)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT (WOOD)
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX NIL
:LEVEL 11
:LOWEST-FLOOR NIL
:NAME (DELTA CHRONICLING HAUNTED AQUA-FIELD)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT (FIRE)
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX NIL
:LEVEL 23
:LOWEST-FLOOR (3)
:NAME (THETA MYSTERIOUS GAMBLERS CABBAGE)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT (WOOD)
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX NIL
:LEVEL 46
:LOWEST-FLOOR NIL
:NAME (LAMBDA GREAT SOLITARY KALEIDOSCOPE)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT (WOOD)
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX NIL
:LEVEL 32
:LOWEST-FLOOR NIL
:NAME (LAMBDA BURSTING SOLITARY KALEIDOSCOPE)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT (WOOD)
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX NIL
:LEVEL 30
:LOWEST-FLOOR NIL
:NAME (THETA SLEEPY SOLITARY MELODY)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT (WOOD)
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX NIL
:LEVEL 17
:LOWEST-FLOOR NIL
:NAME (THETA BURSTING FORBIDDEN NEW-TRUTH)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT (WOOD)
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX NIL
:LEVEL 14
:LOWEST-FLOOR NIL
:NAME (THETA SOFT SOLITARY TRI-PANSY)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT (WOOD)
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX NIL
:LEVEL 34
:LOWEST-FLOOR NIL
:NAME (LAMBDA BOUNDLESS SOLITARY ABYSS)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT (WOOD)
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX NIL
:LEVEL 26
:LOWEST-FLOOR NIL
:NAME (THETA GREEDY SOLITARY REMNANT)
:TIME NIL
:WEATHER (NIGHT))
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT (THUNDER)
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX NIL
:LEVEL 17
:LOWEST-FLOOR NIL
:NAME (THETA CHRONICLING HER TWIN-HILLS)
:TIME NIL
:WEATHER (RAIN))
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT (THUNDER)
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX NIL
:LEVEL 40
:LOWEST-FLOOR (4)
:NAME (LAMBDA BITTER DESTROYERS TWIN-HILLS)
:TIME NIL
:WEATHER (RAIN))
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT (DARKNESS)
:FIELD-TYPE NIL
:FLAGS (ANTIDOTE BLOODY-EGG
COOKED-BILE
GOLDEN-EGG
HEALING-POTION
RESTORATIVE
RESURRECT
RIVER-SPEAR
SUMMON-NIGHT
THE-HANGED-MAN)
:LATEX ("Area where Sanjuro wanted to take the question-\\&-answer"
"quest for a sword. If you visit this area after Sanjuro's"
"contest, the dungeon contains lots of cooked bile. The"
"field of this area is also a place where you can get virus"
"core H, but you must data drain on a lot of monsters" "to do it.")
:LEVEL 56
:LOWEST-FLOOR (3)
:NAME (SIGMA SOARING-SKY MADNESS COMPASS)
:TIME afternoon
:WEATHER RAINY)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT (EARTH)
:FIELD-TYPE NIL
:FLAGS (ICE-DRAGON SILVER-SCARAB SCARLET-PLATE)
:LATEX ("Area where Marlo wanted to go.")
:LEVEL 55
:LOWEST-FLOOR (3)
:NAME (SIGMA SPUN BLOODY TRAGEDY)
:TIME afternoon
:WEATHER nil)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT (THUNDER)
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX NIL
:LEVEL 43
:LOWEST-FLOOR (4)
:NAME (LAMBDA REJECTING RELATIVISTIC TWIN-HILLS)
:TIME NIL
:WEATHER (STORMY-NIGHT))
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT (WOOD)
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX NIL
:LEVEL 36
:LOWEST-FLOOR NIL
:NAME (LAMBDA HIDEOUS ORGAN-MARKET LIMIT)
:TIME NIL
:WEATHER (CLOUDY))
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT (FIRE)
:FIELD-TYPE NIL
:FLAGS (CURSED-HANDS SILVER-SCARAB YELLOW-CANDY)
:LATEX ("Recommended, or at least mentioned, in a message on the"
".hack // Mutation message board on"
"\\htmladdnormallinkfoot{Game FAQs}{http://gamefaqs.com/}."
"I didn't find anything special here. The message on"
"the BBS suggested it was just for fun.")
:LEVEL 50
:LOWEST-FLOOR (3)
:NAME (LAMBDA NAMELESS DISTANT CORE)
:TIME afternoon
:WEATHER nil)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT (WOOD)
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX ("This area is the Net Slum. A message from Helba instructs"
"Kite to travel to $\\Sigma$ Tested Quicksilver Valkyrie."
"Tartarga asks Kite \\& his friends to kill a monster that has"
"been living in the Net Slum since the end of Mutation.")
:LEVEL 30
:LOWEST-FLOOR NIL
:NAME (LAMBDA PULSATING TRUTHS CORE)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT (WOOD)
:FIELD-TYPE NIL
:FLAGS (MOUNTAIN-HELM YELLOW-CANDY
GRUNT-DOLL
THE-LOVERS
HOLY-SAP
GREEN-GALE
AMATEUR-BLADES
THE-HANGED-MAN
HEALTH-DRINK
THE-DEATH
GALE-BREATH)
:LATEX NIL
:LEVEL 10
:LOWEST-FLOOR (2)
:NAME (DELTA QUIET OBLIVIOUS MESSENGER)
:TIME NIL
:WEATHER (NIGHT))
#S(AREA
:DUNGEON-TYPE DECORATED-CAVE
:ELEMENT (WOOD)
:FIELD-TYPE NIL
:FLAGS (THUNDER-ANKLET YELLOW-CANDY
SILVER-SCARAB
WOOD-STOCK
CURSED-BLADES
RED-SCISSORS
HELL-HOUND
THE-FOOL
HEALING-POTION
ANTIDOTE
RESTORATIVE
MAGES-SOUL
INVISIBLE-EGG
FIREMANS-COAT
THE-DEATH
RESURRECT
BLAZE-ARMOR
THE-HANGED-MAN
THE-DEVIL
FIREDRAKE-MAIL
HOLY-SAP
GOLDEN-EGG
INVISIBLE-EGG)
:LATEX NIL
:LEVEL 29
:LOWEST-FLOOR (3)
:NAME (THETA OUTPOURING FATAL HYPHA)
:TIME afternoon
:WEATHER nil)
#S(AREA
:DUNGEON-TYPE DECORATED-CAVE
:ELEMENT (FIRE)
:FIELD-TYPE NIL
:FLAGS (MAGICAL-GOBLIN CHICKEN-HAND
SWORDMANOID
DEADLY-MOTH
GRUNT-MINTS
THE-LOVERS
THE-MOON
STEEL-CAP
INVISIBLE-EGG
BURNING-OIL
METEOR-SWARM
FIRE-TEMPEST
FACE-GUARD
RESTORATIVE
HEALTH-DRINK
RING-MAIL
ANTIDOTE
PLATE-ARMOR
THE-FOOL
THE-DEVIL
HEALTH-DRINK)
:LATEX ("This is a special dungeon in that the gott statue does"
"not reload once you take the items from it. I think"
"the keywords for this area are from Liminality part 1.")
:LEVEL 3
:LOWEST-FLOOR NIL
:NAME (DELTA VOLUPTUOUS HER REMNANT)
:TIME NIL
:WEATHER (CLOUDS))
#S(AREA
:DUNGEON-TYPE DECORATED-CAVE
:ELEMENT (WOOD)
:FIELD-TYPE NIL
:FLAGS (FLYING-ROTATING-GIANT ICE-BAR
GRUNT-DOLL
GRUNT-DOLL
HEAVY-METAL
WATER-WITCH
THOUSANDS-TREES
GALE-BREATH
HEALTH-DRINK
ANTIDOTE
HOLY-SAP
RESTORATIVE
THE-HANGED-MAN
HIKING-GEAR
INVISIBLE-EGG
GREEN-GALE
THE-DEATH
THE-LOVERS
GOLDEN-EGG
RESURRECT
MAGES-SOUL
WYRM-HIDE
HEALING-POTION)
:LATEX ("I think the keywords for this area are from Liminality part 1.")
:LEVEL 14
:LOWEST-FLOOR (3)
:NAME (DELTA HIDEOUS ORGAN-MARKET SCAFFOLD)
:TIME NIL
:WEATHER (NIGHT))
#S(AREA
:DUNGEON-TYPE CUT-STONE
:ELEMENT EARTH
:FIELD-TYPE NIL
:FLAGS (CERAMIC-HELM SILVER-SCARAB
RAINBOW-CARD
NOISY-WISP
PHANTOM-WING
MENHIR
RAINING-ROCKS
THE-HANGED-MAN
THE-MOON
THE-LOVERS
WELL-WATER
HEALTH-DRINK
GOLDEN-EGG
RESTORATIVE
RAGING-EARTH
IMMATURE-EGG
ANTIDOTE
FLARE-GUARD
FIRE-LIZARD
SOUL-BLADES
HEALING-POTION
IRON-ANKLET
SMITHS-GLOVES)
:LATEX ("I think the keywords for this area are from Liminality part 1.")
:LEVEL 19
:LOWEST-FLOOR (3)
:NAME (THETA DOG-DANCING PASSIONATE TRI-PANSY)
:TIME afternoon
:WEATHER nil)
#S(AREA
:DUNGEON-TYPE CASTLE
:ELEMENT WATER
:FIELD-TYPE NIL
:FLAGS (HEADLESS-KING MUMMY-SCISSORS
KILLER-BOX
STAR-FISH
ICE-STRIKE
PURE-WATER
THE-DEATH
RESTORATIVE
RESURRECT
ANTIDOTE
STORM-BRACER
THE-DEVIL
HEALING-POTION
HANDS-OF-STORM
MAGES-SOUL
THUNDER-ARMOR)
:LATEX ("from Liminality part 2")
:LEVEL 38
:LOWEST-FLOOR (3)
:NAME (LAMBDA CAPRICIOUS UNENDING CORRIDOR)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT WOOD
:FIELD-TYPE NIL
:FLAGS (FOX-CREST SILVER-SCARAB
IVORY-BARETTE
MIASMA-WYVERN
NAPYLON
FOREST-HSIEN
SKULL-HERO
PINEY-APPLE
STONE-SOLLERET
HEALING-POTION
ANTIDOTE
VIRUS-CRYSTAL
WOOD-SPRITE
RESTORATIVE
HOLY-SAP
THE-MOON
IMPS-LEG-MAIL
LEAFBLIGHT)
:LATEX ("In Outbreak, Helba invites Kite to this area for a meeting.")
:LEVEL 52
:LOWEST-FLOOR NIL
:NAME (SIGMA TESTED QUICKSILVER VALKYRIE)
:TIME afternoon
:WEATHER nil)
#S(AREA
:DUNGEON-TYPE CASTLE
:ELEMENT WATER
:FIELD-TYPE NIL
:FLAGS (ICE-LEG-MAIL IVORY-BARETTE
SILVER-SCARAB
ANTIDOTE
BEARCAT-EGG
BUBBLE-ROD
CYGNUS
DARK-STALKER
DRAGON-CREST
FLOATING-RED-EYEBALL
GRANGON
HEALING-POTION
HOLY-NIGHT
ICE-STRIKE
ICE-TIGER-HOOD
KRIS-ARMOR
LINEN-CUIRASS
MAGES-SOUL
PURE-WATER
RECOVERY-DRINK
RESTORATIVE
RESURRECT
RIVER-SPEAR
STAR-EATER
SUMMON-WATER
THE-HANGED-MAN
THE-LOVERS
THE-MOON)
:LATEX NIL
:LEVEL 57
:LOWEST-FLOOR (4)
:NAME (SIGMA SINKING SMILING MELODY)
:TIME NIL
:WEATHER (EVENING))
#S(AREA
:DUNGEON-TYPE CASTLE
:ELEMENT WATER
:FIELD-TYPE NIL
:FLAGS (GOLDEN-GRUNTY SILVER-SCARAB
SILVER-SCARAB
BEARCAT-EGG
GOLDEN-EGG
HOUSE-GOLEM
RECOVER-DRINK
RESTORATIVE
THE-LOVERS
THE-MOON)
:LATEX ("Terajima~Ryoko invites Kite to this area. "
"There is an unnamed, big baddie at the"
"bottom of the dungeon. Kite saves" "Terajima~Ryoko from it.")
:LEVEL 62
:LOWEST-FLOOR (3)
:NAME (SIGMA GENEROUS BEMUSED VIRGIN)
:TIME afternoon
:WEATHER nil)
#S(AREA
:DUNGEON-TYPE LIVING
:ELEMENT FIRE
:FIELD-TYPE NIL
:FLAGS (MONSIER-4 LIMINALITY-3
MAGNOLIA-MISO
SILVER-SCARAB
IVORY-BARETTE
UNDEAD-VOODOO
HOUSE-GOLEM
HELLSTORM
FIREBALL-STORM
STONE-SOLLERET
BLOODY-EGG
SUMMON-FIRE
ANTIDOTE
GOLDEN-EGG)
:LATEX ("The house golems start as some kind of data bug."
"Had to beat it up \\& then data-drain it.")
:LEVEL 62
:LOWEST-FLOOR (4)
:NAME (SIGMA BARKING HOT-BLOODED 500-LOHAN)
:TIME NIL
:WEATHER (EVENING))
#S(AREA
:DUNGEON-TYPE CASTLE
:ELEMENT WATER
:FIELD-TYPE NIL
:FLAGS (COMAD-GOO DRAGON-CREST
ICE-STRIKE
MAGES-SOUL
SUMMON-WATER
THE-HANGED-MAN
WHITE-CHERRY)
:LATEX ("Helba invites Kite to this area. It is initialy"
"protected \\& requires some gate hacking to enter."
"There's a boss at the bottom.")
:LEVEL 54
:LOWEST-FLOOR NIL
:NAME (SIGMA TURBULENT DISTRUSTING ICE-WALL)
:TIME afternoon
:WEATHER nil)
#S(AREA
:DUNGEON-TYPE CASTLE
:ELEMENT WATER
:FIELD-TYPE NIL
:FLAGS (BOUNCER-GLOVES HEALING-POTION
PROTECT-RING
PURE-WATER
SKULL-DEVILGON
SORAS-BLADES
THE-LOVERS)
:LATEX ("Keyword from the BBS in the game. A red"
"wand is witnessed here.")
:LEVEL 70
:LOWEST-FLOOR (3)
:NAME (LAMBDA STALKING BETRAYED NOTHINGNESS)
:TIME NIL
:WEATHER (EVENING))
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT WATER
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX ("One of the most unique areas." "It contains a cathedral,"
"not a regular field \\& dungeon." "This area plays an"
"important part in the stories of both" "SIGN \\& the games."
""
"Unlike what Crim says in //SIGN, a Fairy's Orb"
"in the game will no remove the clouds \\& make a bridge"
"visible.")
:LEVEL 6
:LOWEST-FLOOR NIL
:NAME (DELTA HIDDEN FORBIDDEN HOLY-GROUND)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE STONE-WALL
:ELEMENT EARTH
:FIELD-TYPE NIL
:FLAGS (LIMINALITY-3 DOLL-AMULET
SILVER-SCARAB
SCARLET-PLATE
ANTIDOTE
ARTISANS-SOUL
BEE-COMMANDO
FLOATING-RED-EYEBALL
GAIAS-SPELL
GOLDEN-EGG
HEALING-POTION
IMMATURE-EGG
LADYS-MAIL
METEOR-STRIKE
NEGA-GUARDIAN
RESTORATIVE
RESURRECT
SAND-HILL
SPIN-FIGURE
SUMMON-EARTH
THE-LOVERS
THE-MOON
WELL-WATER)
:LATEX ("From Liminality part 3."
"Contains multiple floating red eyeballs."
"Many of the monsters are data bugs that"
"must be drained before you can defeat" "them.")
:LEVEL 62
:LOWEST-FLOOR (4)
:NAME (SIGMA UNUSUAL GHOSTLY REMNANT)
:TIME NIL
:WEATHER (NIGHT))
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT DARKNESS
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX NIL
:LEVEL 23
:LOWEST-FLOOR NIL
:NAME (THETA DRIPPING SILENT RAW-ORE)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT DARKNESS
:FIELD-TYPE NIL
:FLAGS (ANKOKUSHIKI ANTIDOTE
BLOODY-EGG
CHAOS-SPELL
COOKED-BILE
DARK-TRAITOR
EARTH-BEAST
HEALING-POTION
HOLY-NIGHT
MAGES-SOUL
RESTORATIVE
THE-HANGED-MAN
VIRUS-CRYSTAL)
:LATEX ("Lios accompanies Kite \\& Balmung to this area."
"Kite's party defeats a data bug for Lios \\&"
"then learn from Lios that CC corporation might"
"destroy the servers, thereby"
"removing any possibility of finding a cure for the coma "
"victims.")
:LEVEL 56
:LOWEST-FLOOR NIL
:NAME (SIGMA RISING IMPLACABLE SIPPING-BUG)
:TIME NIL
:WEATHER (EVENING))
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT WATER
:FIELD-TYPE NIL
:FLAGS (HOUSE-GOLEM-DATA-BUG LIMINALITY-3
3-FLOOR-TOWER
IMPS-LEG-MAIL
RECOVERY-DRINK
THE-DEVIL
HEALING-POTION
RESTORATIVE
BEARCAT-EGG
THE-FOOL
HAMMER-GLOVES
ICE-STRIKE
ANTIDOTE
BEE-COMMANDO
CYGNUS
PURE-WATER
ABSOLUTE-ZERO
GAIA-HANDS
SUMMON-WATER
THE-HANGED-MAN
RESURRECT
SILVER-SCARAB
LADYS-CAP)
:LATEX NIL
:LEVEL 61
:LOWEST-FLOOR NIL
:NAME (SIGMA NOISY SACRED RINGING-EARS)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE CAVE
:ELEMENT WOOD
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX NIL
:LEVEL 58
:LOWEST-FLOOR NIL
:NAME (SIGMA ANCIENT SOLITARY FAR-THUNDER)
:TIME afternoon
:WEATHER nil)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT WOOD
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX NIL
:LEVEL 56
:LOWEST-FLOOR NIL
:NAME (SIGMA TURBULENT MADNESS REMAINS)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE LIVING
:ELEMENT FIRE
:FIELD-TYPE NIL
:FLAGS (BAT-EARRINGS BENKEIS-GUARD
FIREBALL-STORM
ANTIDOTE
BURNING-OIL
BL-YOKOHAMA
YELLOW-CANDY
MAGES-SOUL)
:LATEX ("BL Yokohama is in the Gott statue of this dungeon.")
:LEVEL 47
:LOWEST-FLOOR (3)
:NAME (LAMBDA BOTTOMLESS SOUL KALEIDOSCOPE)
:TIME NIL
:WEATHER (NIGHT))
#S(AREA
:DUNGEON-TYPE CAVE
:ELEMENT WOOD
:FIELD-TYPE NIL
:FLAGS (BENT-GLASSES SILVER-SCARAB IVORY-BARETTE PINEY-APPLE)
:LATEX NIL
:LEVEL 47
:LOWEST-FLOOR (3)
:NAME (LAMBDA LIGHTLESS SACRED REMAINS)
:TIME afternoon
:WEATHER nil)
#S(AREA
:DUNGEON-TYPE CAVE
:ELEMENT WOOD
:FIELD-TYPE NIL
:FLAGS (ANTIDOTE ARTISANS-SOUL
DALAGON
DALAGON-DATA-BUG
FLOWING-ROBES
FOX-CREST
FROST-HAUBERK
GRYGON
GRYGON-DATA-BUG
HEALING-POTION
HOLY-SAP
ICE-TIGER-HOOD
INVISIBLE-EGG
JUNGLE-RAGE
LADYS-SHOES
LEAFBLIGHT
MUSHROOM
ORG-NAPYLON
RECOVERY-DRINK
RED-WYRM
RED-WYRM-DATA-BUG
RESTORATIVE
SCARLET-PLATE
SCENT-OF-GERO
SUMMON-WOOD
THE-LOVERS
THE-MOON
WOOD-SPRITE)
:LATEX NIL
:LEVEL 65
:LOWEST-FLOOR (4)
:NAME (SIGMA ANCIENT DESTROYERS BATTLEFIELD)
:TIME NIL
:WEATHER (CLOUDY-NIGHT))
#S(AREA
:DUNGEON-TYPE CAVE
:ELEMENT FIRE
:FIELD-TYPE NIL
:FLAGS (ANTIDOTE BURNING-OIL
DARK-STALKER
FLAME-BLAST
GRUNT-MINTS
INVISIBLE-EGG
IMPS-LEG-MAIL
RECOVERY-DRINK
RESTORATIVE
STONE-SOLLERET
THE-MOON)
:LATEX ("Rachel's Delivery Service")
:LEVEL 56
:LOWEST-FLOOR NIL
:NAME (SIGMA EXPANSIVE CORRUPTED RIDGELINE)
:TIME afternoon
:WEATHER nil)
#S(AREA
:DUNGEON-TYPE CAVE
:ELEMENT FIRE
:FIELD-TYPE NIL
:FLAGS (ANTIDOTE BEE-COMMANDO
BURNING-OIL
FLAME-BLAST
FLOWING-ROBES
GOLDEN-EGG
HEALING-POTION
INVISIBLE-EGG
MEGATUMKURO
RECOVERY-DRINK
RESTORATIVE
THE-LOVERS
THE-MOON)
:LATEX NIL
:LEVEL 62
:LOWEST-FLOOR NIL
:NAME (SIGMA SORROWFUL SWELTERING ARENA)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE CASTLE
:ELEMENT WATER
:FIELD-TYPE NIL
:FLAGS (NIGHTMARE SAND-MOUNTAIN
PURE-WATER
THE-MOON
BEARCAT-EGG
HEADHUNTER-DATA-BUG
ICE-STRIKE
ANTIDOTE
CYGNUS
LADY-KILLERS
BOXED-LUNCH)
:LATEX NIL
:LEVEL 67
:LOWEST-FLOOR NIL
:NAME (SIGMA GREEDY GAMBLERS DRIFT)
:TIME NIL
:WEATHER (NIGHT))
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT NIL
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX ("Kite goes here because a message on the message"
"board of The World says the area is \"cursed\","
"but Kite doesn't find any curse. After defeating the"
"boss, you might return to the area to loot"
"the Gott statue, but you'll find"
"that someone has beat you to it.")
:LEVEL NIL
:LOWEST-FLOOR NIL
:NAME (SIGMA FLEETING FALLOW CHAOS)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT NIL
:FIELD-TYPE NIL
:FLAGS (FIELDS-DEED)
:LATEX NIL
:LEVEL NIL
:LOWEST-FLOOR NIL
:NAME (SIGMA TESTED MORPHEAN ALCHEMY)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT WOOD
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX NIL
:LEVEL 80
:LOWEST-FLOOR (3)
:NAME (OMEGA SORROWFUL DESPARED NEW-TRUTH)
:TIME afternoon
:WEATHER nil)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT NIL
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX NIL
:LEVEL NIL
:LOWEST-FLOOR NIL
:NAME (OMEGA INCESSANT DESTROYERS PILGRIMAGE)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT FIRE
:FIELD-TYPE NIL
:FLAGS (AURORA-FEATHER WOOD-MAIDEN
JEALOUS-COBRA
HELLSTORM
ROCK-N-ROLL
THE-HANGED-MAN
RESURRECT
ENJA
SNAKEY-CACTUS
SPRINg-OF-MIST
SOUJN
SPLATTER-AXE
BLOODY-EGG
INFERNO-STRIKE
THE-DEATH
GOLDEN-EGG
BLAZING-SPEAR
THE-LOVERS
HACHIYOU
HEALING-POTION
RECOVERY-DRINK
RESTORATIVE
INFERNO-STRIKE
CONQUEROR
RAVEN-CREST
RUBY-BROOCH
ANTIDOTE
ALUCARD
DRILL-IDOL
BURNING-OIL
ARTISANS-SOUL)
:LATEX NIL
:LEVEL 72
:LOWEST-FLOOR (4)
:NAME (OMEGA DAZZLING GOLDEN GIANT)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE CASTLE
:ELEMENT WATER
:FIELD-TYPE NIL
:FLAGS (CORDYCEPS AURORA-FEATHER
DRILL-IDOL
BEARCAT-EGG
CONQUEROR
PURE-WATER
ANTIDOTE
RESTORATIVE)
:LATEX NIL
:LEVEL 73
:LOWEST-FLOOR (4)
:NAME (OMEGA SICKENED IMPRISONED WIDOW)
:TIME NIL
:WEATHER (EVENING))
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT FIRE
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX NIL
:LEVEL 69
:LOWEST-FLOOR NIL
:NAME (SIGMA ABRASIVE FALSE TRAGEDY)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT WATER
:FIELD-TYPE HUMUS
:FLAGS (SPRING-OF-MiST THIS-DUNGEON-IS-HUGE)
:LATEX NIL
:LEVEL 81
:LOWEST-FLOOR (5)
:NAME (OMEGA BEAUTIFUL ORANGE 500-LOHAN)
:TIME NIL
:WEATHER (RAIN EVENING))
#S(AREA
:DUNGEON-TYPE CASTLE
:ELEMENT WOOD
:FIELD-TYPE HUMUS
:FLAGS (DARK-STARFISH MUSHROOM DRYGON PUMPKIN-HEAD PAZUZU FIRE-MAIDEN)
:LATEX NIL
:LEVEL 85
:LOWEST-FLOOR NIL
:NAME (OMEGA ANCIENT SOUL FOOTSTEP)
:TIME NIL
:WEATHER (NIGHT))
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT FIRE
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX NIL
:LEVEL 70
:LOWEST-FLOOR NIL
:NAME (SIGMA SCREAMING WIND-SANDS FATE-CASTLE)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT WATER
:FIELD-TYPE SNOW
:FLAGS (FLOATING-RED-EYEBALL)
:LATEX ("Piros invites Kite to this area.")
:LEVEL 72
:LOWEST-FLOOR NIL
:NAME (SIGMA UNMATCHED WORSE ABYSS)
:TIME afternoon
:WEATHER nil)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT WOOD
:FIELD-TYPE JUNGLE
:FLAGS NIL
:LATEX NIL
:LEVEL 17
:LOWEST-FLOOR NIL
:NAME (DELTA LONELY FATAL SECRET-TOWER)
:TIME afternoon
:WEATHER nil)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT FIRE
:FIELD-TYPE NIL
:FLAGS NIL
:LATEX NIL
:LEVEL 17
:LOWEST-FLOOR NIL
:NAME (DELTA DYING SNARING CORE)
:TIME NIL
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT EARTH
:FIELD-TYPE WASTELAND
:FLAGS NIL
:LATEX NIL
:LEVEL 86
:LOWEST-FLOOR NIL
:NAME (OMEGA PREDATORY CONFUSED TWINS)
:TIME afternoon
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE NIL
:ELEMENT FIRE
:FIELD-TYPE SCORCHING-1
:FLAGS (ALUCARD)
:LATEX ("Corroded: PRTY = P, Field = Desert 1, Portals = Many,
OBT = Start
Rebort: PRTY = Q, Dun = +7, Wtr = Evening, OBT = Start
Great Seal: PRTY = F, Field = Scorching 1, Wtr = Night,
OBT = Event
So I predict Scorching 1, Night.")
:LEVEL 75
:LOWEST-FLOOR 4
:NAME (OMEGA CORRODED REBORN GREAT-SEAL)
:TIME NIGHT
:WEATHER NIL)
#S(AREA
:DUNGEON-TYPE castle
:ELEMENT WATER
:FIELD-TYPE snow-1
:FLAGS (heavy-metal thousand-trees water-witch guardian cordyceps stone-tuttle)
:LATEX ("Vaguely: Prty = P, Dun = +1, Wtr = Rainy Night
Betrayed: Prty = B, Field = Snow 1
Fort-Walls: Prty = F, Field = Wilderness 1, Wtr = Cloudy")
:LEVEL 14
:LOWEST-FLOOR 2
:NAME (delta vaguely betrayed fort-walls)
:TIME nil
:WEATHER cloudy)
#S(AREA
:DUNGEON-TYPE castle
:ELEMENT WATER
:FIELD-TYPE snow-1
:FLAGS (cordyceps menhir scarlet-king arrow-fish onimusha)
:LATEX ("Resonating: Prty = J, Wtr = Evening
Soul: Prty = Q, Field = Night
Excavation: Prty = Q
I'm not entirely certan the field type is
SNOW-1.")
:LEVEL 17
:LOWEST-FLOOR 2
:NAME (delta resonating soul excavation)
:TIME nil
:WEATHER cloudy)
#S(AREA
:DUNGEON-TYPE stone-wall
:ELEMENT thunder
:FIELD-TYPE grassland
:FLAGS (ogre cursed-blades mu-guardian grandpa red-scissors goil-menhir hell-hound)
:LATEX ("Great: Prty=D
Agonizing: Prty=Q, Field=Scorching 1
Twin-Hills: Prty=F, Field=Grassland, Wtr=Stormy Afternoon")
:LEVEL 28
:LOWEST-FLOOR 3
:NAME (delta great agonizing twin-hills)
:TIME afternoon
:WEATHER stormy)
#S(AREA
:DUNGEON-TYPE stone-wall
:ELEMENT thunder
:FIELD-TYPE grassland
:FLAGS (ironball-freak grandpa armor-shogun lead-snakoid snappy-grass hammer-shark cannibal sports-drink)
:LATEX ("Greedy: Prty=P Time=Night
Confused: Prty=H Wtr=Cloudy
Twin-Hills: Prty=F, Field=Grassland, Wtr=Stormy Afternoon")
:LEVEL 25
:LOWEST-FLOOR 5
:NAME (theta greedy confused twin-hills)
:TIME night
:WEATHER stormy)
#S(AREA
:DUNGEON-TYPE castle
:ELEMENT water
:FIELD-TYPE nil
:FLAGS (nobunaga-soul lamia-assassin druid-witch moonlighter big-eyes)
:LATEX ("")
:LEVEL 41
:LOWEST-FLOOR 5
:NAME (lambda lightless imprisoned code)
:TIME nil
:WEATHER nil)
#S(AREA
:DUNGEON-TYPE cave
:ELEMENT thunder
:FIELD-TYPE humus
:FLAGS (drygon madam-niagara pandoras-box grandpa cerberus hell-slicer psyche-vision)
:LATEX ("Many monsters in this field \\& this dungeon have
physical tolerance. It might be best to take two
wave masters.")
:LEVEL 92
:LOWEST-FLOOR 5
:NAME (omega chosen orange treasure-gem)
:TIME night
:WEATHER stormy)
#S(AREA
:DUNGEON-TYPE stone-wall
:ELEMENT earth
:FIELD-TYPE wasteland
:FLAGS (swordmanoid goblin deadly-moth disco-knife well-water)
:LATEX nil
:LEVEL 2
:LOWEST-FLOOR 2
:NAME (delta chatting imprisoned fallen-angel)
:TIME noon
:WEATHER cloudy)
#S(AREA
:DUNGEON-TYPE castle
:ELEMENT water
:FIELD-TYPE snow-1
:FLAGS (earth-maiden napylon forest-hsien pure-water deadly-present skull-hero)
:LATEX ("Clean: prty=P field=snow-1"
""
"Imprisoned: prty=Q wtr=afternoon"
""
"Fallen-Angel: prty=O")
:LEVEL 53
:LOWEST-FLOOR 2
:NAME (sigma clean imprisoned fallen-angel)
:TIME afternoon
:WEATHER clear)
;;; --- end of file ---
Here are the two files of Lisp which produced the reports.
;;; -*- Mode: Lisp -*-
;;; $Header: /home/gene/library/website/docsrc/dhn/RCS/x.lisp,v 395.1 2008/04/20 17:25:46 gene Exp $
;;;
;;; Copyright (c) 2005 Gene Michael Stover. All rights reserved.
(defun mappend (fn &rest the-lists)
"Apply FN to each element of the lists and append the results."
(apply #'append (apply #'mapcar fn the-lists)))
(defstruct area
dungeon-type
element
field-type
flags
latex
level
lowest-floor
name ; list of (server part-a part-b part-c)
time
weather)
(defun area-name-string (area)
(format nil "$\\~:(~A~)$~{ ~A~}"
(first (area-name area))
(rest (area-name area))))
(defun area-label (area)
(format nil "area~{-~A~}" (area-name area)))
(defun db ()
"Return a copy of the databank, *DB*, so it can be sorted
without fear of breaking things."
(with-open-file (strm "areas.lisp")
(labels ((next () (read strm nil strm)))
(do ((x (next) (next))
(lst () (cons x lst)))
((eq x strm) lst)
(format t "~&(file-position ~A) is ~A" (truename strm)
(file-position strm))
(force-output)))))
(defun area-field-less-p (x y)
(string-lessp (area-field-type x) (area-field-type y)))
(defun area-level-less-p (x y)
(let ((xx (if (numberp (area-level x))
(area-level x)
0))
(yy (if (numberp (area-level y))
(area-level y)
0)))
(< xx yy)))
(defun area-name-less-p (x y)
"Compare two area by their names. Area name is list of
four symbols: server, a-part, b-part, & c-part."
(declare (type area x y))
(let ((nx (area-name x))
(ny (area-name y)))
(or (string-lessp (second nx) (second ny))
(and (string-equal (second nx) (second ny))
(string-lessp (third nx) (third ny)))
(and (string-equal (second nx) (second ny))
(string-equal (third nx) (third ny))
(string-lessp (fourth nx) (fourth ny))))))
(defun make-report (filename print &key lessp (key #'identity)
(prefix "") (postfix ""))
(declare (type string filename)
(type function print)
(type (or function symbol) lessp)
(type function key)
(type string prefix)
(type string postfix))
(with-open-file (strm (make-pathname :name filename :type "tex"
:version :newest)
:direction :output
:element-type 'character
:if-exists :supersede
:if-does-not-exist :create)
(format t "~&Creating report in ~A." (truename strm))
(force-output)
(format strm "~&% ~A" filename) (force-output strm)
(format strm "~&~A" prefix) (force-output strm)
(mapc #'(lambda (area)
(format t "~&Print ~S" area) (force-output)
(funcall print area strm) (force-output strm))
(if lessp
(sort (db) lessp :key key)
(db)))
(format strm "~&~A" postfix)
(format strm "~&")))
(defun print-area-detail (area strm)
(format strm "~%\\subsection{~A}" (area-name-string area))
(format strm "~%\\label{~A}" (area-label area))
(format strm "~%\\begin{tabular}{rl} \\\\")
(format strm " \\\\")
(format strm "~%{\\bf level} & ~A" (area-level area))
(format strm " \\\\")
(format strm "~%{\\bf element} & ~A" (area-element area))
(format strm " \\\\")
(format strm "~%{\\bf field type} & ~A" (area-field-type area))
(format strm " \\\\")
(format strm "~%{\\bf dungeon type} & ~A" (area-dungeon-type area))
(format strm " \\\\")
(format strm "~%{\\bf lowest floor} & ~A" (area-lowest-floor area))
(format strm "~%\\end{tabular}")
(format strm "~%\\noindent {\\bf Flags} ~A" (area-flags area))
(format strm "~%")
(format strm "~{~%~A~}" (area-latex area)))
(defvar *level-field-name-prefix*
(with-output-to-string (strm)
(format strm "~&\\begin{tabular}{|r|r|r|r|r|r|r|} \\\\")
(format strm "~&{\\bf server}")
(format strm " & {\\bf A part}")
(format strm " & {\\bf B part}")
(format strm " & {\\bf C part}")
(format strm " & {\\bf level}")
(format strm " & {\\bf field type}")
(format strm " & {\\bf section}")
(format strm " \\\\ \\hline")))
(defvar *level-field-name-postfix* (format nil "~&\\end{tabular}"))
(defun print-area-level-field-name (area strm)
(format strm "~&$\\~:(~A~)$" (first (area-name area)))
(format strm " & ~A" (second (area-name area)))
(format strm " & ~A" (third (area-name area)))
(format strm " & ~A" (fourth (area-name area)))
(format strm " & ~A" (area-level area))
(format strm " & ~A" (area-field-type area))
(format strm " & \\ref{~A}" (area-label area))
(format strm " \\\\ \\hline"))
(defun latex-safe (x)
"Given a character, return that character or a string
which will be safe to print to a LaTeX file."
(case x
(#\# "\\#")
(#\& "\\&")
(#\_ "\\_")
(#\\ "\\\\")
(otherwise x)))
;;; --- end of file ---
#! /bin/sh clisp -x "(load \"report.lisp\")"
Gene Michael Stover 2008-04-20